Posted May 05, 2022
If that were applied to X-Com, a 95% hit chance would always miss exactly once every 20 shots; you just wouldn't know which turn it would miss. It would still be possible to miss twice in a row (if the shuffle resulted in the miss being on turn 20 one run-through, and then on turn 1 the next), but never more than that.
(Incidentally, it's been proven that, with this randomizer (called 7-bag since there are 7 block types), it's theoretically possible to play forever; with each piece being independently randomized it's not because you'll eventually get too many S and Z pieces that you can't fully clear.)
Edit: Ultima 4 NES does this with the player's ranged attacks, preventing missing streaks. (The player's melee attacks always hit.)
Post edited July 22, 2022 by dtgreene