OldOldGamer: Wounds are specific, not cumulable.
But they will add penalties and the more wounds the highest the chance to go in shock or even die due to excees trauma.
This will based on ohysical and mental stats.
So, you could go in shock with 2 serious wounds or 1 crippling or taking 10 bruises.
Think two guys doing a brawl or two guys using swords.
Some possible issues that could come up with such a rule system:
1. A combatant could simply refuse to die. As long as the chance to go in shock is less than 100%, it is possible for someone to simply refuse to die, resulting in combat taking a really long time.
2. Penalties, if added enough, could result in a situation where neither participant can hit the other, leading to a situation where the combat can't end. At this point, the only option would be for one participant to flee, and if both have been wounded in the legs (and assuming leg injuries affect movement), that could lead to a problem.
Also, one issue with applying penalties is that it makes it so that, after a while, it is inevitable that one particular side will win. This happens with conventional hit point system when enough participants on once side are killed, but with the penalties, this could happen even before then, creating a situation that is not fun for the losing player.
Another thing is that such a system is more complicated than a simple hit point system.
Incidentally, another related issue can be applied to magic systems; a system like D&D with spell memorization and slots tied to spell level is more complicated than a simple spell point system and also leads to strange behavior (I am out of Cure Light Wounds spells, so why can I still cast Cure Critical Wounds?).