Posted September 01, 2020
The problem i have with Stellaris only displays its self on the largest of playmaps and if your curious what happens i can tell you " it wos nothing good! " After a little time into the game, right on the point where the whole galaxy map appears for your eyes with lovers haters and every taste in between, the game would start with horrible lag to be found everytime you want to make a move on the galaxy map, for example you want to check out a new planet or order your explorer to move to another system.
Horrible i say to you just plainly horrible.
Over time the option of playing without vsync became more and more of a favored option but the drawbacks where plain and of equal horror as playing on the suitable 60 fps ratio. vsync off would harbor lingering horizontal stripes not to mention a gpu that sometimes would reach as high as 80 to 90 % powerdraw ( around 40 and 60 during normal galaxy scrolling motions ) BUT the lag disappeared. VSYNC: OFF would soon be discarded as an option, mainly because it felt like trading one visual distortion for another and VSYNC : FAST entered the building. With all of the benefits of vsync : off and some benefits from vsync : on the only drawback that remained was the powerdraw of the gpu not to mention the mechanical punishment my lovely card has to endure when drawing out fps ratings as high as 300 frames per second. So once again i could not be called satisfied with the end result.
This feeling drove me ahead on long nights thinking and calculating about solutions for the problem. With a suggestion from a friendly dude over at the steam forums i dove into the new world of limiting fps. The technology advancements of the last year made this option newly available on the nvidia console settings and so i set out on a new galaxy with a new trick up my sleeve but alas, it soon became apparent that vsync : off will always provide the horizontal disturbances no matter the fps.
Could this problem be non existent with modern day screen hardware was the next question that popped up in my head while returning the settings to the only option that would work namely vsync : fast , and by accident booting up the game again while rethinking my monetary position, y household and the purchase of a new telly suddenly looking upon some numbers produced by afterburner which left me jaw open! What happenend ??!! instead of the unlocked fps ratings the gpu produces with vsync:fast it now clearly and gently set itself upon 120 fps with vsync:fast enabled. I immediatly closed the game of to see if i made some kind of error in the nvidia control center but no, there it was, the vsync limiter on 120 fps but set on off and vsync : fast enabled.
After that discovery i immediately booted up the system after a complete shutdown just to ensure this was no freak accident and that my dear ladies and gentlemen was how i discovered another weird but very satisfying truth of geforce graphics handlings
Now ain't that weird or whot???
Horrible i say to you just plainly horrible.
Over time the option of playing without vsync became more and more of a favored option but the drawbacks where plain and of equal horror as playing on the suitable 60 fps ratio. vsync off would harbor lingering horizontal stripes not to mention a gpu that sometimes would reach as high as 80 to 90 % powerdraw ( around 40 and 60 during normal galaxy scrolling motions ) BUT the lag disappeared. VSYNC: OFF would soon be discarded as an option, mainly because it felt like trading one visual distortion for another and VSYNC : FAST entered the building. With all of the benefits of vsync : off and some benefits from vsync : on the only drawback that remained was the powerdraw of the gpu not to mention the mechanical punishment my lovely card has to endure when drawing out fps ratings as high as 300 frames per second. So once again i could not be called satisfied with the end result.
This feeling drove me ahead on long nights thinking and calculating about solutions for the problem. With a suggestion from a friendly dude over at the steam forums i dove into the new world of limiting fps. The technology advancements of the last year made this option newly available on the nvidia console settings and so i set out on a new galaxy with a new trick up my sleeve but alas, it soon became apparent that vsync : off will always provide the horizontal disturbances no matter the fps.
Could this problem be non existent with modern day screen hardware was the next question that popped up in my head while returning the settings to the only option that would work namely vsync : fast , and by accident booting up the game again while rethinking my monetary position, y household and the purchase of a new telly suddenly looking upon some numbers produced by afterburner which left me jaw open! What happenend ??!! instead of the unlocked fps ratings the gpu produces with vsync:fast it now clearly and gently set itself upon 120 fps with vsync:fast enabled. I immediatly closed the game of to see if i made some kind of error in the nvidia control center but no, there it was, the vsync limiter on 120 fps but set on off and vsync : fast enabled.
After that discovery i immediately booted up the system after a complete shutdown just to ensure this was no freak accident and that my dear ladies and gentlemen was how i discovered another weird but very satisfying truth of geforce graphics handlings
Now ain't that weird or whot???
Post edited September 01, 2020 by Radiance1979