Posted September 29, 2020
One of the things that kept me engaged with Quake, aside from the obvious action, secrets discovery and visual engagement and atmosphere, was the huge number of mission packs and fan made levels ... I even made some myself, the only game I have bothered to do that with. And I even dabbled a lot with Quake Bots in the many MP levels.
Even so, like I said, I don't know which I prefer. Each type of FPS appeals to me for various reasons and have a lot to do with my mood at any one time.
And as I tried to indicate earlier, and as some have suggested, the lines are not that clearly defined much of the time. With Quake you have a story, even if a kind of loose one, but the atmosphere and sense of evil presence provide a great backdrop, which in a way is an evolving story. And part of the story, is also the alien and fantasy elements.
In some ways as has been said, Half-life is just a variant take on Quake, with a less fantastical setting. Quake 2 is even more alike.
Even so, like I said, I don't know which I prefer. Each type of FPS appeals to me for various reasons and have a lot to do with my mood at any one time.
And as I tried to indicate earlier, and as some have suggested, the lines are not that clearly defined much of the time. With Quake you have a story, even if a kind of loose one, but the atmosphere and sense of evil presence provide a great backdrop, which in a way is an evolving story. And part of the story, is also the alien and fantasy elements.
In some ways as has been said, Half-life is just a variant take on Quake, with a less fantastical setting. Quake 2 is even more alike.