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No Mans Sky has become one of the most played games on Steam, with over 200'000 people playing simultaneously.

This has made news.

Does GoG have any statistics on the number of people playing NMS via galaxy?

It would be a great benchmark for the market penetration of GoG.
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mechmouse: No Mans Sky has become one of the most played games on Steam, with over 200'000 people playing simultaneously.

This has made news.

Does GoG have any statistics on the number of people playing NMS via galaxy?

It would be a great benchmark for the market penetration of GoG.
I don't know but we know it's significantly less. You can tell that just from the reviews. More than 30K on Steam, haven't even reached 1K here.
Post edited August 16, 2016 by user deleted
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mechmouse: No Mans Sky has become one of the most played games on Steam, with over 200'000 people playing simultaneously.

This has made news.

Does GoG have any statistics on the number of people playing NMS via galaxy?

It would be a great benchmark for the market penetration of GoG.
I use Galaxy for getting installers and updates only. Installing and playing is traditional "click on desktop".

edit: But I sure do NMS sold good enough on gog to, again, prove that it is a more than viable shop that can be on equal footing if it gets equal chances. In the end I guess only HELLO knows.
Post edited August 16, 2016 by anothername
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mechmouse: No Mans Sky has become one of the most played games on Steam, with over 200'000 people playing simultaneously.

This has made news.

Does GoG have any statistics on the number of people playing NMS via galaxy?

It would be a great benchmark for the market penetration of GoG.
avatar
anothername: I use Galaxy for getting installers and updates only. Installing and playing is traditional "click on desktop".

edit: But I sure do NMS sold good enough on gog to, again, prove that it is a more than viable shop that can be on equal footing if it gets equal chances. In the end I guess only HELLO knows.
Since you need galaxy for the "multiplayer" aspect of the game. I'm hoping most people will be playing via galaxy.

I agree, if given the chance, GoG can easily be a viable alternative to Steam. But we need hard data to say "look, we've got 2%, (5%,10%?) of the players". A few years back Apple Macs had less than 2% of the PC market and very few companies would bother making games for them. Now at 7.6% many games are released on Mac too.
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anothername: I use Galaxy for getting installers and updates only. Installing and playing is traditional "click on desktop".

edit: But I sure do NMS sold good enough on gog to, again, prove that it is a more than viable shop that can be on equal footing if it gets equal chances. In the end I guess only HELLO knows.
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mechmouse: Since you need galaxy for the "multiplayer" aspect of the game. I'm hoping most people will be playing via galaxy.

I agree, if given the chance, GoG can easily be a viable alternative to Steam. But we need hard data to say "look, we've got 2%, (5%,10%?) of the players". A few years back Apple Macs had less than 2% of the PC market and very few companies would bother making games for them. Now at 7.6% many games are released on Mac too.
Looks like NMS is independent of that. I had a green "online service available" signal and was able to upload all kind of stuff I discovered. I admire that; a company that get its own online stuff done and not goes in to the "but we need the steam api because we cannot d oit ourself" direction so many seem to favour these days.

Can, is and given the chance has aready proven (IIRC Pillars of Eternity did very well here; enough at least that should make every financial department of companies that went steam exclusive should have temper tantrums). Hard facts we can only get from sales figures which only can Hello Games give; currently online playing is not a good indicator IMO.
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anothername: Can, is and given the chance has aready proven (IIRC Pillars of Eternity did very well here; enough at least that should make every financial department of companies that went steam exclusive should have temper tantrums). Hard facts we can only get from sales figures which only can Hello Games give; currently online playing is not a good indicator IMO.
I agree it has been given chances and proved itself, but this is mainly by small publishers and indies.

NMS has been a massively successful game, and it would be great from HELLO to publish its sales figures.

However max concurrent players is something GoG themselves can publish, and would be a great way to use this current news to further the DRM free movement.
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anothername: Can, is and given the chance has aready proven (IIRC Pillars of Eternity did very well here; enough at least that should make every financial department of companies that went steam exclusive should have temper tantrums). Hard facts we can only get from sales figures which only can Hello Games give; currently online playing is not a good indicator IMO.
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mechmouse: I agree it has been given chances and proved itself, but this is mainly by small publishers and indies.

NMS has been a massively successful game, and it would be great from HELLO to publish its sales figures.

However max concurrent players is something GoG themselves can publish, and would be a great way to use this current news to further the DRM free movement.
If its a number to brag about then yes. But, at least in my subjective perspective, I guess a big deal of players don't give much about galaxy features and play without client (the ability to do so is a major reason to be here). But if its like "hey, 50 ppl play it online with Galaxy (compared to 200k at steam) it hurts more than it help even if the reality is 50ppl play with galaxy, 149950ppl from gog without but you cannot see them.