AB2012: GOG chose many things in the past that have ended up significantly more expensive than originally planned. Exactly why they dropped "no regional pricing", then shortly after the related "Fair Price Bonus". Perhaps they should have foreseen Galaxy would be expensive at the supply end, but the flip-side of the coin is on the demand side, ie, if this place dies, it won't be those who only ever wanted DRM-Free offline installers of games that'll kill it, it'll be slowly drowned under a mountain ton of unending additional demands / boycotts from those demanding "GOG be Steam in absolutely every way" on top of DRM-Free (Galaxy, cloud saves, 1:1 achievement parity, "
I want GOG to provide support for my Steam Deck",
"I want a GOG Workshop", etc) with less than 1/150th of the money Valve has to pay for it all. When the
most recent Q3 2024 results (p27) were another large 1m PLN (approx $250k) loss, then something's going to give sooner to later...
Bottom line - If you buy a game from GOG, download the offline installer then vanish never to look at the store again, GOG won't make any more profit from you, but at the very least you also won't be imposing any regular costs on them in future. Same definitely isn't true of Cloud Storage, and when you're buying only 2.5 games per year here on average (OP has just 26 games on an 11 year old account) and maxing out cloud storage, whatever profit they made in game sales is almost certainly being more than wiped out via annual cloud storage hosting costs.
Reading between the lines the real problem GOG has isn't a few well known forum regulars with +2,000 GOG collections who more than pay for their cloud save usage, it's those who buy only a handful of games here (quite a few accounts I've seen are just 1-2 game accounts with only CDPR titles like Witcher 3, Cyberpunk 2077), then spend little more here after that to pay for the next decade's cloud storage after they stop shopping here. I'm pretty sure that's the underlying reasoning behind 200MB per game (rather than 10GB per account).
Fair points, though we don't have enough facts to go on, only speculation based on personal observation. It could be true, but might not be. I personally presumed enough of us bought enough games to cover those who haven't. Especially, as I suspect many like me, don't even use Cloud Storage.
Though it would be true, I suspect, that GOG sell to many more gamers now, many of whom, probably most, who don't particularly care about DRM-Free, and who just use the direct Download & Install option of Galaxy. There could be a lot of GOG customers like that, perhaps the majority, and they only have a handful of games each at GOG.
Without GOG actively promoting Offline Installers, most gamers who come to GOG's shores, are probably using GOG much like they use Steam, via the client. And that does not bode well, in my opinion, for GOG's long term survival.
GOG's survival would surely rely on customers coming back to GOG time and time again, and buying games, not those who just buy a handful, as high in numbers as they might be, they will only help GOG short term, and like has been claimed likely incur costs greater than profits.
Many who come here, seem to think it is GOG versus Steam, when it can never be so. Steam are just too big, and don't have the issues and restrictions that GOG have. The only store that can take on a behemoth like Steam is Epic and currently they are doing all the right things, which by necessity is a long and slow process.