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teceem: It's called Stockholm Syndrome.
I never thought about it that way but you have a point.
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Nerevar.220: Remember when you bought a game and it was like buying a book or a DVD? Can't wait for streaming and games being retired from service when the new thing they want to sell is ready. We seem to be heading that way.
We've been there for a long time already, you're probably just not participating in it. This is exactly what the current youth is growing up with on their mobile phones. If you think it's going to get better in the future, it's not. DRM-Free is likely to stay a niche at best.
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Pheace: DRM-Free is likely to stay a niche at best.
So not much has changed... Wasn't PC Gaming in general a (relative) niche 20 years ago, when (online) DRM didn't exist yet?
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Pheace: DRM-Free is likely to stay a niche at best.
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teceem: So not much has changed... Wasn't PC Gaming in general a (relative) niche 20 years ago, when (online) DRM didn't exist yet?
20 years ago people did dial-up primarily still...
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rtcvb32: 20 years ago people did dial-up primarily still...
I didn't have dial-up (or any other form of internet) - it did'n stop me from playing single player PC games.

Here in Europe (AFAK, at least in my country), there was no such thing as free local phone calls. So dial-up internet was pretty expensive.

Edit: Why did you say that? I don't see how internet speed relates to DRM?
Post edited July 18, 2019 by teceem
They don't want GOG to take over, if GOG takes users from all the DRM platforms, GOG is going to be the biggest seller especially for newly released titles.. they don't want that too happen.

Steam is an evil they can deal with, despite it being competition, it is DRM, so even if their own platform doesn't take off they can rely on Steam.

If shit hits the fan and GOG is at the top of the ladder, there will be literally nothing they can do, unless they want to sacrifice sales by having it on their own lowly platform nobody likes. Besides there are other reasons such as subscription services and all that jizz, they want to fleece gamers as much as possible.



You spend your money so they can buy and eat cake, then they eat the cake you bought for yourself too. They get all the cake and all you get is crumbs.
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Marioface5: 2. When a game is cracked, it's specifically being downloaded by people who are going out of their way to pirate it. When a game is DRM-free, that can encourage more casual piracy that people might not think about as much. The average person isn't likely to crack their Steam copy of a game to share it with their friend, but they might not hesitate to share a DRM-free copy with them.
That is also true, i've seen some people do it on the web, thinking DRM-Free means they can give the game away to everyone on an entire forum.



GOG need to be specific on that, that this purchase is for you, and you only, it cannot be shared with anyone else. In big fucking letters so the dipshits can't miss it.
Post edited July 18, 2019 by DetouR6734
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tfishell: If a "AAA" game gets cracked and pirated, what's preventing a DRM-free release on GOG since the game is already "DRM-free"? (for better or worse) Do publishers not want to encourage cracking, do they want to pretend like piracy doesn't exist, do they want to "shield" shareholders from the reality of piracy or something? Or moreso does GOG's much smaller userbase (compared to Steam and co.) mean publishers just don't want to bother for "chump change" on GOG? Can somebody explain enlighten me? Thanks.

edit: obviously some companies want to keep their exclusives exclusive so a GOG release will never happen. I guess this is focused on Steam admittedly - all DRMs on the Steam version get cracked and the game gets pirated, why not release it on GOG?
Some of them likely want to pretend it didn't happen as long as people still buy/play DRM addled versions, and their boards usually buy into the "DRM protects games so better keep it on the games" mindset as well.

They would likely also need to make a DRM-free version to gog if they didn't have one pre-made, and they would likely see it as giving pirates an easier version to pirate.

And lastly, some have agreements with some stores to sell exclusively there/for a set period.



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tfishell: If a "AAA" game gets cracked and pirated, what's preventing a DRM-free release on GOG since the game is already "DRM-free"?
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Lexor: DRM-free cracked game has not the same "quality" as "official copy" of DRM-free game.

Some people would prefer to not use pirated cracked game, but they will pirate "clean" game.
That first bit is a load of hogwash. In many cases the game is virus free and works just fine....most other stuff is due to mistakes when cracking/people using the rare virus laden torrents(some set by devs as traps to taint people's opinions of cracked games or to track them for lawsuits)/etc.

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tfishell: I don't know how Creation Club works, but could the base single-player game still be DRM-free and if somebody wants to buy CC stuff they could log in to do so? Other games on GOG already require off-site accounts to use some features.
We already have people whining about some MP needing an account as bad/drm....if they did that many more people would complain about it going against GOG's principles.

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Marioface5: 2. When a game is cracked, it's specifically being downloaded by people who are going out of their way to pirate it. When a game is DRM-free, that can encourage more casual piracy that people might not think about as much. The average person isn't likely to crack their Steam copy of a game to share it with their friend, but they might not hesitate to share a DRM-free copy with them.
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real.geizterfahr: This! Back when I was in school, everyone gave and took copies of any game that anyone had. We didn't see that as piracy. It was just "giving your friend a game". To prevent this, publishers add some form of DRM into their games. Even if it only is something like Steam that gets cracked within seconds...
That reminds me of this:
Post edited July 19, 2019 by GameRager
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teceem: Why did you say that? I don't see how internet speed relates to DRM?
It wasn't about speed, it was about not being on 24/7, most people logged on to check email and then more or less got off.

But games like Diablo 3 requiring constant internet connection, would CERTAINLY make the game impossible to play.

Also download speeds via dialup are abysmal, so games are probably via CD/DVD.

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teceem: it didn't stop me from playing single player PC games.
Honestly i prefer offline singleplayer games too.
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teceem: it didn't stop me from playing single player PC games.
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rtcvb32: Honestly i prefer offline singleplayer games too.
Me as well...or maybe SP local co-op(family love playing these with me sometimes).
(btw I am reading all the responses even if I rarely respond, thanks :)

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OldFatGuy: What exactly does cracking a games DRM have to do with with whether or not gog sells it?
I'm coming from the idea of, AAA publisher protects game's initial sales with DRM (a few months to a year maybe), then when the DRM is cracked and game is pirate-able they bring the game to GOG. But most don't.
Post edited July 20, 2019 by tfishell
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tfishell: If a game's DRM is cracked, yet doesn't get released on GOG, why is this?
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fronzelneekburm: Simple: Because then they'd have to release ALL THE GAMES on gog.

What baffles me even more is if you have a game from a major publisher that is already DRM-free on Steam, yet it's not on gog. Examples include: Squeenix (Mini Ninjas), SEGA (Condemned, a whole bunch of Sonic and Mega Drive titles, Alpha Protocol), Capcom (Duck Tales Remastered), Valve (HL1 Source, HL2+Episodes, Portal 1), Warner (Batman Arkham Asylum), Rockstar (GTA: San Andreas) and many others...
Even if you can play those games without Steam, how easy is it to install them without Steam? That might be important here, if it's still not something the average person can casually share with their friends the way they can with DRM-free installers.
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Marioface5: how easy is it to install them without Steam? That might be important here, if it's still not something the average person can casually share with their friends the way they can with DRM-free installers.
Simple: Put the game folder on a USB stick, casually hand the stick over to a friend, friend copies the game folder to his hard drive, find the .exe, play.

It's arguably even simpler than an installer, since you don't have to install anything.

Works for just about every game I mentioned earlier (haven't tried the SEGA titles myself and the Batman game requires a minor addition to the command line - but that's still kid's stuff).