mqstout: Some people really prefer their games to focus as much as possible on mechanics/action/gameplay, others want their games to focus primarily on story.
There's also the difference between mechanics and action.
The issue I have is that the genre that I most like the gameplay of, RPGs, happens to be one that seems to be filled with story focused games, which I don't like. I want more RPGs that actually let me experience RPG gameplay, not just to watch the games, so when RPGs got story heavy, it really felt like the partial death of the genre, in a sense.
There's also the issue of gameplay being gated by story; to get to the good gameplay, I *have* to watch the story. (Some players, of course, may complain of the reverse.) I'm thinking that games should offer options to skip the story, or better yet, take Even the Ocean's approach of offering separate Story and Gauntlet modes. (Does that studio's newest game, Sephonie, provide similar options?)
eric5h5: Wrong. The cutscenes are mostly realtime rendered in-game
mqstout: PS4 versions of HFW does have pre-rendered versions of some of the scenes. There are some YT analyses on it. They did it because it was released across console generations, and there's a significant performance difference between PS4 and PS5 that they wanted to preserve. PS5 is entirely realtime rendered.
But yeah a lot of the size is from texturing for 4K rendering. And HFW does look great. I look forward to eventually playing it. (I'm instead doing a re-play of HZD. Yes, a re-play -- I rarely do that. The game was that fun.)
This is probably small in comparison, but if the game is internally anything like HZD, they probably ship a bunch of shaders compiled for the PS4 and PS5 with the game. (The PC version of HZD, when started for the first time, needs to compile a bunch of shaders, which can take a while (depending on your CPU); at least, from what I've heard, the game tells you that's what it's doing.)
Enebias: When your style is distinctive, your game never gets old (at least, graphically).
That applies to non-graphical styles as well. When your gameplay style is distinctive, your game never gets old (at least, not gameplay-wise). The same could be said of other aspects of the game, like music, and, of course, story.
(Worth noting that I actually rank music as being more important than story when it comes to video games.)