pds41: it's not ideal having to keep glancing across to a second screen for additional information.
In strategy games, it would be nice to have one screen for managing locations, while the great picture stays in the other screen. For example:
Think a 4X game like Civilization / Pandora / etc or Masters of Orion / Stellaris / Endless Space / etc. It might be interesting to keep the overall world or galaxy map in one screen while we are managing a city or star system in the other. The "satellite" or "parchment" map of some games would look great in a secondary screen, also.
In games featuring real time tactical battles on large battlefields (in the vein of Total War, but not only) it would be great to be able to keep a view of the whole battlefield in one screen, while we are trying to focus on giving orders to units on a zoomed in screen.
In simulators like iWar or Silent Hunter II, where damage control plays an important role, it might help to keep said screen handy in combat (in order to know what you can do with your ship and, depending on the game, to actually assign priorities to damage control teams, like in iWar). Another screen that might be useful would be the navigation map while you are using the periscope: the officer viewing would ask and receive information
viva voce from the rest of the team.
In adventure games and RPG it might help to keep a journal in the second screen. It might be an ingame map and journal, or it could be something that we are writing or drawing in another program (if you do not want to use pen and paper.
mqstout: I wish various strategy or simulation games would go multiple-window for their layout (so they could arbitrarily be set up by the user multi-monitor) rather than single window always being the only option. Some 3.1 and 9x (and MacOS < X) era games did this, and it certainly helps certain types of games.
If I did an sRPG/tactical RPG, I'd try to have one window be the "display", and other windows open to swap party info/skill selection independently.
This would be great. Exactly, strategy games would profit from this a lot. Windows 95 games like Civilization II took Windows seriously and allowed for a lot of freedom. Something in the same vein that allowed for fair use of extended desktop, would work. Also detecting screens and assigning them functions might be great as well.
amok: side note - what about mutliple screens within a screen? Might I draw your attention to
eXperience 112 aka
The Experiment https://store.steampowered.com/app/324770/eXperience_112/
With a very large screen, like 34" or more, it might be interesting to be able to arrange information in different ways, in all kinds of games.