Posted February 17, 2024
It occurred to me that the "race" in SaGa 2 may be intended as a breather, and it does, in fact, feel that way.
* The previous world is a massive 3 dungeon world. (There's only, I believe, 4 worlds with 3 dungeons.) Furthermore, this particular world ends with a rather tricky major boss fight, one that can serve as a wall for many players (including young me), and that can be a roadblock for many parties that can breeze through the rest of the game. Also, you get a lot of the treasures (MAGI) in that world.
* Then there's the Race Circuit. All there is here is one town, and the race acts as the only dungeon. It's short, straightforward, has no time pressure, and the only non-random encounters are random encounters from later worlds. (I have, however, sometimes ended with petrified characters.) This also is the first world where you can use the Aegis magi; one use of it makes your party immune to most things for the rest of the battle, and it has unlimited uses.
* The following world, on the other hand, is another massive 3 dungeon world, with a pair of boss fights at the end. (It's the world I mentioned in the recent discussion about translation and censorship; specifically, it's Edo, the Japanese themed world involving an illegal drug traid, though there's also some political corruption that I didn't mention in the other topic.)
So, I think the placement of that world makes perfect sense.
Dragon Quest 6 and Zelda: Oracle of Seasons, both otherwise good games, do this.
* The previous world is a massive 3 dungeon world. (There's only, I believe, 4 worlds with 3 dungeons.) Furthermore, this particular world ends with a rather tricky major boss fight, one that can serve as a wall for many players (including young me), and that can be a roadblock for many parties that can breeze through the rest of the game. Also, you get a lot of the treasures (MAGI) in that world.
* Then there's the Race Circuit. All there is here is one town, and the race acts as the only dungeon. It's short, straightforward, has no time pressure, and the only non-random encounters are random encounters from later worlds. (I have, however, sometimes ended with petrified characters.) This also is the first world where you can use the Aegis magi; one use of it makes your party immune to most things for the rest of the battle, and it has unlimited uses.
* The following world, on the other hand, is another massive 3 dungeon world, with a pair of boss fights at the end. (It's the world I mentioned in the recent discussion about translation and censorship; specifically, it's Edo, the Japanese themed world involving an illegal drug traid, though there's also some political corruption that I didn't mention in the other topic.)
So, I think the placement of that world makes perfect sense.
Dragon Quest 6 and Zelda: Oracle of Seasons, both otherwise good games, do this.
Post edited February 17, 2024 by dtgreene