Posted September 15, 2020

An offline installer would be as basic as it comes, and logically you would have to modify that to be suitable for a Galaxy installer. In other words, what the Dev provides, is a DRM-Free offline installer as is.
If it is happening the opposite way around, then GOG have some explaining to do, for it is not sensible and must be related to some agenda.
A developer should be able to upload their installer, and that should receive two automated treatments.
(1) Added as is for the Offline installer game links.
(2) Modified for Galaxy and added for that.
One could argue, that even the basic Offline Installer needs a GOG treatment, but surely that is something quick and simple or some kind of treatment the Developer can easily apply using a kind of GOG Readiness Pack.
I imagine that something like a GOG Readiness Pack, just involves showing the GOG Logo and some adverts, plus maybe installing to a default GOG games folder location.
If as has been claimed earlier, the Dev uploads straight to Galaxy, then if so, that surely requires even more adaption by the Dev.
As I understood it, GOG makes sure that the games they sell work correctly for their customers. That is not the case if they leave it up to the Devs, who are supposedly uploading Galaxy ready files (if the claim is true).
There should be very little difference between Offline installers and Galaxy installers, just an added veneer for the Galaxy versions. It should be that simple, unless there is something going on that I am not aware of.
Have I missed anything? Other than any MP element.
P.S. It would of course be a somewhat different scenario for older games or games that GOG work on themselves.
The client is the only way, install the client and everything will be fine...