Posted July 18, 2022
Some RPGs don't throw a character sheet right at you when you start up a new game and tell you to fill it out. Bethesda's tradition seems to mostly revolve around having someone ask you who you are and then throw a few no skill minigames in the tutorial dungeon, as an example. This has the benefit of allowing you to play the game before solidifying your character. Starting you with a character sheet has the benefit of allowing you to decide your character's short and long term build, but then if the game isn't all that well-rounded, you may very well end up with a substandard build because you thought putting points into a skill would be useful when the game barely ever uses it.
I think one way of overcoming this is allowing you to distribute your starting points as you play the early game, so if you want to hold off on certain things until you want to use them, make specific scenarios easier at your discretion for example, you are spending points you might need for other things or are willing to sacrifice having the ability to commit to.
What do you think is a good way to build a character without necessarily starting with a character sheet? What examples have you come across that work well, or poorly for that matter?
I think one way of overcoming this is allowing you to distribute your starting points as you play the early game, so if you want to hold off on certain things until you want to use them, make specific scenarios easier at your discretion for example, you are spending points you might need for other things or are willing to sacrifice having the ability to commit to.
What do you think is a good way to build a character without necessarily starting with a character sheet? What examples have you come across that work well, or poorly for that matter?