It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
None! I've never purchased any Early Access or Kick-starter games. Proud about it, as I wouldn't ever have to experience being disappointed or scammed.

However, there are similar crowd-funding-esque systems elsewhere, and for the first time, I genuinely wanted to contribute to a particular title, as it's pretty close, as close as it can to be, to what I'd desire to play, which is very niche on it's own. Alas, they don't accept any kind of payment that isn't localized for their country. Unfortunately, the game did wind up becoming vaporware (at this current point). Still, it's not at all due to incompetence, but from an unstoppable internal business dispute.
Post edited September 16, 2017 by Nicole28
avatar
lazydog: Nah.

Kickstarter requires all required funding to initiate and finish a project.

Early Access is paying into an unfinished project with a serious risk to the consumer. Subsequently re-labelled as "In Development" by GOG.

The risks are the same for both Early Access and" In Development", and people need to understand that with this model they are doing nothing more than gambling on an idea that appeals to them.
...
I really don't want to get into an argument about the pros and cons of this model, but I believe the difference should be clearly pointed out to avoid confusion on the terms you have raised at the start of your post.
avatar
Ricky_Bobby: To repeat myself: their purpose is the the same. That was my point, which you missed. Kickstarter, Early Access, and In Development share the same goal of materializing games that otherwise would most likely not exist.

There are no guarantees in buying a supposedly "finished" game; that it will work as it should. 1/5 of the threads on this forum, and on Steam, seem to be about people complaining about things that are wrong with a finished game. There is risk in buying all games, whether it's finished or in Early Access. It's always a gamble.

However, there is no better quality testing that Early-Access, it is significantly more reliable than both in-house testing or 3rd-party professional-testing. Just imagine if No Man's Sky would have been available in Early Access or In Developement, how much trouble the developers and publishers would have saved themselves, and how happier the customers would have been. Early Access reduces the risk of final product failures, especially more serious issues.

It's not difficult to understand why people would want to buy into Early Access:
1) they get the game at a much lower price, sometimes with a ~50% discount as with The Long Dark
2) they get to play and experience the game much earlier
3) they like the games the same developer has made before and want to support their new project
4) they think the idea of the game is cool and/or innovative enough to be worth the risk

These days there is always some Youtube/Twitch-streamer who has played the Early Access game already, in order to attract views, so you are rarely buying into Early Access blindly. You usually have some idea of what the game is.
No. Their purpose is not the same.

Edit spelling.
Post edited September 16, 2017 by lazydog
avatar
xSinghx: I've always despised the consumerist mentality that came with Kickstarter's popularity. It's a tool to empower ideas and people that would otherwise go unfunded. Just like any endeavor there's the risk of failure. Adults understand this - children do not.

Yet people (mostly gamers I would generalize to say) treat it as a marketplace in which they make advanced purchases and become upset when they are not rewarded with the object of their materialist desire and even when they are, become vehemently upset with it's failure to conform to the narrowest of margins for their own expectations.

The same people that endlessly bitch about Kickstarter have likely never donated to campaigns that didn't conform to having desirable personal tangible rewards. Campaigns like these for example likely go untouched by them:
https://www.kickstarter.com/projects/158115638/bring-paris-to-baton-rouge?ref=user_menu
https://www.kickstarter.com/projects/1033850765/the-tree-project?ref=user_menu
It's a reality of this world - and wholly reasonable - to expect some kind of return on an investment or a "donation", if you will. That return may be something that is quite unexpected - someone might give a homeless guy a few bucks to get themselves back on their feet (something which you should never do, but that's another thing). They might do this to feel good about themselves. They might do this out of a sense of conviction of the need to contribute to making society as a whole better.

But the idea of art patronage with no direct return on investment is a very, very niche one. You have to be emotionally and intellectually invested in the subject matter to an extent that few are to be able to do this.

