Nible1: I don't really get what happened to multiplayer games.
Unreal Tournament didn't need microtransactions.
Some of the greatest multiplayer games didn't.
Why can't you make multiplayer games without microtransactions nowadays?
I definitely won't play this mode, but probably nobody will anyway.
There can only be one to three popular multiplayer games at one time.
Because apparently money comes first these days. Developing a good game, building a reputation for yourself and THEN earning money based on good reputation doesn't occur to publishers anymore. I think it's because they're afraid if they make a game that's too good and they can't "pull the plug" on that people won't buy newer games and in turn lose money. So they make the games disposable by turning them into "games as a service" where control over the servers is in the hands of the publisher. Not only that, they make sure that games that would otherwise work completely offline, HAVE to rely on servers to have all their features working. This constant connectivity also gives them the opportunity to shove microtransactions in peoples faces. This is the way EA, Ubisoft Bethesda, Microsoft have been doing for years now. AAA gaming has really gone to shit for the most part.
IncomingDmg: people do seem to perpetually forget...game development is a "business"...
it is not a public service.
If you are sure any aspect of a game is a "bad idea" and the company made "epic loot money", then they are right and well, you are wrong hehe
If company goes under then you were right and the company was wrong.
the joy of free market is that it really really does show what the customers want; people vote loudest with their wallets/credit cards!
And what ensures good business? Users trust. And you can't gain that by screwing them over.