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TravelDemon: Let's take Crimzon Clover and Elminage Gothic for example: both are very difficult games, in very different ways, but Crimzon Clover has a lot of accessibility options and Elminage has none. Now, Crimzon Clover is among the hardest games in its genre, which is among the hardest genres in gaming, and while effectively 0% of players will be able to 1CC Unlimited mode, anyone who wants to can put the game on novice, turn on infinite lives, and clear the game in a sitting.
Great, there's no reason why anyone who enjoys Shmups shouldn't like CC. I've never even managed to 1CC it myself on normal, but I love it anyways. Elminage, on the other hand, makes absolutely no concessions towards accessibility or modular difficulty. That said, I don't automatically think it's a worse game than say, Etrian Odyssey just because of its (Elminage's) incredibly obtuse and brutal nature (I do think it's worse because of its awful UI and absurd grindy-ness), and if I want a want a Dungeon Crawler that isn't so unforgiving, I can go play Etrian Odyssey. I don't need to be upset the Elminage isn't the game I want it to be.

(By the way, I'm glad the "Action" we've settled for excludes Elminage Gothic, since it's one of the most ponderous, slow-paced games I've ever played, even among Dungeon Crawlers!
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dtgreene: Interestingly, Japan got a 3DS version of Elminage Gothic that actually does make some concessions towards accessibility and making the difficulty more reasonable. Among the changes:
* The first dungeon (or at least the first floor of it) has an easier layout.
* You can turn off the passage of time when traveling to the dungeon or loading a mid-dungeon save.
* You can now convert gold to experience on existing characters without having to throw away all your XP. I think you might also be able to change EX skills for a fee.
* There's a way to get a minimap.
* Certain enemies are not as dangerous. In particular, the Archer Polete and Stargazer, two enemies from the final bonus dungeon that could easily wipe out a party of 3-digit level adventurers, were toned down.

With respect to Crimzon Clover, there is still one accessibility issue with that game, and that's the amount of visual noise, things that you see that aren't relevant to your gameplay. Perhaps an option to remove or simplify backgrounds might help here. (VVVVVV has an option of this sort.)

By the way, Elminage Gothic's PC version is at least relatively easy to mod; if I replay that game, I'm going to get rid of gender requirements on equipment. Also, if you explore, you won't need to spend estra time leveling up unless you switch party members, and even then there's the trick of letting demons call for help, putting the last one to sleep, then having everyone but the character you're trying to level up run away.
Hahaha, thanks for the advice, but I don't think I'll ever return to Elminage. What really killed the game for me was the tooltips that are only displayed crawling along the bottom of the screen at a snail's pace: clearly an artifact of its origin as a PSP game.
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mqstout: No pause
There are numerous games the last few years that don't have a pause. WTF is up with that? It's usually because of bad online game design decisions, but not always.
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dtgreene: Wait, there are games that advertise their lack of pause?
It's usually not advertised (but rapidly discussed), but there are games that try to put forth a "real time" (e.g., Monster Hunter World) or "very challenging" (misc "soulslike" games) component to to their not pausing. "If you want a safe space, you'll need to find one, and hope a monster doesn't find you while you waste time away." kind of pitches that are totally unrespectful of the player. Which all of mine are about: they're all ways in which the game disrespects players.

And of course there are always the poisondrinkers who defend it, like when I asked about (I think it was Terraria?) and pausing and all the responses were hacks to get around the lack of a real pause.
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dtgreene: Wait, there are games that advertise their lack of pause?
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mqstout: It's usually not advertised (but rapidly discussed), but there are games that try to put forth a "real time" (e.g., Monster Hunter World) or "very challenging" (misc "soulslike" games) component to to their not pausing. "If you want a safe space, you'll need to find one, and hope a monster doesn't find you while you waste time away." kind of pitches that are totally unrespectful of the player. Which all of mine are about: they're all ways in which the game disrespects players.