Food for thought: if Kickstarter had presented itself for what it really was - patronage of an artistic, scientific or intellectual endeavour with no guaranteed reward - would the site have been anything more than an insignificant blip on the wider world wide web? Instead, don't you think that the morally and legally dubious way that Kickstarter and its projects presented themselves as some cross between an investment and a pre-order platform is what made it relevant to gamers in the first place? Would any of them have ever achieved anything near their funding goals if it was widely viewed and accepted as simple art patronage?
Post edited September 16, 2017 by _ChaosFox_
avatar
xSinghx: I've always despised the consumerist mentality that came with Kickstarter's popularity. It's a tool to empower ideas and people that would otherwise go unfunded. Just like any endeavor there's the risk of failure. Adults understand this - children do not.

Yet people (mostly gamers I would generalize to say) treat it as a marketplace in which they make advanced purchases and become upset when they are not rewarded with the object of their materialist desire and even when they are, become vehemently upset with it's failure to conform to the narrowest of margins for their own expectations.

The same people that endlessly bitch about Kickstarter have likely never donated to campaigns that didn't conform to having desirable personal tangible rewards. Campaigns like these for example likely go untouched by them:
https://www.kickstarter.com/projects/158115638/bring-paris-to-baton-rouge?ref=user_menu
https://www.kickstarter.com/projects/1033850765/the-tree-project?ref=user_menu
avatar
_ChaosFox_: It's a reality of this world - and wholly reasonable - to expect some kind of return on an investment or a "donation", if you will. That return may be something that is quite unexpected - someone might give a homeless guy a few bucks to get themselves back on their feet (something which you should never do, but that's another thing). They might do this to feel good about themselves. They might do this out of a sense of conviction of the need to contribute to making society as a whole better.

But the idea of art patronage with no direct return on investment is a very, very niche one. You have to be emotionally and intellectually invested in the subject matter to an extent that few are to be able to do this.

Food for thought: if Kickstarter had presented itself for what it really was - patronage of an artistic, scientific or intellectual endeavour with no guaranteed reward - would the site have been anything more than an insignificant blip on the wider world wide web? Instead, don't you think that the morally and legally dubious way that Kickstarter and its projects presented themselves as some cross between an investment and a pre-order platform is what made it relevant to gamers in the first place? Would any of them have ever achieved anything near their funding goals if it was widely viewed and accepted as simple art patronage?
Kickstarter was never, ever, anything to do with pre-ordering, nor was it a gaming only premise. And please leave politics out of it.
avatar
lazydog: Kickstarter was never, ever, anything to do with pre-ordering, nor was it a gaming only premise. And please leave politics out of it.
I never claimed it was. In fact I expressly said it wasn't a pre-ordering platform:

avatar
_ChaosFox_: patronage of an artistic, scientific or intellectual endeavour with no guaranteed reward
My point is that it was viewed as that and owes a lot of its success to that misconception.

And where on earth did I bring politics to this? Are we politicising the most banal of things nowadays? Is that what the world has come down to?
avatar
lazydog: Kickstarter was never, ever, anything to do with pre-ordering, nor was it a gaming only premise. And please leave politics out of it.
avatar
_ChaosFox_: I never claimed it was. In fact I expressly said it wasn't a pre-ordering platform:

avatar
_ChaosFox_: patronage of an artistic, scientific or intellectual endeavour with no guaranteed reward
avatar
_ChaosFox_: My point is that it was viewed as that and owes a lot of its success to that misconception.

And where on earth did I bring politics to this? Are we politicising the most banal of things nowadays? Is that what the world has come down to?
You purposefully brought into this argument analogies about the homeless. God knows why. Leave it out.
avatar
lazydog: You purposefully brought into this argument analogies about the homeless. God knows why. Leave it out.
OK....so what analogy would you have used? Because I'm at a fucking loss to understand how you went from my comparison about altruism to me supposedly politicising this discussion.

If you can come up with an apt and politics-free analogy, we'll go with that analogy. But I'm sure someone here will get offended whichever you use.
Post edited September 16, 2017 by _ChaosFox_
I believe in investing in future development.
avatar
lazydog: You purposefully brought into this argument analogies about the homeless. God knows why. Leave it out.
avatar
_ChaosFox_: OK....so what analogy would you have used? Because I'm at a fucking loss to understand how you went from my comparison about altruism to me supposedly politicising this discussion.

If you can come up with an apt and politics-free analogy, we'll go with that analogy. But I'm sure someone here will get offended whichever you use.
I would not have used any analogy because none is needed and they are seldom helpful.

