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Thanks for this list, it's the very thing I was looking for.


Is that New Machina or Nex Machina, though?
Hiya bois....

I have been trying to figure out which version of Tom Clancy's Rainbow Six has local co-op and I can't seem to find any info online. Could someone confirm that all versions of these Tom Clancy games only have LAN play and there is no Tom Clancy game with split screen on PC?

Much appreciated bros.
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stegosaur78: Since there are no more GOG Mixes, I thought I'd compile a simple, quick list of GOG games that have offline, single computer multiplayer modes. Please post any you know that feature official Splitscreen, Same Screen, or Hot Seat multiplayer modes and I'll add 'em to the list.

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Tom Clancy's Rainbow Six
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Stardew Valley as of 1.5 introduced local split screen gameplay.

I mean, if we're digging up the corpse of old threads, may as well.
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maciemek: Thanks for this list, it's the very thing I was looking for.

Is that New Machina or Nex Machina, though?
Nex Machina yes, it has split screen CoOp
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Darvond: I mean, if we're digging up the corpse of old threads, may as well.
There isn't anything wrong with "necroing". In fact, it's better to return to old threads like this. This is a particularly good thread to revive with updates, too. (ESPECIALLY since GOG fails miserably at having proper tagging of such features.)
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PanzerFranzz: Hiya bois....

I have been trying to figure out which version of Tom Clancy's Rainbow Six has local co-op and I can't seem to find any info online. Could someone confirm that all versions of these Tom Clancy games only have LAN play and there is no Tom Clancy game with split screen on PC?

Much appreciated bros.
(...)
Hello PanzerFranzz!

I played a lot of the (classic) Tom Clancy games on both PC and on various consoles (e.g. N64, PS1, PS2, GBC/GBA, original XBox, PS3), including the Rainbow Six series up until Rainbow Six Vegas 2 and the Ghost Recon series up until Ghost Recon Advanced Warfighter 2.

And I am sorry to disappoint you, but as far as my experience goes, there was none of them with local co-op gameplay via split-screen on PC, only LAN and/or online multiplayer!

The two most prominent games I remember with local co-op via split-screen are the original "Rainbow Six" on N64 and "Ghost Recon 2" on PS2. I think one of the Rainbow Six 3 adaptations for consoles (either for the PS2 or for the original XBox) and one of the original XBox Ghos Recon games had a splitscreen option, as well. However, I am not so sure anymore which one.)

Kind regards,
foxgog
Post edited February 14, 2021 by foxgog
A shame that stegosaur78 hasn't seen fit to update his post some more.

Honestly, with all the "recommend me a online multiplayer game", "need a couch coop [sic]" game" (etc.) threads that pop up here, I had hoped someone would've created a central topic breaking down which games sold here have which multiplayer modes and options. Not that I don't understand many of the reasons why no one has yet, but still.
I'd start such a thread myself, but I think it'd be a little weird if the person maintaining such a project: 1) rarely played multiplayer; 2) had basically no technical experience with online MP (especially relevant for many older games); and 3) refused to use Galaxy or any other store/publisher "platforms". :)
Thank you for clearing that up, I had feared as much from my own research. While we are on the topic (and seeing how there is at least some support for it), can we get some sort of petition going to ask GOG to label their games better in general and specifically the ones that have local co-op?

It doesn´t seem to be too big an ask, this is literally something an intern could keep updated once they added the feature...
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PanzerFranzz: It doesn´t seem to be too big an ask, this is literally something an intern could keep updated once they added the feature...
Lots of us have asked repeatedly for these things. Their catalog is hilariously badly done. It doesn't seem to use an open tag system that they can just add to, and this is then multiplied by each verison/DLC being entirely different entries in the catalog rather than having a hierarchical system to structure it.
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mqstout: Lots of us have asked repeatedly for these things. Their catalog is hilariously badly done. It doesn't seem to use an open tag system that they can just add to, and this is then multiplied by each verison/DLC being entirely different entries in the catalog rather than having a hierarchical system to structure it.
Heck, I'd take a booru tag system over what GOG has running.
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mqstout: Lots of us have asked repeatedly for these things. Their catalog is hilariously badly done. It doesn't seem to use an open tag system that they can just add to, and this is then multiplied by each verison/DLC being entirely different entries in the catalog rather than having a hierarchical system to structure it.
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Darvond: Heck, I'd take a booru tag system over what GOG has running.
But is there any centralized petition where we can really press them to do it? Or can we create one? They do seem to listen to their customers better than most, you would think they would listen if we made our voice loud enought
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PanzerFranzz: But is there any centralized petition where we can really press them to do it? Or can we create one? They do seem to listen to their customers better than most, you would think they would listen if we made our voice loud enought
Supposedly: https://www.gog.com/wishlist/site#search=tag&order=votes_total
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PanzerFranzz: But is there any centralized petition where we can really press them to do it? Or can we create one? They do seem to listen to their customers better than most, you would think they would listen if we made our voice loud enought
Hypothetically as MQstout linked, yes. Thing is the GOG devteam have a way of implementing things that would make a monkey paw blush. (You got what you asked for, but not to the spirit & design of.)

I can type a few letters of "The Legend" and it'll complete the rest, allowing me to see that there are 12,000 images tagged "The Legend of Zelda", about that quick. Now GOG only has somewhere about 5000 titles total and games are largely static, so it'd be a very easy thing to maintain. Typical booru entries are split into author/copyright, character, and general tags. On some systems you even find special lore/meta tags. It allows for a very fine grain approach to things.

Such as blacklists. Let's say Edmund McMillen arrived on this platform. I have hypothetically have no quarrel with the guy, but I know the games he's designed are absolutely not for me. So engage the blacklist, put in his name such as Edmund_McMillen save the list and close, and there's no more games bearing any involvement by him listed. They've been neatly filtered out. One could even go further by filtering out the role they had, but I can't exactly imagine anyone going further beyond the big roles, given the staff diarrhea Ubisoft games tend to be.
Expendable
Pod (Splitscreen)