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bad_fur_day1: It makes me really angry as a gamer. Yay for people with unlimited internet, everyone else can piss off.

Here, choke on the 20gb update. Your obviously not rich enough to play our games so who cares, right?
Back when the XBone's big always-online DRM talk was going around (before the system was out) I constantly referred to it as a rich-kid's club. Seemingly overnight we got 50Gig games and huge patches that are way out of proportion...
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darthspudius: Yeah I rip those formats and size also. I have never heard a difference above 192kbps and probably never will. But I tend to play vinyl records so quality is a funny one with me.
192kbps, variable bitrate... you don't need anything higher probably.
Post edited February 15, 2015 by rtcvb32
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bad_fur_day1: I was about to buy Shogun 2 from a store, I thought it safe to check how big the Steam update was before it runs first.

10gb update. Unbefuckinglievable. I could download 5 games for that.

It's not written on the side of the game it needs an extra 10gb download to even run. That's $200 dollars extra on my Wi-Fi internet. Is there a rule somewhere you have to actually state what games need to run on the back of the box before you buy it?

Is this just straight up fricken lying? Shady business practices or what?

Optional big patches from developers to make games better is nice of the devs. Forced 10gb updates that aren't even mentioned to even run the game is not cool. Not cool at all.

It only says you have to accept the Steam user agreement online before the game runs, that's it. Nothing about 10gb of downloads before it runs. Not one word. Lies! Steam lies!
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RoloTony: Very foolish on Steam's part not to clearly state how much hard drive space the game requires. If someone gets a nasty surprise like this and demands a refund, what does Steam do? Give the refund, or risk getting taken to court for this?
Look, I'm no fan of Steam. I use it, but I don't like it.

Still, you're both barking up the wrong flagpole here. Steam is not at fault here, the developer/publisher is. Steam doesn't choose what to write on the box of a retail game, they have absolutely nothing to do with it. What exactly is it you expect Steam to do? When the developer suddenly delivers a 10GB patch to Steam for a game that isn't released yet, do you want Steam to send people out to every retailer in the world and write "Note: 10GB day one patch" on all the boxes with a magic marker? It's not their friggin' boxes! It's not their game! They didn't make it, they didn't make the patch, they didn't make the box. What the hell?

By all means, criticize Steam for the stuff that is actually their fault, but this is just ridiculous.
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RoloTony: Very foolish on Steam's part not to clearly state how much hard drive space the game requires. If someone gets a nasty surprise like this and demands a refund, what does Steam do? Give the refund, or risk getting taken to court for this?
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Wishbone: Look, I'm no fan of Steam. I use it, but I don't like it.

Still, you're both barking up the wrong flagpole here. Steam is not at fault here, the developer/publisher is. Steam doesn't choose what to write on the box of a retail game, they have absolutely nothing to do with it. What exactly is it you expect Steam to do? When the developer suddenly delivers a 10GB patch to Steam for a game that isn't released yet, do you want Steam to send people out to every retailer in the world and write "Note: 10GB day one patch" on all the boxes with a magic marker? It's not their friggin' boxes! It's not their game! They didn't make it, they didn't make the patch, they didn't make the box. What the hell?

By all means, criticize Steam for the stuff that is actually their fault, but this is just ridiculous.
Buuurn!
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Wishbone: Look, I'm no fan of Steam. I use it, but I don't like it.

Still, you're both barking up the wrong flagpole here. Steam is not at fault here, the developer/publisher is. Steam doesn't choose what to write on the box of a retail game, they have absolutely nothing to do with it. What exactly is it you expect Steam to do? When the developer suddenly delivers a 10GB patch to Steam for a game that isn't released yet, do you want Steam to send people out to every retailer in the world and write "Note: 10GB day one patch" on all the boxes with a magic marker? It's not their friggin' boxes! It's not their game! They didn't make it, they didn't make the patch, they didn't make the box. What the hell?

By all means, criticize Steam for the stuff that is actually their fault, but this is just ridiculous.
I'm not sure what you mean. Sega provides a patch. That is good. Steam makes it mandatory. That's bad.

edit: Ah, I see - you're referring to bad_fur_day1's comments about the requirements on the box being lies.
Post edited February 15, 2015 by Barefoot_Monkey
This reminds me of the time Omerta had that damn bug stopping you from playing the game... Clearly it was GOG's fault, right?? o.O Some people would have killed to get a 10gb patch for that game at that moment xD

As for the internet connection, patches, etc... I don't have a cap, and my connection is 10mb/sec. I pay like *making currency conversion* 40 dollar a month (because a promo ended, I was paying 16 before). In the US and Europe Internet usually gets really expensive, which I always thought was weird. Shogun 2 came out in like what, 2011? With all the patches that came out, is pretty obvious most of the code was replaced, so basically you are downloading the entire game again. Can you imagine if you had to download 345 patches? Damn... Kinda like the SP2 for Windows 7 now everytime you install xD In any case the fault is not on Steam, is in the developer and the publisher.

