Going to have to disagree. AD&D 1E and Classic > cRPG's by a mile. The crpg's are good, but I'd MUCH rather play the pen and paper games any day.
If you are replying to my post, note that I am only referring to the healing situation in these games, and not other aspects. Playing a Wizardry game right now (which more or less copies the healing spells from AD&D 1e/2e verbatim), and it took 3 spells to heal 4 hit points once. That's ridiculous. (I did have 4th and 5th level spells, but group attacks resulted in me using them up, especially since there's no multi-target heal (well, there actually is in the Wizardry spin-off I'm playing, but it's 7th level and not that good).)
Some other older games have similar issues. Final Fantasy (pre-GBA) has a similar, though less severe, issue: CUR3 heals at most 128 (or is it 132?) HP, which isn't much when you can get 400+ by end game. CUR4, on the other hand, is full heal + (in battle only) status recovery, just like Heal (aside from the fact that it can't cure poison outside of battle). Bard's Tale 1's healing spells are weak, with the major exception of Restoration (which fully heals the party for only 12 SP and is learned by a class that gets no other healing magic).
There's one other rule in AD&D 1e that I dislike to the point where I will refuse to play under any DM that enforces that rule: the female Strength cap. Thing is, female characters have lower strength caps than male characters, and female characters get *nothing* in return for it. I consider this sexist and will refuse to play any AD&D campaign that enforces the rule. If I am assigned the DM role, I will rule zero the rule out of existence; there is no good reason to disallow female characters from having high Strength if male characters are allowed it.