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I want GOG to flag the games where the developer gets a royalty or paid... I'd rather support indie developers who get a cut rather than hog all for publishers
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No problem helping the dev's but I think you are dreaming:)
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smrtgi19: I want GOG to flag the games where the developer gets a royalty or paid... I'd rather support indie developers who get a cut rather than hog all for publishers
There's a community wishlist feature you can use to suggest things which GOG can implement. First search to see if your idea is already out there, and if not, you can make your own entry. Please link it here after you're done making one or find one.
https://www.gog.com/wishlist/site
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smrtgi19: I want GOG to flag the games where the developer gets a royalty or paid... I'd rather support indie developers who get a cut rather than hog all for publishers
Wouldn't this basically mean self-published games? In which case, look for those that have the same company listed twice, so as both developer and publisher. Otherwise the cut normally goes to the publisher, and what their contract with the developer is isn't something GOG would normally be privy to.
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Cavalary: Wouldn't this basically mean self-published games? In which case, look for those that have the same company listed twice, so as both developer and publisher.
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I think this.

"Indie" is a genre here which should help - https://www.gog.com/games/indie?sort=bestselling&page=1
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Tauto: No problem helping the dev's but I think you are dreaming:)
Why the fuck is this post low rated? I think you hit the nail spot-on.
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Tauto: No problem helping the dev's but I think you are dreaming:)
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GR00T: Why the fuck is this post low rated? I think you hit the nail spot-on.
Because he's Tauto. He has his good moments, but at this point, so many of his horrible moments outweigh his few good ones that I get the feeling few people actually read what he posts anymore and just downvote/spam-report him because they're sick of him.
I don't really agree with it, but it's the name he's made for himself.
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GR00T: Why the fuck is this post low rated? I think you hit the nail spot-on.
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zeogold: Because he's Tauto. He has his good moments, but at this point, so many of his horrible moments outweigh his few good ones that I get the feeling few people actually read what he posts anymore and just downvote/spam-report him because they're sick of him.
I don't really agree with it, but it's the name he's made for himself.
I legitimately thanked him earlier. How much to you want to bet he tells me off for it? :P
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tinyE: I legitimately thanked him earlier. How much to you want to bet he tells me off for it? :P
He'll probably do the same with me as he always does, but at least I can have the peace of mind knowing that I didn't lower myself to his level.
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Tauto: No problem helping the dev's but I think you are dreaming:)
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GR00T: Why the fuck is this post low rated? I think you hit the nail spot-on.
Because there are a few idiots that decide to flag low rep peeps regardless of what they post even when its on topic or even helpful. which is bullshit.
Any chance to get this back on topic? Or just to take this elsewhere if the topic was "solved"?
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smrtgi19: I want GOG to flag the games where the developer gets a royalty or paid... I'd rather support indie developers who get a cut rather than hog all for publishers
To me that doesn't make much sense for the most part, because the developers are usually employees. They get a monthly pay (and maybe a bonus for a job well done afterwards), and after the game is done, they move to other projects, some may decide to switch to another employer (even before the game is finished), some people join the game project halfway etc. Pretty much the only exception are some one-person projects which are still owned by the original developer (like Minecraft is not anymore) etc.

Especially with old classics, it doesn't make sense to expect that all the original developers are still getting money from those old games.

Think of movies. There are tons of people making them, even the simplest indie movies. They don't get royalties afterwards for the movie (depending how well it is selling), but they were paid for their work when they helped creating the movie. This includes the actors, the people who did some special effects, the trainee who was making coffee for the crew etc.
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Cavalary: Wouldn't this basically mean self-published games?
Even that is not a sure way to tell if the original developers are getting any money from the extra sales. Maybe some of the developers have moved to some other company, maybe new people have joined the company (who were not even working with the said game), maybe their contract is that only the owner of the company gets any money from sales while all the employees get a monthly pay + some one-time bonus, etc.