And of course there are always the poisondrinkers who defend it, like when I asked about (I think it was Terraria?) and pausing and all the responses were hacks to get around the lack of a real pause.
I wouldn't necessarily say your first three are disrespectful of the player (resource collection, crafting, fishing), but I do agree that usually all those things are more tedious than fun. Resource collection in particular is actually a very critical component of a lot of great games, such as Age of Empires, Starcraft, or any RTS, really, but those games are never tagged or discussed as such, so that's a bit beside the point.
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mqstout: It's usually not advertised (but rapidly discussed), but there are games that try to put forth a "real time" (e.g., Monster Hunter World) or "very challenging" (misc "soulslike" games) component to to their not pausing. "If you want a safe space, you'll need to find one, and hope a monster doesn't find you while you waste time away." kind of pitches that are totally unrespectful of the player. Which all of mine are about: they're all ways in which the game disrespects players.
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TravelDemon: I wouldn't necessarily say your first three are disrespectful of the player (resource collection, crafting, fishing), but I do agree that usually all those things are more tedious than fun. Resource collection in particular is actually a very critical component of a lot of great games, such as Age of Empires, Starcraft, or any RTS, really, but those games are never tagged or discussed as such, so that's a bit beside the point.
Glad we understand one another. I meant resource collection in the perspective of crafting (not as in RTS, or sim games, etc). I mean things like "wander the fields incessantly plucking flowers" or "find gold ore nodes to harvest and then wait for it to smelt" or the shitty cooking [and most everything else] in Zelda BotW.

I find the three disrespectful to players because they're added literally to pad content for no reason other than to make it take more time or checkbox extra features, without actually (EVER!) improving the game.
Post edited January 31, 2020 by mqstout
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TravelDemon: I wouldn't necessarily say your first three are disrespectful of the player (resource collection, crafting, fishing), but I do agree that usually all those things are more tedious than fun. Resource collection in particular is actually a very critical component of a lot of great games, such as Age of Empires, Starcraft, or any RTS, really, but those games are never tagged or discussed as such, so that's a bit beside the point.
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mqstout: Glad we understand one another. I meant resource collection in the perspective of crafting (not as in RTS, or sim games, etc). I mean things like "wander the fields incessantly plucking flowers" or "find gold ore nodes to harvest".

I find the three disrespectful to players because they're added literally to pad content for no reason other than to make it take more time or checkbox extra features, without actually (EVER!) improving the game.
Hmm, yeah, you're right that those features are usually forms of padding, which I do think is kind of disrespectful of the player's time.

Point taken.
Found another one:

A focus on over the top visual effects* (wut? XD)

(* Those are actual buzzwords used for an upcoming game, same as High Quality 3D Retro Aesthetic, which apparently means you can nostalgically pretend to be gaming on your old 486 again, with all the blurry low res pixels, while making your brandnew hardware run hot as hell.)
Post edited February 01, 2020 by Leroux
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aRealCyborg: :o why not nintendo, they make great games
Eh, plenty of things from my perspective, but I totally understand that for many people they're not important.

First of all, their hipocrisy about emulation (they've stated in official FAQ that "emulation is illegal" (sic!), but it doesn't stop them from selling emulated games on all their platforms.

Second thing - dog in the manger. Would it kill them to finally publish their ancient games from NES anywhere else but on their expensive, crippled platforms? I get it, exclusive games are necessary for consoles to sell them, but people are playing with roms from internet for ages, intelligent publisher/developer would try to make some cash by making those compilations or remasters on other platforms which are nowadays extremely popular. Seriously, it wouldn't kill them to publish games from "ancient" (looking from industry's perspective) age of NES and SNES - I can't imagine anybody (sane) who would resign from buying any new Nintendo's hardware because of it.

Third thing - their overrated games with Mario/Link/whatever - I'm sick of reading praises about stuff which I can find in plenty of indie games, but they're not praised because they're not published on "holy nintendo" consoles and/or don't have inside "holy Mario" or "holy Link" or "holy Pikachu". Not saying that those games are bad (although I have allergy on anything connected with Pokemons), but they doesn't deserve on reputation they have*. There is a lot of contribution by american youtubers, but I guess that plenty Americans have soft spot on Nintendo.

Which is totally fine, the most important things about games is to bring entertainment, but I'm not going anymore to pay anything for Nintendo's games, nor hardware. I've made it in the past, by buying DS and 3DS (and some games on it), but I'm not going to do it anymore.

*It also occurs in case of games made by third-party companies, but released exclusively (or mainly) on Nintendo's platforms. For example first Turok or Goldeneye.
Post edited February 01, 2020 by MartiusR
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MartiusR: First of all, their hipocrisy about emulation (they've stated in official FAQ that "emulation is illegal" (sic!), but it doesn't stop them from selling emulated games on all their platforms.
Out of curiosity, have they stated this in general, or just in the context of games?