Kickstarter is about achieving funding in total for an achievable goal. If the funding is not reached the project is abandoned. There is no special exception for games.

Early Access/In Development is totally different. It is about actively marketing and taking real time revenue for an unfinished project.

Both ideas do not serve the same purpose.
I've spent more than 400 hours in SpeedRunners at his early access phase. After the official launch less than 30 hours... Cool game and the early access period was satisfied. The price was right, the feedback awesome and the "broken" issues fixed fast. There're so many " " " Full Games " " " out there which doesn't deserve that status.
avatar
xSinghx: I've always despised the consumerist mentality that came with Kickstarter's popularity. It's a tool to empower ideas and people that would otherwise go unfunded. Just like any endeavor there's the risk of failure. Adults understand this - children do not.

Yet people (mostly gamers I would generalize to say) treat it as a marketplace in which they make advanced purchases and become upset when they are not rewarded with the object of their materialist desire and even when they are, become vehemently upset with it's failure to conform to the narrowest of margins for their own expectations.

The same people that endlessly bitch about Kickstarter have likely never donated to campaigns that didn't conform to having desirable personal tangible rewards. Campaigns like these for example likely go untouched by them:
https://www.kickstarter.com/projects/158115638/bring-paris-to-baton-rouge?ref=user_menu
https://www.kickstarter.com/projects/1033850765/the-tree-project?ref=user_menu
avatar
_ChaosFox_: Food for thought: if Kickstarter had presented itself for what it really was - patronage of an artistic, scientific or intellectual endeavour with no guaranteed reward - would the site have been anything more than an insignificant blip on the wider world wide web? Instead, don't you think that the morally and legally dubious way that Kickstarter and its projects presented themselves as some cross between an investment and a pre-order platform is what made it relevant to gamers in the first place? Would any of them have ever achieved anything near their funding goals if it was widely viewed and accepted as simple art patronage?
Kickstarter doesn't present itself as a pre-order platform nor do they even use the term 'investment' as that connotes a business of which you are not in any way apart of by giving money to a project. Kickstarter does on the other hand say this at the very top of the 'about' section:

"Kickstarter helps artists, musicians, filmmakers, designers, and other creators find the resources and support they need to make their ideas a reality. To date, tens of thousands of creative projects — big and small — have come to life with the support of the Kickstarter community."

Sounds pretty much like patronage to me. You are empowering people to create something of value to you in the form of a project. As I said before - all creative endeavors carry a risk of failure or disappointment.

Further out of the most funded projects on the site only one is a video game. But to address your paranoia about Kickstarter as some sort of predator of gamers (a loath term only those easily influenced by PR would want to associate themselves with), categories like Technology and Design raise just as much (with Film slightly behind most likely due to other sites that have been popular with filmmakers).

So yes Kickstarter would absolutely be well known without gamers and their child-like inability to deal with disappointment.

As for the platform's morality - given the founders have repeatedly turned away investment money and implemented rules that rejected a greater number of projects in the efforts of preserving quality as well as the founders themselves stating they never intend to sell the company or do an IPO - I think their morality is pretty safe from specious claims against it by uninformed detractors.

*edit typo
Post edited September 18, 2017 by xSinghx
avatar
yogsloth: Kentucky Route Zero. Lilly Looking Through.

Also the future of Besieged is looking grim.
avatar
muntdefems: What? Is Kentucky Route Zero abandoned?

Also, could you please elaborate on Besieged?
There are very recent posts from the Devs on the Steam page talking about bug squashing and having to delay the full release so I wouldn't say that Beseiged is abandoned.
I can't think of any games I still have that are Early Access/In Development. Everything I've bought, as far as I can remember this early in the morning, has released in a full state.

My concern is with games released on GOG not getting the same patches as Steam and GOG being unable to do much about it until 6-8 months after the dev doesn't release the patch. GOG should really make it a "Patch this game within 14 days of releasing a Steam patch or it gets pulled from our storefront" but that's an ideal world.
0 (zero). May have something to do with the fact that I haven't bought a single early-access game. I was gifted one while it was in early-access, Lego Worlds, but that one's actually gotten out of early-access by now.