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The problem i have with Stellaris only displays its self on the largest of playmaps and if your curious what happens i can tell you " it wos nothing good! " After a little time into the game, right on the point where the whole galaxy map appears for your eyes with lovers haters and every taste in between, the game would start with horrible lag to be found everytime you want to make a move on the galaxy map, for example you want to check out a new planet or order your explorer to move to another system.
Horrible i say to you just plainly horrible.

Over time the option of playing without vsync became more and more of a favored option but the drawbacks where plain and of equal horror as playing on the suitable 60 fps ratio. vsync off would harbor lingering horizontal stripes not to mention a gpu that sometimes would reach as high as 80 to 90 % powerdraw ( around 40 and 60 during normal galaxy scrolling motions ) BUT the lag disappeared. VSYNC: OFF would soon be discarded as an option, mainly because it felt like trading one visual distortion for another and VSYNC : FAST entered the building. With all of the benefits of vsync : off and some benefits from vsync : on the only drawback that remained was the powerdraw of the gpu not to mention the mechanical punishment my lovely card has to endure when drawing out fps ratings as high as 300 frames per second. So once again i could not be called satisfied with the end result.

This feeling drove me ahead on long nights thinking and calculating about solutions for the problem. With a suggestion from a friendly dude over at the steam forums i dove into the new world of limiting fps. The technology advancements of the last year made this option newly available on the nvidia console settings and so i set out on a new galaxy with a new trick up my sleeve but alas, it soon became apparent that vsync : off will always provide the horizontal disturbances no matter the fps.

Could this problem be non existent with modern day screen hardware was the next question that popped up in my head while returning the settings to the only option that would work namely vsync : fast , and by accident booting up the game again while rethinking my monetary position, y household and the purchase of a new telly suddenly looking upon some numbers produced by afterburner which left me jaw open! What happenend ??!! instead of the unlocked fps ratings the gpu produces with vsync:fast it now clearly and gently set itself upon 120 fps with vsync:fast enabled. I immediatly closed the game of to see if i made some kind of error in the nvidia control center but no, there it was, the vsync limiter on 120 fps but set on off and vsync : fast enabled.

After that discovery i immediately booted up the system after a complete shutdown just to ensure this was no freak accident and that my dear ladies and gentlemen was how i discovered another weird but very satisfying truth of geforce graphics handlings

Now ain't that weird or whot???
Post edited September 01, 2020 by Radiance1979
Holy wall of text, Batman! ... Paragraphs are your friends.
Is nothing weird and nothing new. I've been using MSI Afterburner/RivaTuner for years for that exact purpose. Limit the FPS to obtain the "no-tearing" effect without the lag. This should be standard in any player, sorry Gamer™ toolbox.

There is the "ScanLine Sync" option to play with. You can tie the FPS to the refresh rate but double it or half it.. Also you can move the tearing stripes around until they are off screen.

As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). Solution? overclock the monitor to 75Hz and limit the fps on Rivatuner, while adjusting the Scanline Sync option, no lag and no tearing.
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Dark_art_: Is nothing weird and nothing new. I've been using MSI Afterburner/RivaTuner for years for that exact purpose. Limit the FPS to obtain the "no-tearing" effect without the lag. This should be standard in any player, sorry Gamer™ toolbox.

There is the "ScanLine Sync" option to play with. You can tie the FPS to the refresh rate but double it or half it.. Also you can move the tearing stripes around until they are off screen.

As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). Solution? overclock the monitor to 75Hz and limit the fps on Rivatuner, while adjusting the Scanline Sync option, no lag and no tearing.
and another lesson learned, just googled scanline sync and a whole new world opened up in front of me
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Mr.Mumbles: Holy wall of text, Batman! ... Paragraphs are your friends.
hmm i gave it an effort
Post edited September 01, 2020 by Radiance1979
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Dark_art_: Is nothing weird and nothing new. I've been using MSI Afterburner/RivaTuner for years for that exact purpose. Limit the FPS to obtain the "no-tearing" effect without the lag. This should be standard in any player, sorry Gamer™ toolbox.

There is the "ScanLine Sync" option to play with. You can tie the FPS to the refresh rate but double it or half it.. Also you can move the tearing stripes around until they are off screen.

As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). Solution? overclock the monitor to 75Hz and limit the fps on Rivatuner, while adjusting the Scanline Sync option, no lag and no tearing.
btw i do think you misunderstood me

in my eyes the weird part is how VSYNC:FAST changed from unlimited fps to 120 fps stable without the fps limiter enabled
i just tested it again to see if the fps remained at 120 and it did.... and i have the option for 120 fps set of. this is almost the only game i have where i can use this solution though, though it will be nice to have in the back of my mind i can play with fps in such a way. this information drastically lowers the bar for purchasing some high end screen with a 240 hz refresh rate ( as example )