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I liked the days when gaming wasn't about streamlining mechanics and using the same plot we've seen a couple hundred times already, when devs didn't have to be politically correct. *sigh*

Don't get me wrong, there are still good, even great games being made, but most of them are by indie devs with limited budgets. Only my oppinion. :P
Disclaimer - Im old 70+ Im a stroke survivor and Im rich,
Computer games now are to me mostly unplayable. Between no real manual and incomplete in game tutorials or whatever they are an exercise in frustration. Back in the day I spent hours tweaking DOS files to play Wing Commander
Loved civ xxx and total war - played WOT till my stroke. Now - MMOs are dominated by cheats -

Example just downloaded VA-11 Hall A - I cannot figure out the episodic save - cant type in the text blocks - no save game in the usr/local file - cant even back space to get where you were. It could be saving in cloud - no clue.

I could go on. So im gong back to table top miniatures.
I'll be honest, I struggle to think of a title from beyond 2012 that I've played.

I suppose if I installed Shovel Knight, I'd jump to 2015.
Post edited June 23, 2020 by Darvond
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Leroux: Also, yes, there are a lot of questionable trends in AAA games, but I don't really understand people acting like the big AAA games have gone to shit, because there never really were any big AAA games of that magnitude back in the days. The game studios from the 90's are much more like today's AA companies and indie developers, so why look to the big corporation that are all about money and let them define what modern gaming is, if more creative, smaller developer studios are still around and niche games are still being made?
Really enjoyed reading your post :)
This part in particular changed my perspective. Why haven't I noticed this before? The great games of back then were never the equivalent of AAA titles, they really were smaller AA titles even then.

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Leroux: Of course, there is also a lot of shit and a lot of copycats, but was that really different in the 90's? It's just so much more of everything today, the good and the bad. But do you really need more than 2-4 great games per year?
This is a great point! We always want more, more, more. But really, a year that has two GREAT games that you personally love should be seen as a successful year.

Thanks, your post really just radiates optimism. Wish everyone shared a little bit of it. You definitely infected me this time!
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AnimalMother117: That's not horrible for some but when I got into PC games for real it was because it was not my consoles and the games did not play strictly like my console games. Now a lot of the people I see seem to like PCs mostly because they can get better graphics, emulation, any console style gamepad you want, and if you play your cards right you don't have to pay.

Unfortunately for me indie devs have not been the saving grace that they have been for others (and in general I don't like indie games. I can think of a handful that I like but I wouldn't even actually count Bloodstained.)

Only real thing for which these days I am particularly too happy is that it is easier to learn about and avoid DRM and instead buy DRM-free games (I had previously installed games with Starforce, Tages, and SecurROM on my systems and the results were predictable).
Yes, PCs are now seen as XXL consoles for some reason. Growing up, the PC wasn't even compared to consoles, at least from what I remember. The PC was... A PC. It's not a gaming platform, it's a computer that can run software, and software includes computer games. I think modding was a product of computer game players not seeing games as anything but software, as opposed to console players who saw video games as perfected, closed boxed products. With all console players now switching to PC as though it were a new console... Well, it's definitely going to change the computer game landscape even more than it already has been.
Post edited June 23, 2020 by ExoticEel
Computer gaming is currently in a 10/10 rating for me. Been gaming on the computer since 1986. While the 90's were great much of the 90's computer gaming centered and focused on FPS which were extremely popular. I still play these classic even now with friends and family: Quake, Doom (1993), UT99 and Solider of Fortune.

Modern computer gaming is full of choices and you would be hard press to find NOTHING to play as every genre seems to be covered by big devs and indies. The only thing that has died down is the mod scene which is what the 90's has over on modern gaming. There are still lots of great modding projects but I'm talking about when devs use to ship games with the tools to make mods with full readme/faq/manual support that fueled the explosion of FPS mods many of which became full games.

The modding scene has shifted and many "would be" modded are just become devs to their own properties which is what the indie explosion is doing and still doing to this very day.

