<span class="bold">Anna's Quest</span>
Published by Daedalic, but developed by Australian studio Krams Design
, here's a 2D point'n'click adventure that could have been perfectly developed by the German graphic adventure powerhouse. Its graphics are perhaps a little bland but serviceable, the animation is certainly good, as is the soundtrack and the voice acting... except for the main character Anna's voice: I found it particularly grating (oh boy, those "Huh?") and I ended up hating her a little because of her voice. Well, also because of her actions (or rather, her inaction
) in the later part of the game. I'm not gonna spoil anything but let's just say that she's given the opportunity to right a terribly misunderstood and long-standing wrong, but she does nothing about it and seems happy to go along with the crowd. As it seems, a sequel gets hinted
at the very end of the final game credits; I really hope Anna has second thoughts in this hypothetical sequel and at least attempts to address her misdemeanour, otherwise I'll be very pissed about it all...
Anyway, going back to the game iself, I'd say it's a nice middle ground between the overflowing inventories and insanely devised puzzles of the point'n'click's of yore, and the minimalistic (if any) puzzles of the modern adventure games (I'm looking at you Telltale!). Even with the integration of Anna's telekinetic powers into the game mechanics, which could arguably introduce a whole new layer of complexity, I never got utterly stuck at any point in the game. The puzzles always felt quite logical, or at least as logical as they may be in a world embedded in magic and Germanic and Central European folklore, and the 6 chapters in which the story is divided are all self-contained both in goals, puzzles and objects. All in all, probably not a game for little kids due to its dark themes and situations, but perfectly suited for teenagers and above.
As an addendum, I've just discovered there's a freely available prologue
for this game, but I couldn't try it because alas, it's Windows-only (and I didn't care that much as to meddle with Wine for it). In the developers' words, "[it] is a simple, short form ‘interactive fiction’ game that sets the backdrop for the story to come in Anna’s Quest". Though not essential, it seems like a good complement to the main game, as it tells certain things the later leaves unexplained. My list of finished games in 2016