hedwards: Coincidentally, that's why I refuse to play SC2, they balanced all the fun out of the singleplayer campaign for the benefit of the multiplayer game.
I don't really understand why they need to use the same specs in the singleplayer game as in the multiplayer game.
Perhaps the saving grace of the single player campaign in SC2 then, at least in WoL, is the large number of units which are single player only. I'm thinking they were at least not changed, and luckily there are several:
http://starcraft.wikia.com/wiki/Category:StarCraft_II_Terran_campaign_units I played WoL not long after it came out, probably before the swathe of balancing changes, and I can honestly say it was an incredibly fun and polished single player experience (meager story excluded).
The only thing I really didn't like was that you had to be logged into Battlenet to play (I couldn't get the offline mode to work) and Battlenet doesn't have a 'display me as invisible' setting like in steam. I don't know if this is still the case, but back then it drove me away from SC2 because I didn't want to have to deal with invites.