All in all we are in a good thick of great gaming and great choices which is amazing to see and experience.
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ExoticEel: Thanks, your post really just radiates optimism. Wish everyone shared a little bit of it. You definitely infected me this time!
That's nice to hear, thank you, too! To be honest, it doesn't come naturally to me to be optimistic about things, I can be quite the pessimist as well, but I love gaming too much to feel negative about it. And I can still find more than enough titles that I enjoy, so that I can afford to ignore everything I don't like. :)
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Domingoes: The modding scene has shifted and many "would be" modded are just become devs to their own properties which is what the indie explosion is doing and still doing to this very day.
Never really thought about it that way, but it makes sense! Why mod when you can just develop a game easily nowadays using Unity or other easy-to-use engines?
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DadJoke007: This might help you understand then. Agree or disagree with it, it explains the position well.
https://steamcommunity.com/sharedfiles/filedetails/?id=1799575291
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StingingVelvet: I should have been more detailed in my comment. I get the DRM and privacy aspects... I don't care, sorry Steam guy, but I understand them. However a lot of people complain about technical aspects and game compatibility with Windows 10 as well, and that's more what baffles me. If anything I find it more reliable.

The only Windows version I ever recall disliking was Vista, and that was mostly just because it was slower.
Windows 10 is ok but Windows 7 is vastly superior which is why I still use it. Compatibility is worse on 10 for sure and the inconsistent UI/metro uI is awful. It's the worst windows ever or tied with windows 8.
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Leroux: Also, yes, there are a lot of questionable trends in AAA games, but I don't really understand people acting like the big AAA games have gone to shit, because there never really were any big AAA games of that magnitude back in the days. The game studios from the 90's are much more like today's AA companies and indie developers, so why look to the big corporation that are all about money and let them define what modern gaming is, if more creative, smaller developer studios are still around and niche games are still being made?
avatar
ExoticEel: Really enjoyed reading your post :)
This part in particular changed my perspective. Why haven't I noticed this before? The great games of back then were never the equivalent of AAA titles, they really were smaller AA titles even then.

avatar
Leroux: Of course, there is also a lot of shit and a lot of copycats, but was that really different in the 90's? It's just so much more of everything today, the good and the bad. But do you really need more than 2-4 great games per year?
avatar
ExoticEel: This is a great point! We always want more, more, more. But really, a year that has two GREAT games that you personally love should be seen as a successful year.

Thanks, your post really just radiates optimism. Wish everyone shared a little bit of it. You definitely infected me this time!
avatar
AnimalMother117: That's not horrible for some but when I got into PC games for real it was because it was not my consoles and the games did not play strictly like my console games. Now a lot of the people I see seem to like PCs mostly because they can get better graphics, emulation, any console style gamepad you want, and if you play your cards right you don't have to pay.

Unfortunately for me indie devs have not been the saving grace that they have been for others (and in general I don't like indie games. I can think of a handful that I like but I wouldn't even actually count Bloodstained.)

Only real thing for which these days I am particularly too happy is that it is easier to learn about and avoid DRM and instead buy DRM-free games (I had previously installed games with Starforce, Tages, and SecurROM on my systems and the results were predictable).
avatar
ExoticEel: Yes, PCs are now seen as XXL consoles for some reason. Growing up, the PC wasn't even compared to consoles, at least from what I remember. The PC was... A PC. It's not a gaming platform, it's a computer that can run software, and software includes computer games. I think modding was a product of computer game players not seeing games as anything but software, as opposed to console players who saw video games as perfected, closed boxed products. With all console players now switching to PC as though it were a new console... Well, it's definitely going to change the computer game landscape even more than it already has been.
commerce..... another branch of venue's... e-sports.. with heroes and super equipment

all those big developers that pay attention to their streamers, did you watch what happenend at the latest ubisoft gathering? man man man

mostly girl streamers of course, getting their invitations during their live streams .... uhu
on a side note, i literally don't have anything against women in gaming, i just hate it when the new production manager of one your favorite wargames is a female, guess what happens?