(Strictly speaking, emulation is legal if you aren't using software you don't have the rights to; One example of unquestionably legal emulation is Stephen Hawking's final voice system, which ran on a Raspberry Pi emulating the old one.)
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MartiusR: First of all, their hipocrisy about emulation (they've stated in official FAQ that "emulation is illegal" (sic!), but it doesn't stop them from selling emulated games on all their platforms.
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dtgreene: Out of curiosity, have they stated this in general, or just in the context of games?

(Strictly speaking, emulation is legal if you aren't using software you don't have the rights to; One example of unquestionably legal emulation is Stephen Hawking's final voice system, which ran on a Raspberry Pi emulating the old one.)
It's about games, they're referring to it as "Nintendo Roms" and "Nintendo Emulators", but they're understanding under those terms all titles released on any of Nintendo's consoles, so not only produced by them, but also by third-party developers ("NIntendo Roms"), and by Nintendo Emulator - all emulators that are emulating any of Nintendo's systems.

https://www.nintendo.com/corp/legal.jsp#download_rom

Their "emulation is piracy" babbling is wrong at so many degrees, starting from the fact of usurping the right of defining what's legal and not in terms of emulation (those are defined by local laws in various countries), finishing on other aspects mentioned in linked FAQ. I don't think I've experienced more prepasterous FAQ/policy in case of any other company (so far).
Post edited February 01, 2020 by MartiusR
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dtgreene: Out of curiosity, have they stated this in general, or just in the context of games?

(Strictly speaking, emulation is legal if you aren't using software you don't have the rights to; One example of unquestionably legal emulation is Stephen Hawking's final voice system, which ran on a Raspberry Pi emulating the old one.)
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MartiusR: It's about games, they're referring to it as "Nintendo Roms" and "Nintendo Emulators", but they're understanding under those terms all titles released on any of Nintendo's consoles, so not only produced by them, but also by third-party developers ("NIntendo Roms"), and by Nintendo Emulator - all emulators that are emulating any of Nintendo's systems.

https://www.nintendo.com/corp/legal.jsp#download_rom

Their "emulation is piracy" babbling is wrong at so many degrees, starting from the fact of usurping the right of defining what's legal and not in terms of emulation (those are defined by local laws in various countries), finishing on other aspects mentioned in linked FAQ. I don't think I've experienced more prepasterous FAQ/policy in case of any other company (so far).
Now the interesting question is, of course:
* Does it apply to titles not licensed by Nintendo (like many Tengen games, for example)?
* Does it apply to NES Homebrew?
* Does it apply to other uses of NES emulation, like emulating the sound chip, or software like Famitracker? (I note that Shovel Knight's music was composed in Famitracker, and I believe Cathedral's was as well.)
Fantasy: 95%+ of the time it's the same Tolkien-inspired tripe. I can at least respect games that draw influence from elsewhere, like Thea: The Awakening does (and the Quest for Glory games, which I love), but overall, I prefer a modern or futuristic setting.

Adventure: It used to be the case, decades ago, that you kind of had to choose between something arcadey or something that put much more attention into the presentation, atmosphere, story and characters. The difference between Doom and Monkey Island, with not much to bridge the gap. That's no longer the case, you can now have all that in a game that offers meaningful gameplay mechanics. Or, to put it another way, you can have a story-driven game where you're not putting together cat-hair mustaches. Of course, walking sims are even worse in my eyes.
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real.geizterfahr: Open World - Open World usually means: meet random NPC -> get a pointless "collect 10 random items"-quest -> bring items to random NPC -> repeat until you forget what was the point of the main quest.
[...]
Games as a service - Just go eff yourself, would you?
Sums it up quite nicely
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TentacleMayor: Fantasy: 95%+ of the time it's the same Tolkien-inspired tripe.
Since Game of Thrones, only 47,5% are LotR-inspired. Another 47,5% is GoT-inspired now.
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TentacleMayor: Fantasy: 95%+ of the time it's the same Tolkien-inspired tripe.
Have you even read Tolkien? LOTR may have inspired high fantasy, but it's still very different from it. If LOTR was like your average western high fantasy, Gandalf would be throwing magic missiles at Orcs. Tolkien was all about poetic and historical type fantasy.
Post edited February 02, 2020 by Crosmando
I didn't say LOTR was written like these new fantasy games, just that they draw elements from LOTR. The modern conception of elves, dwarves, orcs, etc. That all comes from Tolkien, and it's really tiresome seeing it done over and over again without a hint of originality. Elves *have* to be slender, artistic dandies with a love for nature, dwarves *have* to be ale-chugging miners with a Scottish accent. It got old decades ago, and then the industry kept doing it.