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UnashamedWeeb: I'd imagine the majority of GOG users aren't CS/IT people. So that's one technical barrier to overcome. We could follow a step-by-step tutorial to crack DRM on Steam, Epic, etc., but frankly that doesn't mean we should have to especially since we've already paid the devpubs and the platform for the game.
People shouldn't have to, tis true....still, having such skills/knowledge(also being more computer/tech literate in general) is always a good thing.
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neumi5694: But I somehow am glad that I got Death Stranding on Epic. Even if unrealistic and not fitting the story, having "ghost" players doing their thing gives the game a certain touch. and you can donate old equipment to new players or use what others left. Building roads is a group effort, alone it would be impossible.
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kai2: Yeah, lack of MP -- or the lack of MP players -- has been an issue here.

The lack of pawn and item trading in Dragon's Dogma (asynchronous MP) was almost a deal breaker for me.
There's no help for badly designed games. They carefully craft these terrible, subtractive, experiences to excuse their online connectivity.

Two Point Hospital has swathes of gameplay, including major mechanisms, missing because of "pseudo-multiplayer" bullshit being required to research unlocks. And even people who have the DRMful, can-do-online-garbage copies have been begging them to patch it out. "Features" no one wants and only make games worse.
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mqstout: There's no help for badly designed games. They carefully craft these terrible, subtractive, experiences to excuse their online connectivity.

Two Point Hospital has swathes of gameplay, including major mechanisms, missing because of "pseudo-multiplayer" bullshit being required to research unlocks. And even people who have the DRMful, can-do-online-garbage copies have been begging them to patch it out. "Features" no one wants and only make games worse.
Integrating online connectivity into games that are primarily singleplayer games can, sometimes, be done well and add a lot to the experience.

The Dark Souls games are good examples of that, in terms of how having other real humans connect to your game in order to help you fight the bosses is an essential part of making those games enjoyable, since most of the bosses are ludicrously hard, and often very aggravating to fight solo (or with NPC allies with bad AI who are worse than useless, because bringing them doubles or triples the bosses' HP, whilst those NPCs often contribute nothing to the fight).

But with real human players coming in as allies to even out the odds, then those same fights suddenly become a fair challenge and therefore fun.

Although I'm not saying that the primarily singleplayer games but which have online components that are being discussed in this thread have necessarily done that concept well; I haven't played those games, so I wouldn't know either way.

My point is merely that the concept of primarily singleplayer games having online components is not inherently bad (even though for some games, it is badly done).
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Sachys: Edit: now i fear we are derailing...
I wouldn't bother about that too much. Threads like this usually don't get anywhere anyway.
All we can do is to repeat what was said in the first three or four posts.
We want more
We want it earlier
In case we won't get it earlier, at least we want to get told.
And that's really all that is to say about it.

Blaming someone? Sure, some people like to debate endlessly about who's fault it is, but it the end it won't make a difference.

(this post was sponsored by the "bring a extra pair of boots" company).
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Ancient-Red-Dragon: Integrating online connectivity into games that are primarily singleplayer games can, sometimes, be done well and add a lot to the experience.

The Dark Souls games are good examples of that, in terms of how having other real humans connect to your game in order to help you fight the bosses is an essential part of making those games enjoyable, since most of the bosses are ludicrously hard, and often very aggravating to fight solo (or with NPC allies with bad AI who are worse than useless, because bringing them doubles or triples the bosses' HP, whilst those NPCs often contribute nothing to the fight).
No, it can't be. And you gave a great example of one of the worst offenders. It's clearly designed for and revolves around that crap, and would be done differently and better if it had no online connectivity at all. And then there's the whole "invasion" thing that at least a couple have had that is nothing but literal grief.
If most people can't beat the single player campaign without external help, it's a co-op game. Not an SP game.