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mike_cesara: Splinter Cell Conviction
I've heard many great Splinter Cell reviews. The one I got turns out to be something completely different than expected. Definitely not a stealh game..
I think it was more stealth than people give it credit for, but more importantly I found it to be a fun action game. The sequel, Blacklist, was much better and found a great middleground between Conviction's new engine and controls and the original trilogy's gameplay. Blacklist is a great game other than lacking quick save, IMO.

It's Double Agent that sucked IMO, especially after the brilliant Chaos Theory. Double Agent might be one of the biggest disappointments ever for me actually.
Call of Juarez The Cartel
Absolutely love the first one. Bound in Blood was great as well. Never finished The Cartel and I don't think I'm going to. Got bored as hell and uninstalled the game after few hours.
The one made after Cartel, Gunslinger I think is the name, is pretty darn good. Doesn't have the fun open levels of Bound in Blood but it's a lovely little linear shooter. Shame that horrible modern game seems to have buried the franchise.
1. The Legend of Zelda: Motion Controlled Sword: This game was insufferable. Not only was the text speed tortuously slow as a speed reader, but this was a game of constant minor interruptions. There's a plethora of other problems that I've ranted about in other threads.

2. Animal Crossing: City Folk/Let's go to the same: Boring, barely changed port of Wild World that manages to have less going for it than the first version of the game on the Gamecube.

3. Starbound (unmodded): A foot deep ocean of content, with the more frustrating thing of knowing that there was more in the beta. Seeing how unoptimized the game is also vexes me. Most of this is solved by content mods, my choice is FrackinUniverse and nothing more because FU is massive.

4. Block'hood: I thought I was getting a neat game that would encourage vertical building. I got someone's art project, and they didn't get good marks, either. How exactly one makes an interface as slow and clumsy as that in this day and age, is an impressive feat, I'll give.

5. New More of the Same Bros 2: Coins, coins everywhere, and not a Wario to drink.
Unreal 2 - After the incredible journey through an alien world the first game puts you on, it was extremely disappointing to suddenly be a generic grunt playing through painfully mediocre levels. It does have a few good ideas to be fair, like setting up defenses to hold a position against the clock, but overall it didn't help the game feel anything more than 'meh'

Simcity (2013) - ...

WoW - Mostly for what it did to the lore. By the end of Warcraft 3 I felt fascinated by the world that Blizzard had created and absolutely jumped on the first chance I got to play WoW. I only played for about 5 months or so, before the Panderia expansion, and I had an absolute blast with it. I only quit because of my deteriorating internet connection and work pressure. But ever since, every now and again I looked up what was going on in the world, and read up a bit about the extensive lore. That's when I get confronted by stuff like this:
"After intelligence spoke of an opening directly to the Lich King's private chambers, Jaina Proudmoore led adventurers from the Alliance while Sylvanas Windrunner led adventurers from the Horde into the Frozen Halls."
Perhaps it's just me, but that really annoys me. It annoys me because I feel the power, or authenticity of the lore if you will is compromised by jamming in the player characters like this. And this is not the only example.
Then there is the overall direction of the lore itself which I despise, from Avengers type flying 'carriers' to the imprisonment/banishment of Sargeras, again somehow with the aid of a haphazard collection of adventurers! Sargeras for that don't know is the biggest meanie in the Warcraft universe, analogous to Melkor/Morgoth in LotR.

Commandos 3 - Not bad in of itself, but pales in comparison to C2. For starters I spent a good few hours trying to figure out how to increase the resolution beyond what turned out to be the maximum : 800x600. This after I enjoyed C2 in glorious 1280x1024. Though, I wasn't surprised that the max was so low when it dawned on me just how small the levels were compared to C2.

Empire Earth 2 - It's not a bad game by any means. It's just that I loved the first game and wanted more of it, and somehow EE2 just didn't feel right.

