Posted January 29, 2020
Basically, what sort of terms that are used to describe games or elements of games can dissuade you from buying or trying a game just by reading them and why? I'll do a few for example.
Immersive/Narrative Driven
Usually means that gameplay is not the focus, and that's what I play games for.
Horror
Sort of the same as the above. There is no way for a game mechanic to be "horrifying", so if your emphasis is on such elements then I assume gameplay concerns are secondary.
Minigames
Signals unfocused game design to me. I want one, whole, complete game, not a bundle of discrete, trifling ones.
Management/Sim
Definitely less critical and more personal than the other three, but I've personally always found these games to be tedious and stressful: more like work than a game.
Immersive/Narrative Driven
Usually means that gameplay is not the focus, and that's what I play games for.
Horror
Sort of the same as the above. There is no way for a game mechanic to be "horrifying", so if your emphasis is on such elements then I assume gameplay concerns are secondary.
Minigames
Signals unfocused game design to me. I want one, whole, complete game, not a bundle of discrete, trifling ones.
Management/Sim
Definitely less critical and more personal than the other three, but I've personally always found these games to be tedious and stressful: more like work than a game.