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I found the the NPCs in Deus Ex very annoying. So I had a lot more fun with a "kill everyone" option compared to a pacifist run. Nearing the end of the game you can even take out the other main characters as well. Fun, but it didn't change the ending.
StarTropics, and I believe it's sequel: After each level, you earn points. It turns out that the points you get actually decrease the more enemies you kill (or at least that's the simplified version). Unfortunately, the game does not communicate this to the player.

Nethack has various conducts that can be taken as challenges; at the end of the game, the game will tell you which conducts you've passed. One of them is pacifist, which is broken if you kill anything (but not broken if your pet does, making things like pacifist extinctionist runs possible).

In Tactics Ogre: The Knight of Lodis, the Priest class is not available if the character has killed 10 (IIRC) enemies. On the other hand, *someone* needs to kill the enemies on a map in order for the game to progress, so you can't have an entire party of pacifists.

Also, Undertale as has already been mentioned, though that game also has a special route that requires killing *everything* that the game allows you to.
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BreOl72: The game rewards you for using its gameplay mechanics (distracting, evading, etc.) better than the average "I kill everything that moves" - player.
The setting (in this case WWII), and whom you are set up against, has nothing to do with that.
It would reward you for a non-lethal behaviour also, if the setting was "astronaut has to escape from a martian prison", or whatever.
It's not really more difficult to knock out and tie up guards in Commandos 2 than killing them, it's just extra tedious. And in a setting of total war like WW2 any humanitarian concerns about sparing the lives of enemy soldiers don't make much sense.
It would make more sense if you were rewarded for avoiding detection/not triggering an alarm, but a reward for using non-lethal force just doesn't make sense and restricts the gameplay too much (when I play Commandos 2, I just ignore it and kill as much as I want to).
Just remembered another one:

In Pokemon, to catch a Pokemon, you must throw a Poke Ball at it; the success rate increases if the opponent is at low HP or under certain status aliments. However, if you kill the Pokemon (or, rather, make it faint, as that's how the game describes the event of a Pokemon reaching 0 HP), the battle will end and you won't get to catch it. This is particularly important when you're fighting a legendary Pokemon, as if you fail to catch it before it faints, you never get another opportunity.

Worth noting that what I said above only applies to wild Pokemon; in trainer battles, you have to make all of the opponent's Pokemon faint, and any Poke Balls you try to throw will be deflected.

Similar mechanics have appeared in other games as well, like in Tangledeep, for example.
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dtgreene: Just remembered another one:

In Pokemon, to catch a Pokemon, you must throw a Poke Ball at it; the success rate increases if the opponent is at low HP or under certain status aliments. However, if you kill the Pokemon (or, rather, make it faint, as that's how the game describes the event of a Pokemon reaching 0 HP), the battle will end and you won't get to catch it. This is particularly important when you're fighting a legendary Pokemon, as if you fail to catch it before it faints, you never get another opportunity.
I don't know why but that sounded rather evil. lol
Hello there,

Good topic :D.

If I remember correctly Metro series (Metro 2033, Last Light, Exodus) rewards you with better endings for not being trigger happy. (Go stealthy, knock out people instead of arriving in a room and shoot everything that moves).

This system is a lil bit more subtle implemented in the first 2 games, but in the last one you are definitely gonna see that you went the wrong way killing everyone the more you progress the game. :D
Post edited December 26, 2021 by Naathir
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dtgreene: Just remembered another one:

In Pokemon, to catch a Pokemon, you must throw a Poke Ball at it; the success rate increases if the opponent is at low HP or under certain status aliments. However, if you kill the Pokemon (or, rather, make it faint, as that's how the game describes the event of a Pokemon reaching 0 HP), the battle will end and you won't get to catch it. This is particularly important when you're fighting a legendary Pokemon, as if you fail to catch it before it faints, you never get another opportunity.
Oh Christ. I remember running after one of those elusive legendary dogs around the map so I could whittle its HP down with False Swipe, a weak attack that cannot KO its target - once they have 1 HP left, the attack does no further damage. Then you go on a silly-ass chase and throw Poké Balls like they're going out of fashion, restocking when the critter runs off, sorting yourself to whichever location it now buggered off to and repeating the cycle until one of you gives the fuck up.
it's right
Post edited December 27, 2021 by matrump
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dtgreene: Just remembered another one:

In Pokemon, to catch a Pokemon, you must throw a Poke Ball at it; the success rate increases if the opponent is at low HP or under certain status aliments. However, if you kill the Pokemon (or, rather, make it faint, as that's how the game describes the event of a Pokemon reaching 0 HP), the battle will end and you won't get to catch it. This is particularly important when you're fighting a legendary Pokemon, as if you fail to catch it before it faints, you never get another opportunity.
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AlKim: Oh Christ. I remember running after one of those elusive legendary dogs around the map so I could whittle its HP down with False Swipe, a weak attack that cannot KO its target - once they have 1 HP left, the attack does no further damage. Then you go on a silly-ass chase and throw Poké Balls like they're going out of fashion, restocking when the critter runs off, sorting yourself to whichever location it now buggered off to and repeating the cycle until one of you gives the fuck up.
I think I remember getting a Smeargle with Spore and False Swipe.

(To get a Smeargle to learn these skills easily, get into a fight with a wild Smeargle, use the move on it so that the wild Smeargle Sketches it, then if you want it on your existing Smeargle, bring it out and then use Sketch. For Spore, you can take advantage of the fact that, in 2nd gen (unlike 1st gen), a Pokemon can use a move the turn it wakes up. Worth noting that, with these two skills in particular, there's no risk of the opponent dying prematurely.)
SWAT 4: Gold Edition
You get a higher score when you avoid fatalities and injuries, and it's possible to complete all the missions using only non-lethal weapons.
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_Slaugh_: SWAT 4: Gold Edition
You get a higher score when you avoid fatalities and injuries, and it's possible to complete all the missions using only non-lethal weapons.
Hello _Slaugh_!

Indeed, "SWAT 4" is a good example of non-lethal gameplay being rewarded within the game.
"SWAT 4" provides a huge variety of non-lethal equipment and tactics, and allows to finish the whole game without ever killing one suspect or criminal!
The predecessor, "SWAT 3" was somewhat more realistic in individual simulation aspects (such as the doors opening just to one direction), but you still had to use lethal equipment.

This fact actually made "SWAT 4" my favorite of the so-called tactical shooters only with the original "Rainbow Six" on a close second place.

Thank you for the reminder!

Kind regards,
foxgog