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I hate Morrowind and, for a long time, I avoided the entire series because of that, but eventually, I tried Daggerfall and absolutely loved it.
The game's mechanics and huge, pseudo-randomly generated world really give you the sense of a true open-world game. You can just wander off and do whatever you feel like, without even paying attention to the (admittedly really good) story and its missions.

Arena is a more simplistic, albeit fun, dungeon crawler taking place in a large open world. Not exactly amazing, but still entertaining.

Lazy Game Reviews once described them like this: "If Arena was more of a classic dungeon crawl CRPG with fantasy life-simulation elements, Daggerfall is arguably more a fantasy life-simulator with dungeon crawl CRPG elements."

(Sidenote: If you try Daggerfall, be aware that the controls and interface are customizable. That way you can even use WASD+mouselook.)
Post edited August 27, 2015 by InfraSuperman
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Emob78: Soul. That's what's missing from most new games. Technically, video games have never been better looking with more shiny window dressing and bells and whistles. But under the hood, there's just fiber optic wires and some overheating CPUs. The pioneering psychos who built the industry have all gone off to do other things or just got stupid rich from their success and retired to Florida. Their replacements were burned out IT guys and snot nosed nerds with a bachelor's in programming. You replace Yoda with a college intern and then you show me a highly skilled room full of jedi. Ain't gonna happen.

I think sometimes gamers tend to look at things from a particular angle, depending largely on the specific game, network, client, or other technical thing is being analyzed. Sometimes they/we tend to overlook the more subtle truths of creative power and the minds behind it... the history of it. Humans are getting increasingly better and more skilled and figuring HOW to do something, but less and less able to ask themselves (and each other) WHY they do something.
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nightcraw1er.488: Very true. I think the other point to remember is saturation. Greek myths, Norse myths, Celtic tales, Arabian Nights etc. have lasted thousands of years, as they are not only good, but had little competition. Nowadays there are books churned out by the truckload, videos, music, games a million a day. It just waters everything down, and makes life feel *thin*. Have said it before, the magic and mystery of life has gone and been replaced by something I can't put my finger on, apathy, pointlessness something along those lines. This isn't 100%, there are still some things which are developed which do spark the old fire. Maybe its just getting old thats the problem :o)
Haha. Leave it to us goggers to turn a conversation about Elder Scrolls video games into a discussion on Greek philosophy and mythology.

I yearn to go back to the time when tits and explosions was all I needed.
Depends on why you play or want to play Elder Scrolls games.
My reason is that with mods they are the best games regarding immersion and atmosphere. If that's important to you Skyrim is the best simply because it have the best graphics (Important for immersion.) and most mods to tailor your game experience.
I alaways complain about Oblivion when talking about it with my friends, and yet I have spend untold hours in that game. It's weird. The paper thin story and how not real and lived in the world felt really grated on me, and I hated the ending, and many of the usuall bullshit of a guy offering me a few gold coins to carry a letter or something when I was standing in front of him in legendary magical gear worth more than the fucking capital city and so on. And yet I cannot deny that it was fun to play in that sandbox, to travel, kill monsters, steal shit etc. When all is said and done I have to say it's a good game, if you approach it as a fantasy sandbox for your own fun. If you are fixated on a great RPG experience you walk away frustrated.
Hmmm... If you can stomach some of the mechanics in Daggerfall or Areana, then perhaps give it a try... But i found it a little annoying since i tried to play and there were such big differences with Morrowind it was annoying... Perhaps mostly due to the combat where you have to click-drag across the screen for an attack. That and getting through the first intro dungeon was such a huge pain, it's recommended while you go through the questionnaire you select that adamantium dagger since it's a decent weapon to survive through to the first town.
Sorry if it might be slightly off-topic, but what exactly was the thing(s) you didn't like about Morrowind!? Dreamer...
Post edited August 27, 2015 by KiNgBrAdLeY7
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KiNgBrAdLeY7: Sorry if it might be slightly off-topic, but what exactly was the thing(s) you didn't like about Morrowind!? Dreamer...
Could be some obvious ones... a few badly balanced spells, or the economy being completely lopsided... But that's a rough guess...