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Goodaltgamer: I read somewhere that GOG has like 2 million customers. NOW if I could only find this link again....And I think they were talking about real customers.
If you do find it, please do post it so we can keep track.

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Goodaltgamer: Don't forget, TW3 had to be registered via GOG, even if bought in another shop.
Only exception Steam. But like all boxed versions had to go through GOG, but GOG didn't sell them!!!!
Correct, both authorized and unauthorized are all either GOG or Steam keys, any GOG keys would be GOG customers upon redemption (whether bought or free etc.), but presumably those keys are not counted until they are redeemed.

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Goodaltgamer: But back to your figures: that would mean 1.5 millions, which is even less than the 2 millions I mentioned ;) And I expected to see a much higher figure....LOL

For the math:

10 million, 30 % of it, 3 million, , 50% of this is 1,5 million. (10*0,3*0,5=1,5)

EDIT
I did not modify the first part, just to show you my thought process ;)
Yeah, at the present the figures we have to work with are pretty vague or dated at best with reasonable sized margin of error which would get compounded with each additional data point used in estimation thus lowering the accuracy of the resulting estimate, but it would just mean that you end up with a range rather than a specific number, and the width of the range would be a reflection of the quality of data used in estimation.

I went through CDP's quarterly/annual reports and while they contain profitability figures and other really interesting data, none of it could easily translate into numbers that are terribly useful for estimating the size of the GOG customer base as I had hoped. :/

Still, I think it's safe to say they have millions of Witcher 3 customers here on GOG and that they only account for a fraction of the total customer base, and while we can't draw a conclusion - it is reasonable to estimate a similar percentage of ownership of the game compared to Steam if we can get decent numbers on Steam. I found some stuff but it's hard to find updated figures on Steam and on Witcher 3 sales, and the recent GOTY release only further complicates that with little info available. :/
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skeletonbow: snip
not the one I was looking for:

http://www.forbes.com/sites/erikkain/2013/05/30/good-old-games-gog-com-and-the-drm-free-revolution/#53ad37f0133f

A beta version of GOG.com was launched in 2008 with a few titles available from Interplay, the site’s first partner. The 2-year beta saw the signing of over 100 partners including big publishers and independent studios. GOG.com released nearly 500 classic games, reaching over 1.7 million gamers per month.

Then, in 2011 the site launched its first new title: CD Projekt RED’s The Witcher 2, which sold 40,000 copies through GOG.com in its first three months. Valve’s much larger Steam platform sold 200,000 in the same time frame, but CDP viewed the event as a massive success.
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Goodaltgamer: not the one I was looking for:

http://www.forbes.com/sites/erikkain/2013/05/30/good-old-games-gog-com-and-the-drm-free-revolution/#53ad37f0133f

A beta version of GOG.com was launched in 2008 with a few titles available from Interplay, the site’s first partner. The 2-year beta saw the signing of over 100 partners including big publishers and independent studios. GOG.com released nearly 500 classic games, reaching over 1.7 million gamers per month.

Then, in 2011 the site launched its first new title: CD Projekt RED’s The Witcher 2, which sold 40,000 copies through GOG.com in its first three months. Valve’s much larger Steam platform sold 200,000 in the same time frame, but CDP viewed the event as a massive success.
Crap, I can't read anything on Forbes because I use an ad blocker I refuse to disable for any reason and they say "screw you" to ad blockers so... :)

Going by your quoted data though it seems that they had 1.7 gamers back in 2008, and it is 8 years later and the site has sustained rather enormous growth in title quantity, platform availability, wider appeal (newer games, some AAA, indie trends, etc.), and Galaxy and its features, plus the flagship products. If that 1.7M gamers per month means sustaining that number, it has likely grown significantly since then for sure.

There are at least two different numbers that would be nice to have though, and that's total number of accounts that have made at least one actual purchase, and also total revolving active accounts over time. The former number is likely much higher. Best stats I could find for Steam were 125M accounts, 8.9M average active.
low rated
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skeletonbow: This is for the GOG marketing department to ponder/consider. I was just contemplating how it seems like very few people who are customers seem to use the wishlist over time because we know there are 10s of millions of customers presumably however even the most voted for games only have in the 10s of thousands.

I got thinking about the WIshlist weekends thing, and came up with an idea for...

Wishful Wednesdays!

GOG could post a news posting similar to the wishlist weekends thing here in the forums to ask us which games we most would like to see on GOG, advertising the wishlist to bring more attention to it on a regular basis, and maybe even throw a couple of suggestions in (non-coercively of course) to encourage people to both talk about games that aren't here and to go ahead and vote for games they legitimately are interested in - again without coercion.

Not sure if that would truly be helpful to GOG or not, but my logic was that if more people vote then the stats would be larger and if the wishlist votes are truly used for swaying some publishers to bring games here, having an increased vote count that is legitimate could help to do that perhaps.
people with many ideas are called idiots :-/
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skeletonbow: snip
That's why I pasted it here as well.

OK, I found (sorry German) Steam with 10 Million daily active users and they upgraded their hardware.

DOn't reply yet, still digging ;)

Over 140 million customers (from August this year this number

There was a website on which you were able to look up the owner and as well the value of a website, damned, too long ago that I used it, it was also reporting daily hits......

Edit: some more info:

Gog is placed like this:

United States 25.7% 2,325
Germany 9.0% 1,353
United Kingdom 6.7% 1,597
Russia 5.4% 2,290
France 4.9% 2,069

Global rank 2,918 50.109

Steam

United States 28.0% 30,268
China 7.5% 49,911
Germany 6.0% 36,826
United Kingdom 3.2% 55,877
Russia 3.2% 54,943

BUT:

Bounce rates 45.7 against 93.6
Daily pageviews 3.38 - 1.01
Time on site 3:17 - 0:25

(gog - steam (

But no 'real numbers'
Post edited September 16, 2016 by Goodaltgamer