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Outside of gaming and maybe some niche stuff like medical purposes, are there any other useful, er, uses for VR at this time? I could see how it might a cool sales tool for real estate, automotive, and industries where a walk-around or tire-kicking are the norm but have any of those been developed yet? Beyond stuff like that, what useful things will VR offer to the rest of the world, that can't already be accomplished with a regular screen?

Even if it weren't for my eye problems that place personal limitations on the tech, I struggle to see how VR would improve on the things I already do with a PC, except to make a really huge virtual desktop simply by panning farther in any direction. But even that is reasonably solved with a second or third monitor.

Is it cool? You bet it can be, if done well. Cool enough for $600 and - for now - only a small number of ways to use it? Not for the average person. We don't blink at $700 smartphones because they do a large number of things for us. But a bulky $600 headset is quite limited - and limiting.
So, VR died for the second time..
They almost had it.. until they changed the price.
VR doesn't stand a chance at success as long as you have to wear a refrigorator glued to your skull.
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Strijkbout: VR doesn't stand a chance at success as long as you have to wear a refrigorator glued to your skull.
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Post edited August 29, 2017 by tinyE
There's some seriously lame excuses going on.

People can ride a motorbike with a bulky helmet. Some VR goggles aren't that bad.

Motion sickness? Just as well people can get over it like driving a car or playing FPS games.

VR's a gimmick like the Wii??
Maybe if your the type of person who's too afraid to do anything more than sit on a couch with an xbox360 pad for fear of shaking your bingo wings. The problem with the Wii was that it wasn't pushed as much as it could have been but it was far from a gimmick and so is VR. Ironically the Wii board would be useful for walking around in VR.

Someone mention a keyboard being the best control. Don't get me started, it's keys aren't even arranged in a layout that's best for gaming.

Price? That's like the argument over the PS3 all over again.
How much does a large LCD screen cost? How much does an expensive GFX card cost? How much does proper joysticks and steering wheels cost?
How much did PCs cost before they became mass market?

A unified architecture might be ok but it can be just as bad for pandering to the lowest common denominator or grant a monopoly like windows.

The only good reason against it is the spyware issue.
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Spectre: There's some seriously lame excuses going on.

People can ride a motorbike with a bulky helmet. Some VR goggles aren't that bad.

Motion sickness? Just as well people can get over it like driving a car or playing FPS games.

VR's a gimmick like the Wii??
Maybe if your the type of person who's too afraid to do anything more than sit on a couch with an xbox360 pad for fear of shaking your bingo wings. The problem with the Wii was that it wasn't pushed as much as it could have been but it was far from a gimmick and so is VR. Ironically the Wii board would be useful for walking around in VR.

Someone mention a keyboard being the best control. Don't get me started, it's keys aren't even arranged in a layout that's best for gaming.

Price? That's like the argument over the PS3 all over again.
How much does a large LCD screen cost? How much does an expensive GFX card cost? How much does proper joysticks and steering wheels cost?
How much did PCs cost before they became mass market?

A unified architecture might be ok but it can be just as bad for pandering to the lowest common denominator or grant a monopoly like windows.

The only good reason against it is the spyware issue.
What lame excuses?

The current Virtual Reality (VR) headsets are too expensive.

Most people on planet Earth believe it or not do not like wearing goggles on their heads or wearing headsets. I'm one of those people. Almost every single person in my neighborhood doesn't like wearing stuff on their heads other than hats, eyeglasses, and sunglasses. There's like 200+ people living in my neighborhood.

Virtual Reality (VR) for 2016 besides HTC losing $500+ million dollars (USD) also didn't get a cash injection of $200 million dollars (USD), so that is $700+ million dollars (USD) Virtual Reality (VR) lost in 2016.

Why would Virtual Reality (VR) be worth it when it lost $700+ million dollars (USD) in one year alone? Virtual Reality (VR) only has uses in architecture, industrial, and medical purposes. For video games Virtual Reality (VR) is not worth it at all.

Yes Virtual Reality (VR) is a gimmick.
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HereForTheBeer: Outside of gaming and maybe some niche stuff like medical purposes, are there any other useful, er, uses for VR at this time? I could see how it might a cool sales tool for real estate, automotive, and industries where a walk-around or tire-kicking are the norm but have any of those been developed yet? Beyond stuff like that, what useful things will VR offer to the rest of the world, that can't already be accomplished with a regular screen?

Even if it weren't for my eye problems that place personal limitations on the tech, I struggle to see how VR would improve on the things I already do with a PC, except to make a really huge virtual desktop simply by panning farther in any direction. But even that is reasonably solved with a second or third monitor.

Is it cool? You bet it can be, if done well. Cool enough for $600 and - for now - only a small number of ways to use it? Not for the average person. We don't blink at $700 smartphones because they do a large number of things for us. But a bulky $600 headset is quite limited - and limiting.
When it gets to the point where we can "jack" into the brain, the sky will be the limit, and that might not be too far off. ; )
.
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Spectre: A unified architecture might be ok but it can be just as bad for pandering to the lowest common denominator or grant a monopoly like windows.
One day people will smarten up and realize that proprietary interests are a bane for the vast majority of us.
Post edited August 29, 2017 by richlind33
The market is still too young and experimental, but for those who say there are no good VR games, I would recommend checking out games like Hot Dogs, Horseshoes and Handgranades and Superhot VR, They both shows that you can indeed make very good games that work for VR
This article sums it up (well sums in a TLDR kind of, though I did find it interesting and read all of it) pretty well.
I think it's simple:
VR is waiting for the killer apps that even low cost users may enjoy but only high-end will give an out of world experience.
Maybe they should send a 360 camera with 3d sound and motion feedback recordings on the next Mars explorer and Make Facebook pay for it... Or make Elon Mask sell live virtual space tickets for 1/1000 of the regular price using the same device.
Post edited August 29, 2017 by BlackThorny