Posted May 04, 2022
I was reminded of this phrase recently and I wanted to discover more what exactly it means. I can only assume it's a story-driven but gameplay-focused linear first person shooter. A few that come to mind would be FEAR and Doom 3, and I think it ties in a few ways that are more than superficial. So it doesn't mean CoD-clone, it doesn't mean a sandbox shooter like Far Cry, it's not an immersive sim, and it doesn't mean '90s style Doom clone.
First is a lack of redundant weapon types. Every weapon fills a role of sorts and is distinct on its own merits, not twenty machine guns with minor stat changes. Second is enemy variety that is not dude-shooting-you-with-gun. FEAR barely escapes this with robots and some melee enemies. Third is that the story has minimal control of the gameplay. The game still has to have an ever-present narrative that heavily guides the experience but doesn't take control away from the player.
What games can you think of that fulfill that "Half-Life" feeling? Doesn't have to be exact, just in the ballpark. SiN would be a pretty good example even though it came out first.
First is a lack of redundant weapon types. Every weapon fills a role of sorts and is distinct on its own merits, not twenty machine guns with minor stat changes. Second is enemy variety that is not dude-shooting-you-with-gun. FEAR barely escapes this with robots and some melee enemies. Third is that the story has minimal control of the gameplay. The game still has to have an ever-present narrative that heavily guides the experience but doesn't take control away from the player.
What games can you think of that fulfill that "Half-Life" feeling? Doesn't have to be exact, just in the ballpark. SiN would be a pretty good example even though it came out first.