Posted May 13, 2018
So, the infamous "log in with Facebook" button re-appeared on my end again (as long as it was a FB-hosted element, it was blocked by default).
This reminded me of something I noticed during the whole "profiles" debacle - GOG scripts contain a rather lengthy hash used to identify a specific login session.
This is eerily similar to hashes of hardware/software fingerprinting used by other companies that I ran into along the way.
So... dear GOG staff. What exactly is the purpose of of this snippet, and the alpha-numeric hash indicated specifically?
[code]
<script type="text/javascript" src="//static-login.gog.com/js/2c420b1-5da8cca.js"></script>
<script type="text/javascript" src="//static-login.gog.com/js/7d3cec2-83fb4f9.js"></script>
<input id="login__token" name="login[_token]" value="really long alpha-numeric sequence hash" type=hidden">
[/code]
Because going by the content of the javascript code above, it really looks like it's fed to Facebook on login, and you were so clear on how you don't give our information to Facebook. I am confused.
This reminded me of something I noticed during the whole "profiles" debacle - GOG scripts contain a rather lengthy hash used to identify a specific login session.
This is eerily similar to hashes of hardware/software fingerprinting used by other companies that I ran into along the way.
So... dear GOG staff. What exactly is the purpose of of this snippet, and the alpha-numeric hash indicated specifically?
[code]
<script type="text/javascript" src="//static-login.gog.com/js/2c420b1-5da8cca.js"></script>
<script type="text/javascript" src="//static-login.gog.com/js/7d3cec2-83fb4f9.js"></script>
<input id="login__token" name="login[_token]" value="really long alpha-numeric sequence hash" type=hidden">
[/code]
Because going by the content of the javascript code above, it really looks like it's fed to Facebook on login, and you were so clear on how you don't give our information to Facebook. I am confused.
Post edited May 13, 2018 by Lukaszmik
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