Posted January 31, 2020

Great, there's no reason why anyone who enjoys Shmups shouldn't like CC. I've never even managed to 1CC it myself on normal, but I love it anyways. Elminage, on the other hand, makes absolutely no concessions towards accessibility or modular difficulty. That said, I don't automatically think it's a worse game than say, Etrian Odyssey just because of its (Elminage's) incredibly obtuse and brutal nature (I do think it's worse because of its awful UI and absurd grindy-ness), and if I want a want a Dungeon Crawler that isn't so unforgiving, I can go play Etrian Odyssey. I don't need to be upset the Elminage isn't the game I want it to be.
(By the way, I'm glad the "Action" we've settled for excludes Elminage Gothic, since it's one of the most ponderous, slow-paced games I've ever played, even among Dungeon Crawlers!

* The first dungeon (or at least the first floor of it) has an easier layout.
* You can turn off the passage of time when traveling to the dungeon or loading a mid-dungeon save.
* You can now convert gold to experience on existing characters without having to throw away all your XP. I think you might also be able to change EX skills for a fee.
* There's a way to get a minimap.
* Certain enemies are not as dangerous. In particular, the Archer Polete and Stargazer, two enemies from the final bonus dungeon that could easily wipe out a party of 3-digit level adventurers, were toned down.
With respect to Crimzon Clover, there is still one accessibility issue with that game, and that's the amount of visual noise, things that you see that aren't relevant to your gameplay. Perhaps an option to remove or simplify backgrounds might help here. (VVVVVV has an option of this sort.)
By the way, Elminage Gothic's PC version is at least relatively easy to mod; if I replay that game, I'm going to get rid of gender requirements on equipment. Also, if you explore, you won't need to spend estra time leveling up unless you switch party members, and even then there's the trick of letting demons call for help, putting the last one to sleep, then having everyone but the character you're trying to level up run away.