mqstout: There's no help for badly designed games. They carefully craft these terrible, subtractive, experiences to excuse their online connectivity.
Two Point Hospital has swathes of gameplay, including major mechanisms, missing because of "pseudo-multiplayer" bullshit being required to research unlocks. And even people who have the DRMful, can-do-online-garbage copies have been begging them to patch it out. "Features" no one wants and only make games worse.
Integrating online connectivity into games that are primarily singleplayer games
can, sometimes, be done well and add a lot to the experience.
The Dark Souls games are good examples of that, in terms of how having other real humans connect to your game in order to help you fight the bosses is an essential part of making those games enjoyable, since most of the bosses are ludicrously hard, and often very aggravating to fight solo (or with NPC allies with bad AI who are
worse than useless, because bringing them doubles or triples the bosses' HP, whilst those NPCs often contribute nothing to the fight).
But with real human players coming in as allies to even out the odds, then those same fights suddenly become a fair challenge and therefore fun.
Although I'm not saying that the primarily singleplayer games but which have online components that are being discussed in this thread have necessarily done that concept well; I haven't played those games, so I wouldn't know either way.
My point is merely that the concept of primarily singleplayer games having online components is not inherently bad (even though for some games, it
is badly done).