It's all about control. DRM-free is analogous to democracy.
dtgreene: but would you consider this to be DRM?
pds41: […]
Over time, the definitions of words change - these days, crypto is much more likely to refer to so-called cryptocurrencies rather than cryptography - so DRM being considered to include requiring an internet connection in general rather than to a specific site or server does not surprise me. Indeed, my definition of DRM would definitely include this.
This.
DRM was the first iteration of the distributed authoritarian paradigm, whereby publishers could project power into the purchaser's game to retain control of their products after their sale. Ever since the first digital copy of a book was rendered people have been trying to limit this limitless medium —— Adobe have been trying to create fixed-term digital readership since they first began. (I still have Adobe Acrobat Reader 4.05 installed, since it is a stable version that doesn't automatically check online to see if there is a later version. Later versions of Adobe have bloated document control checking fucntionality.)
As noted earlier, online gating seems to be the go-to method for implementing this now.
nightcraw1er.488: If it’s not controlled by me then it’s drm, or whatever you want to call it, drm, online gating, online this, online that.
In the same way, if I buy a car, I don’t want to have to go to the store each day to pick it up, or have someone open the lock, or have someone watch me as I drive it, or have to sign up to online sites in order to use the indicators, or have to have software running on my phone in order for the engine to keep running, or any other idiotic method that companies spend millions each year trying to come up with ways of removing control from users and putting it in their court.
Exactly.
It is the game implementation of totalitarianism: "We control the horizontal and the vertical, and We will determine if and when you, the user, can play the game."
Don't forget that data is the new oil; it is arguably more valuable to know by who, when and how a game is played than to prevent unauthorized gaminng, since this data will provide guidance when creating the next iteration of control.
timppu: If the game required, without any good reason, that you have a Chrome web browser, or certain PDF reader, installed before the game would work even offline, would that count as DRM? You could still call it "arbitrary control", even if it isn't really trying to control whether you are making illegitimate copies of the game, and/or several people are playing the same purchased game, even at the same time.
Having said that, such meaningless restrictions that may make archiving of the game pointless, while not necessarily actual DRM, would still be a nuisance for me not to want to buy the game. And in case of Hitman, I agree GOG should have understood that people consider it limiting in a similar way as DRM (well, not quite, if several people really still share the same game and play it, as long as they have a connection to some server).
EDIT: Well, now I can think of one point where I could actually consider it DRM (meaning if it relies on certain server to be online). While the publisher can't control whether people are making playable copies of the game, the publisher can still prevent everyone from playing the non-gimped version of the game at all.
So in that sense you can call Hitman's online requirement also DRM. A very crude form of DRM, an on/off switch to all players, not just those who try to play illegitimate copies.
It is still different from OP's scenario (generally just requiring an internet connection for no good reason), but as some have said, such theoretical situation is kinda meaningless if we can't come up with real-life examples of it.
You are correct, this is not a mechanism to manage the buyer's right to access digital assets,
sensu stricto. But I would note that this is a distinction without a difference.
Mutant1988: What is the point in making a distinction between malice and incompetence when the end result for us as customers is the same?
Arbitrary restrictions on the usage of products we paid for.
So let's make a correction then: No to DRM and no to incredibly stupid online integrations and entirely arbitrary system condition checks.
All of those are obstacles that paying customers should not have to deal with.
QFT.