WarGames - The screenshots I kept seeing in gaming magazines fascinated me to no end back in the day, but it was only several years later that I discovered a box copy for the first time in a type of pawn shop. Turns out I should've wondered more why someone would pawn it. I found completing most levels to be extremely frustrating. Perhaps I wasn't using the right strategy, but the game was just ridiculously hard.
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mike_cesara: Splinter Cell Conviction
I've heard many great Splinter Cell reviews. The one I got turns out to be something completely different than expected. Definitely not a stealh game..
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StingingVelvet: I think it was more stealth than people give it credit for, but more importantly I found it to be a fun action game. The sequel, Blacklist, was much better and found a great middleground between Conviction's new engine and controls and the original trilogy's gameplay. Blacklist is a great game other than lacking quick save, IMO.

It's Double Agent that sucked IMO, especially after the brilliant Chaos Theory. Double Agent might be one of the biggest disappointments ever for me actually.
I were starving for a stealth game, bought Conviction at release and felt cheated by friends ; )
Never tried any other Splinter Cell games, most probably because of the first contact with the serie. I do like action games, but as I said, I was expecting something absolutely different. I have Tom Clancy's Splinter Cell on my wishlist and might give it a try someday, after all those years ; )
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mike_cesara: I were starving for a stealth game, bought Conviction at release and felt cheated by friends ; )
Never tried any other Splinter Cell games, most probably because of the first contact with the serie. I do like action games, but as I said, I was expecting something absolutely different. I have Tom Clancy's Splinter Cell on my wishlist and might give it a try someday, after all those years ; )
Chaos Theory is seriously in the top five stealth games of all time IMO.
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mike_cesara: I were starving for a stealth game, bought Conviction at release and felt cheated by friends ; )
Never tried any other Splinter Cell games, most probably because of the first contact with the serie. I do like action games, but as I said, I was expecting something absolutely different. I have Tom Clancy's Splinter Cell on my wishlist and might give it a try someday, after all those years ; )
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StingingVelvet: Chaos Theory is seriously in the top five stealth games of all time IMO.
Sadly doesn't seem to be available here, yet.. I'll wait then. Thanks for the recommendation! Of course I'm not playing only stealth games, but when I expect a stealth game I don't want to run around with guns and explosions : D
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nightcraw1er.488: Suprised to see RE4 mentioned here, thats a cracker of a game, and thats from someone who loves 1-3 as well. Yes, its different, but I look on that as a different game to the first 3.
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Crosmando: Does this really need to be explained? Because seeing a game series that you fell in love with growing up get turned into something completely different made for a completely different audience hurts. Same feeling I got seeing the new E3 trailer for the Resident Evil 2 "remaster", it's a friggin third-person shooter!
I can understand being dissapointed the franchise took a different path from this game on, but the game itself is a really good one. Thereafter they went downhill a bit.
Mass Effect Andromeda: Good game, terrible Mass Effect.

Heroes of Might and Magic VI and VII: Ubisoft please let the saga die.

Bioshock Infinite

Diablo 3
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GR00T: Borrowing from StingingVelvet:

Pillars of Eternity - The "great incline" as RPG Codex would say, the return of real PC RPGs, but did it have to be so bland? It's every RPG trope in one and though it has some great writing the typical Obsidian faction/consequence stuff feels lacking. It's supposed to be a return to Baldur's Gate style RPGs and I don't think it fills the shoes.

Pretty much sums up my thoughts exactly. This should have been a no-brainer home run of RPG goodness. Instead it was a solid 'Meh' for me. And the combat: encounter after encounter of trash mobs (something Obs said they weren't going to have in the game), and that god-awful engagement system... don't even get me started.
Yes, I would plus 1 that as well. It's just a bit dull. And the endless versions and dlc and pre-order etc. was a mess. I installed it again week or two ago and lost interest right after the first dungeon, couldn't even get further than that. Really don't know what it is.

