Posted May 04, 2015
First off: This is not flame-bait and this is not a rant - there is a legitimate question in there somewhere. Citizens, hear me out!
I've been on GOG since 2010 (1713 days today, to be precise), and in that time I've purchased more games than I'd know how to count. In other words, I was a GOG loyalist, espousing its virtues from the rooftops and 'recruiting' several of my friends to use this as their default game store.
However.
I've actually been boycutting GOG ever since the flat price fiasco, as I was one of "those people" who believed in the three 'core values' back then - DRM-free, flat price worldwide and compatibility with new systems - and felt incredibly betrayed by the sudden dropping of one of them. Both on principle and because as someone living in a non-Euro European country, I got doubly screwed by the change - first by unfavorable conversion from $ to €, and then by an even more unfavorable conversion from € to my local currency, DKK. At least, that's how I understood it, I'm no economist.
Looking back today at GOG's apology, I still find it hard to be trusting: Point One seems tarnished by the recent archive password debacle (and yes, I know that was just to make things easier for the user - Steam uses the same excuse), Point Two seems shaky at best - although I'll admit I don't know if GOG has found some bulletproof way of updating exchange rates.
As for Point Three it seems straight-up false: At least I can't find any place to choose to pay in USD (which I would LOVE to, to bypass the double-exchange-rate nonsense). Did they go back on this or am I just blind?
Overall, GOG just struck me as happy amateurs who had no idea what they were doing, and charming as that may be, it emphasized the ever-present element of risk: I had to ask myself 'Can I trust GOG not to f*ck up more than they have done currently?', and the answer was a resounding 'no'. Asking the same of Steam (since, tbh, for me GOG was always more about the old games, the compatibility and the flat price than the DRM-freedom) made Steam come out on top - the Devil you know is better than the Devil you don't. So I actually moved back to my Steam library (mainly through Humble) out of sheer frustration.
However, one year has passed and a craving for some particular old adventure games had me thinking of GOG again. I really want to believe that GOG learned their lesson and stopped throwing their principles overboard in an attempt to become competitive... But obviously, I haven't been in the loop so I have no idea what's been going on.
So, a question for people who remember the whole rigmarole from a year ago, and felt burned by it back then: How did GOG regain your trust? Has GOG improved in your view? What principles does GOG have today that, in your eyes, make them superior to a competitor like Steam?
I've been on GOG since 2010 (1713 days today, to be precise), and in that time I've purchased more games than I'd know how to count. In other words, I was a GOG loyalist, espousing its virtues from the rooftops and 'recruiting' several of my friends to use this as their default game store.
However.
I've actually been boycutting GOG ever since the flat price fiasco, as I was one of "those people" who believed in the three 'core values' back then - DRM-free, flat price worldwide and compatibility with new systems - and felt incredibly betrayed by the sudden dropping of one of them. Both on principle and because as someone living in a non-Euro European country, I got doubly screwed by the change - first by unfavorable conversion from $ to €, and then by an even more unfavorable conversion from € to my local currency, DKK. At least, that's how I understood it, I'm no economist.
Looking back today at GOG's apology, I still find it hard to be trusting: Point One seems tarnished by the recent archive password debacle (and yes, I know that was just to make things easier for the user - Steam uses the same excuse), Point Two seems shaky at best - although I'll admit I don't know if GOG has found some bulletproof way of updating exchange rates.
As for Point Three it seems straight-up false: At least I can't find any place to choose to pay in USD (which I would LOVE to, to bypass the double-exchange-rate nonsense). Did they go back on this or am I just blind?
Overall, GOG just struck me as happy amateurs who had no idea what they were doing, and charming as that may be, it emphasized the ever-present element of risk: I had to ask myself 'Can I trust GOG not to f*ck up more than they have done currently?', and the answer was a resounding 'no'. Asking the same of Steam (since, tbh, for me GOG was always more about the old games, the compatibility and the flat price than the DRM-freedom) made Steam come out on top - the Devil you know is better than the Devil you don't. So I actually moved back to my Steam library (mainly through Humble) out of sheer frustration.
However, one year has passed and a craving for some particular old adventure games had me thinking of GOG again. I really want to believe that GOG learned their lesson and stopped throwing their principles overboard in an attempt to become competitive... But obviously, I haven't been in the loop so I have no idea what's been going on.
So, a question for people who remember the whole rigmarole from a year ago, and felt burned by it back then: How did GOG regain your trust? Has GOG improved in your view? What principles does GOG have today that, in your eyes, make them superior to a competitor like Steam?