UnashamedWeeb: Let's talk video game pricing economics:
1. How much should they be discounted every year and why do you think so?
2. How much should games be priced at 2, 3, 4, 5, 10, 15, 20, etc. years after release?
3. What other factors would influence its price/discounts for you outside of disposable income? (e.g., genres, length, reviews, indie/AA/AAA production, etc.)
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Personally I don't really think it matters what any one of us think would be ideal for the pricing of video games because our opinions are largely self-centric as to our own economic and other factors and have next to no relevance as to what the video game industry is going to charge for games.
Video game companies goals are to make profit for their shareholders, whether they're a public or privately owned company. They all have their own business models and some of them are more consumer friendly and others are less consumer friendly.
Ultimately the price they charge for their games will include what their research and development costs for it were over a given timeframe as well as any ongoing development/engineering resource costs, server hosting costs and other costs a given game may have over time, plus whatever profit margin they want to make on the game.
They will use common marketing gimmicks and tactics to get people to buy games, such as charging the original release price for a game regularly even if it's been out for 5-10 years, and then periodically discounting it by increasing percentages over time. They know full well if they charge $5 for their 5-10 year old AAA game as the regular price, that it'll enjoy some sales volume as soon as the price drops, but after that sales of the game will stagnate because most people who wanted it got it already or they know it is there whenever they want it for $5 so why bother buying it now because the regular price is now $5, and so I can wait until it goes on sale for $1.25 at 75% off.
By keeping the game at $60 or whatever, they know full well they're not going to sell many copies of the game at that price, and they don't care at all. It is intentional, because they know also the human psychology of artificial scarcity and fear of missing out (FOMO). So once every 1-6 months they put their $60 game on sale for $5-15 with a 75+% discount to create short term promotion to stimulate people into buying it for fear of missing out on the "good deal" for something that is normally "$60". Wow, what a good deal, I better buy it now so I don't miss out!
Except most of us know that any game that goes on sale like this will rotate on sale again in a month or 2 or 3 anyway. But nonetheless, they'll sell more copies of the game by making it $60 all the time and periodically putting it on sale for $5 or whatever, than if they just permanently made the game $5-10. It's all marketing psychology, and it works so well that this is why all companies do it, and why they'll always do it.
As for what the actual prices are whether regular price or sale price, it is not a matter of what you or I or any individual or collective thinks the game is worth, but whether the price of the game is driving their revenue to anticipated levels or not by enough people out there actually buying it. If we see a game at a given price and it never goes down, it isn't because it isn't worth it at that price (whether we individually think this or not), but rather it is because there are enough people out there who are willing to pay that price for it that they make the profit they want to get from selling the game and they're happy with the results, so they have no incentive to lower the price.
The prices of games only go down when the collective of all mankind does not buy enough copies of the game at the asking price that they get a low revenue quarter and realize some games aren't selling as well as desired so now it is time to either lower the regular price, or put them on sale for deeper and deeper discounts.
That's just how it has always worked and always will work. Capitalism doing it's thang.
What we think a game or all games SHOULD be priced at might be a fun conversation but it really doesn't matter as we'll have no effect at all on making game prices change by our opinions. All we can do is buy games that we think are reasonably priced for the perceived value we think we'll get from them, and not buy games we think do not provide enough value for the given price. If enough people think a game is overpriced and don't buy it, then within a quarter or two the price will go down or it'll get deeper sale promo discounts. But if enough people think the game is worth the asking price and buy it, well... the price will stay the same.
'tis just how it works. Doesn't matter if a game is 1 month old or 30 years old, they'll charge whatever they think people will pay for it, and if they make enough money doing so they'll keep charging that.