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fr33kSh0w2012: while you still can!
Are...you implying that he's about to die? O_o
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drealmer7:
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Antimateria:
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PMIK:
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HypersomniacLive:
Thank you all for the recommendation:)
Now am looking forward to playing it.
Post edited August 14, 2016 by Moonbeam
Sorry for the extremely late response.

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babark: That's an interesting view...I wonder if it is partly to do with nostalgia, though?
I doubt it, because I never played any of these games when I was a kid (which is in fact the case for most of the games on GOG; and the Sierra EGA games would have been "before my time", anyway ).
For example, I hadn't really played any of the Space Quest games except the very first one until about last year, when I picked them up during one of GOG's sales.
My introduction to the adventure genre were actually the classic LucasArts titles, after I had purchased a collection of them at some point in the early 2000s.

I certainly appreciate both eras of Sierra's adventures (or all three, if we count the SVGA ones like LSL7 as another step), and even though I find the text-parser interface a bit more intriguing to play, it ultimately just comes down to how enjoyable the experience as a whole is. There absolutely are several of the EGA text-parser games that I'd rank way below almost any of the VGA point & click ones (like Leisure Suit Larry 3).

I am somewhat torn about the various remakes they did, though. The VGA version of QfG 1, for example, has a lot of improvements over the original, with its much nicer and often better designed backgrounds that aren't dithered to hell and back, as well as a better battle system, but those character portraits are hideous. Erasmus' look in that game is still giving me nightmares (see picture).

To be perfectly honest, I was kind of shocked at how little I enjoyed playing Space Quest 4. Overall, it just felt really slapped together to me; tedious and strangely unfunny. Conversely, I am certainly aware of a lot of Space Quest 2's shortcomings, although most of those were typical for most Sierra adventures ("What? You didn't pick up that item in the very first room, two hours ago? Congratulations, you're stuck in a dead end."). However, I liked that game because seemed to flow well, had entertaining puzzles and a fun story, which are largely the same things I found severely lacking in SQ4.

By the way, the whole issue about the text parser being annoyingly specific seems to vary wildly between games, mostly because some of them are really stingy in providing the player with information. One of the worst offenders in that regard is possibly Space Quest 1, which never really wants to tell you what objects are in any given area. For example, on Kerona, you have to stand in one specific spot in front of the crashed space pod and look at the ground before it acknowledges that there are some glass shards lying around.
It's also very pedantic about commands in general: while several other Sierra games would often recognize variations like "put card in slot" or "use card in slot", SQ1only accepts "use card", and apparently nothing else.
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fr33kSh0w2012: How about trying:

REAL LIFE

while you still can!
Why? You'll never get out alive!
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fr33kSh0w2012: How about trying:

REAL LIFE

while you still can!
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JDelekto: Why? You'll never get out alive!
Exactly!
Syberia