Another one, dishonoured 2 (and death of an outsider). The first was really good, thief like, steampunk atmosphere. 2 still had the atmosphere, just found myself having to push myself to get through it rather than wanting too. Again, not sure what it is, it has all the elements, but it just doesn't do it for me. And DotO just seemed pointless to me, like a few missing levels from 2.
Post edited June 17, 2018 by nightcraw1er.488
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nightcraw1er.488: Suprised to see RE4 mentioned here, thats a cracker of a game, and thats from someone who loves 1-3 as well. Yes, its different, but I look on that as a different game to the first 3.
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Crosmando: Does this really need to be explained? Because seeing a game series that you fell in love with growing up get turned into something completely different made for a completely different audience hurts. Same feeling I got seeing the new E3 trailer for the Resident Evil 2 "remaster", it's a friggin third-person shooter!
Resident Evil was always action horror (I don't get the "serious" horror, franchise was always corny B-movie), Resident Evil 4 was fucking natural evolution of that. Plays almost the same, except for camera and free aiming (which was already present in Code Veronica).

Besides, Resident Evil was always second fiddle to Silent Hill. What the hell should we Silent Hill fans be saying then? At least RE4 was a great game, we had Homecoming and rest of the crap!
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Crosmando: Does this really need to be explained? Because seeing a game series that you fell in love with growing up get turned into something completely different made for a completely different audience hurts. Same feeling I got seeing the new E3 trailer for the Resident Evil 2 "remaster", it's a friggin third-person shooter!
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nightcraw1er.488: I can understand being dissapointed the franchise took a different path from this game on, but the game itself is a really good one. Thereafter they went downhill a bit.
I also believe that Resident Evil 4 is a good game, but hey, if a game has disappointed you, you are allowed to add it to this thread. I´m sure a lot of users don´t agree with my choice of games either. Just a look at the GOG-charts tells me that... ;)
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StingingVelvet: Pillars of Eternity - The "great incline" as RPG Codex would say, the return of real PC RPGs, but did it have to be so bland? It's every RPG trope in one and though it has some great writing the typical Obsidian faction/consequence stuff feels lacking. It's supposed to be a return to Baldur's Gate style RPGs and I don't think it fills the shoes. I hear the second one is better.
I haven't playe this game, mainly because I found Baldur's Gate and its sequel to be disappointing. The battle system takes the worst aspects of turn based and real time combat, BG1 suffers from the flaws of low level AD&D, BG2 likes to throw too many urgent quests on you when you're trying to do other things, and the games just didn't work for me as a result.

I really wish the developers of such indie RPGs would have copied older RPGs, like Wizardry (minus things like permadeath and aging), Bard's Tale, and Might and Magic (again, minus aging) instead. Or, perhaps, I'd like to see an indie RPG in the style of the SaGa series (but no visible enemies that move in real time, please).
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StingingVelvet: The "reloading because you don't like the dice outcome" thing is on you bud! ;)
It's not so much not liking the dice outcome, but more 2 vs 8 situations, you need someone stunned in the first round and if that doesn't happen, it's game over.
I can accept a "git gud", but it seemed as if CC was a very vital part of combat and that was somewhat dependent on dice rolls. Did I misjudge that part?
Diablo 3. Seemed to miss everything that Blizzard North made Diablo about
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dtgreene: I haven't playe this game, mainly because I found Baldur's Gate and its sequel to be disappointing. The battle system takes the worst aspects of turn based and real time combat, BG1 suffers from the flaws of low level AD&D, BG2 likes to throw too many urgent quests on you when you're trying to do other things, and the games just didn't work for me as a result.

I really wish the developers of such indie RPGs would have copied older RPGs, like Wizardry (minus things like permadeath and aging), Bard's Tale, and Might and Magic (again, minus aging) instead. Or, perhaps, I'd like to see an indie RPG in the style of the SaGa series (but no visible enemies that move in real time, please).
What no one likes to admit is that the BG games are largely consider classics because of their stories, not their combat. The games you mention largely had better combat to my memory, as did "isometric" turn-based classics like Fallout. The real-time with pause thing gets boring as hell when you're just endlessly clicking on mobs. Dragon Age: Origins adapted it a bit better for the modern day with more emphasis on special abilities and a faster pace, but even it got bogged down in trash mobs and relied on story and exploration to make it a good game.

Personally I think turn-based tactical combat or actual action combat are the ways to go, but companies are always going to think that real-time with pause audience is out there because of Baldur's Gate's success, even though that success was mostly because of other aspects of the game.