All I could really think of are games which are/were basically one-person projects. I always thought e.g. Minecraft was such but then I am unsure if Mojang hired other people later, and later the guy sold Minecraft to Microsoft.
Post edited October 30, 2016 by timppu
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smrtgi19: I want GOG to flag the games where the developer gets a royalty or paid... I'd rather support indie developers who get a cut rather than hog all for publishers
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timppu: To me that doesn't make much sense for the most part, because the developers are usually employees. They get a monthly pay (and maybe a bonus for a job well done afterwards), and after the game is done, they move to other projects, some may decide to switch to another employer (even before the game is finished), some people join the game project halfway etc. Pretty much the only exception are some one-person projects which are still owned by the original developer (like Minecraft is not anymore) etc.

Especially with old classics, it doesn't make sense to expect that all the original developers are still getting money from those old games.

Think of movies. There are tons of people making them, even the simplest indie movies. They don't get royalties afterwards for the movie (depending how well it is selling), but they were paid for their work when they helped creating the movie. This includes the actors, the people who did some special effects, the trainee who was making coffee for the crew etc.
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Cavalary: Wouldn't this basically mean self-published games?
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timppu: Even that is not a sure way to tell if the original developers are getting any money from the extra sales. Maybe some of the developers have moved to some other company, maybe new people have joined the company (who were not even working with the said game), maybe their contract is that only the owner of the company gets any money from sales while all the employees get a monthly pay + some one-time bonus, etc.

All I could really think of are games which are/were basically one-person projects. I always thought e.g. Minecraft was such but then I am unsure if Mojang hired other people later, and later the guy sold Minecraft to Microsoft.
(To me that doesn't make much sense for the most part, because the developers are usually employees. They get a monthly pay (and maybe a bonus for a job well done afterwards), and after the game is done, they move to other projects, some may decide to switch to another employer (even before the game is finished), some people join the game project halfway etc. Pretty much the only exception are some one-person projects which are still owned by the original developer (like Minecraft is not anymore) etc.)
Talk about splitting hairs or trolling as your comment contradicts itself.
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Tauto: Talk about splitting hairs or trolling as your comment contradicts itself.
Hoping for "the developer"(?) to get a direct cut from sales... it would limit it to pretty much one-man projects because GOG has no way of knowing what kind of salary or bonus system is in use in each and every development company who has been working with a game. Is it enough to get your game flagged as such if merely the owner of the development company gets a cut from sales, or should all developers who were working with the game at the time get a cut?

How does GOG even find that out? A questionnaire to each publisher/development team what their salary/bonus system is?

The idea that the "original authors" of a piece of code get a cut from sales of the product is some kind of romanticized idea. I don't directly get a cut from sales on some works with which I've been working years ago in software projects for a company, and I am totally fine with that because in the meantime I've received a steady monthly pay from said company.
Post edited October 30, 2016 by timppu
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Tauto: Talk about splitting hairs or trolling as your comment contradicts itself.
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timppu: Hoping for "the developer"(?) to get a direct cut from sales... it would limit it to pretty much one-man projects because GOG has no way of knowing what kind of salary or bonus system is in use in each and every development company who has been working with a game. Is it enough to get your game flagged as such if merely the owner of the development company gets a cut from sales, or should all developers who were working with the game at the time get a cut?

How does GOG even find that out? A questionnaire to each publisher/development team what their salary/bonus system is?

The idea that the "original authors" of a piece of code get a cut from sales of the product is some kind of romanticized idea. I don't directly get a cut from sales on some works with which I've been working years ago in software projects for a company, and I am totally fine with that because in the meantime I've received a steady monthly pay from said company.
I make something or invent something makes me the developer and anyone I hire to help me develop the item is called my employees.The OP hasn't really clarified their thoughts on (dev's) but I am assuming that they are referring to original inventor/owner and not anyone that is employed to assist or paid by inventor/owner.If that 1 inventor/owner gets their cut instead of the publishers then that's fine by me.If the inventor/owner then wants to share it with their employees then that's fine too.