Posted February 05, 2021

In particular, degrading the quality significantly will not reduce it below acceptable levels.

(I would argue that quality only becomes unacceptable when it interferes with playing the game (for example, important things are hard to distinguish from background, or text gets hard to read), or if it's bad enough to cause discomfort in the player.)
I could point out that the company 6502 Workshop did just get away with releasing a game made for the Apple 2, with Apple 2 level graphics. And there's other games, like Shovel Knight, that are released with NES-tier graphics (adjusted for widescreen).


I do remember there being individual language installs before, instead of your 100Gb installer you'd get 10 50Gb installers. On their end and those who enjoy downloading all the languages available it is quite a waste in contrast...
Would it be better or worse? I don't know.
Though i did come across a game with two game folders, one in Japanese and one in English. I used my new fancy md5 file comparison checker and it reduced the 400Mb Japanese game to 2.6Mb (A bunch of Json files, so all text, no audio), making note all the identical files from the English one. Allowing me to have both without the space wasted...
Each has their advantage and disadvantages... In the end there's no way to make everyone happy.
* For the Galaxy version, on install the client would present a list of checkboxes for languages and high quality textures (by default, the OS's language would be selected and no others, but the user would be able to change that); only those selected would be downloaded. (If a user chooses not to download a language, there would be no voices, but the text (including subtitles, which would be enabled by default) would still be present, as text does not use much space.) (Note that this would require the client to support adding the individual language/texture packs to an already installed game.) (Also, note that downloading the offline installer would be handled as below.)
* For the offline installer, it would be handled in a manner similar to DLC. You have the base game, the high quality texture pack, and language packs for each supported language (that has voices), and the user would choose what to install. Note that, while this would be handled like DLC installers, it would all be included with the base game.
Post edited February 05, 2021 by dtgreene