As for code optimization, yeah, forget about that. We can always get bigger hard drives, more ram and better connections... We can also get bigger thrash cans, bigger buildings, bigger highways... There's a limit as to how much you can ignore the lack of optimization on anything.
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Wishbone: Look, I'm no fan of Steam. I use it, but I don't like it.

Still, you're both barking up the wrong flagpole here. Steam is not at fault here, the developer/publisher is. Steam doesn't choose what to write on the box of a retail game, they have absolutely nothing to do with it. What exactly is it you expect Steam to do? When the developer suddenly delivers a 10GB patch to Steam for a game that isn't released yet, do you want Steam to send people out to every retailer in the world and write "Note: 10GB day one patch" on all the boxes with a magic marker? It's not their friggin' boxes! It's not their game! They didn't make it, they didn't make the patch, they didn't make the box. What the hell?

By all means, criticize Steam for the stuff that is actually their fault, but this is just ridiculous.
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Barefoot_Monkey: I'm not sure what you mean. Sega provides a patch. That is good. Steam makes it mandatory. That's bad.

edit: Ah, I see - you're referring to bad_fur_day1 comments about the requirements on the box being lies.
But does GOG not technically make it mandatory for games? They replace the downloadable content with an updated game?
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Barefoot_Monkey: edit: Ah, I see - you're referring to bad_fur_day1's comments about the requirements on the box being lies.
Yes, and claiming that they are Steam's lies, no less.
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Barefoot_Monkey: I'm not sure what you mean. Sega provides a patch. That is good. Steam makes it mandatory. That's bad.

edit: Ah, I see - you're referring to bad_fur_day1 comments about the requirements on the box being lies.
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darthspudius: But does GOG not technically make it mandatory for games? They replace the downloadable content with an updated game?
Usually GOG first makes a standalone patch, then updates the installer later on.
Post edited February 15, 2015 by Wishbone
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Barefoot_Monkey: edit: Ah, I see - you're referring to bad_fur_day1's comments about the requirements on the box being lies.
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Wishbone: Yes, and claiming that they are Steam's lies, no less.
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darthspudius: But does GOG not technically make it mandatory for games? They replace the downloadable content with an updated game?
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Wishbone: Usually GOG first makes a standalone patch, then updates the installer later on.
But then it is still permanent. I don't mind it myself but it's a little hypocritical is it not?
The Developers are just being nice and giving updates. Steam is the one not asking if I want one or not.

A 10gb multiplayer patch and a few fixes doesn't really matter to someone that just wants to play the singleplayer.

Steam;

Would you like to update your game?

Yes / No
^ that is as maybe
but that doesnt take away your over the top histronics in the opening post

you can place the size and the patch and the blame it self soulley at the feet of sega not steam

a 10 gig patch is ridicilous regardless but its sega's fault in the first place
I'm going to complain at Sega and the Creative Assembly for giving gamers free content and updates, that doesn't really make any sense.
yet you complain at steam for implementing said patch
and blaming them for shady business practises and lying

how exactly does that make sense

sounds to me you have an axe to grind with steam
When it says only you have to accept the licence agreement to run it. But doesn't say you may need to download updates for it to run.

Sorry, but that is in shady territory.

How many kids and grandmothers got home to find they need 10gb of updates for the game they just bought to work. How many kids have suffered because of steam.
Post edited February 15, 2015 by bad_fur_day1
I'm confused, is the download voluntary or not?
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snowkatt: a 10 gig patch is ridicilous regardless but its sega's fault in the first place
Hmmm...

I did have to stand back and think for a bit after reading the opening post as it was written in a very emotional manner, which is not exactly what I like to see in a post, however bad_fur_day1 does have a point. It's cool that most of the plannet has access to uncapped internet connection, but some people don't - and it would be really neat if those could disable product updates, or make Steam prompt them every time it wants to download a product update and allow user to choose when he wants to download updates. After all, Steam's offline mode is perfectly capable of updating a game even after months of being offline when you go online for the first time - so just treat the products that way, perhaps? Now I'm curious how's GOG going to handle this in Galaxy.

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tinyE: I'm confused, is the download voluntary or not?
They never are. You can right-click a game on Steam and change automatic update settings, but you can never disable them completely.
Post edited February 15, 2015 by Fenixp