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Wishbone: I thought the point was
Speaking of the point...I just came across this thread, and skimming it from its ancient beginnings, it seems that the goal was to teach C++ to people interested in game programming. Is that correct? I ask because there was also some mention of a community project in the more recent posts, so I'm not entirely sure if the original goal was supposed to tie in with that or was this suggestion merely a suggestion.
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hyperagathon: Speaking of the point...I just came across this thread, and skimming it from its ancient beginnings, it seems that the goal was to teach C++ to people interested in game programming. Is that correct? I ask because there was also some mention of a community project in the more recent posts, so I'm not entirely sure if the original goal was supposed to tie in with that or was this suggestion merely a suggestion.
Well, nothing was planned, but I think it was expected that some of the people who "graduated" from the program would eventually form one or more teams and try to make something a little more ambitious than, say, Tetris. Something more than a few people would actually want to play for more than a short while (I'm not picking on Tetris by the way, just using it to illustrate a point).
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justanoldgamer: Maybe this thread could be turned into a general game programming/creation advice giving and asking one?
I've been thinking about writing a game for over 30 years but have yet to do anything beyond the kind of stuff that used to be published in old computer magazines for the readers to type in. I want to create something that I will enjoy playing myself so it rules out anything with scripted events. I'm thinking of a sandbox sci-fi rpg where NPC are active beyond what the player perceives, superficially like a single player MMO. I have zero experience with A.I. so I'll probably start with the basic like tic tac toe, chess or Global Thermonuclear War.
I've decided that my language of choice would be Python, I've tried learning it a lot of times but I always get distracted by other shiny things. That has been my Achilles' heel since I got the internet: So many things to learn, so little time.
I'm giving up at least for 2015 on learning to use game programming software like GameMaker or RPG Maker as programming games is only a secondary interest to programming for the sake of programming.
So before this year is over I want to create an SF universe to play in, not because it will be easy but because it will be hard.
I also want to make something SF. Currently I finished on writing a SF book, so I have at least a lore to build on, but first I have to past school exams and get familiar with FPS games in unity. I could possibly do something in SDL since I wrote a library to use it with OGL with ease, but I suck with 2D art :( so many ideas and no team :/
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Wishbone: Did you ever check up on this?

If only the tutorials still exist somewhere, I suppose we could just start over without having to do too much work. If there is anything I can do to help, let me know.
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Fenixp: If I were to start again, I would use MonoGame instead of SDL anyway, quite simply for the ease of use of C#.
jesus christ man... :-/ well i don't really bow to god or anything like that but i can't come up with a better expression... :) so basically this thread exists for 3 years... and nothing happened? o.O if you're interested in what i done however, in university i improved a classic algorithm called "metoda lespezilor" - name's in romanian and i couldn't find the original name in english.. it's an algorithm which must determine the position of a point in a PSLG - planar straight line graph. there's another alg called "metoda lanturilor" or the chain method, whatever - this one is fully automatic so it's ok. but for the first algorithm, the programmer must create a DCEL matrix all by himself - doubly connected edged list, just a data structure. the problem is that this matrix can't be calculated by the computer mkay? so i did something different - hard to explain but i made the whole algorithm auto. i made a java program in JCreator pro 4.5 with visual interface, you can draw, edit the graph etc. and i got 10 in exam just for this program.. i also made 3 little games - an .exe in TASM turbo assembler with a stupid man and you had to move him through a stupid labyrinth. the walls in the lab were only horizontal or vertical - they were written in 2 arrays - one for the x axis, another for y. and then i made 2 other browser games in javascript.. Perpsico and Brix. in perspico you could play against the computer and i made it "think" using the least cost branch and bound algorithm. it's a good choice but the complexity grows exponentially since it uses a tree for moves - so if you try to randomize the initial configuration in more than 15-16 moves, it's going to take a long time until the alg finishes. whatever.. and in Brix i learned to use XML files for storing the maps of the game - which were only 2 since i made them only for testing. as for C++ i'm just a noob mkay?.. i began reading "thinking in c++" by bruce eckel but i never finished it. and if you even ask us to learn C#, i never used it, i don't think i like the idea so i'm not going to even try. :( as a matter of fact, honestly, i don't even know if i want to help at all because even on this site people began to troll me... if you look on forum i made a thread mkay? and everybody joined for the trollfest.. but maybe i could look on your code or whatever - be more like a tester than a programmer.. maybe i should show you at least my 2 stupid browser games but site was taken down recently for inactivity. if you show me a mail however, i can send......................................................... :-/
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Gnostic: Anyone tried go programming?

https://keydevs.pk//
User discusses their interest in programming and game development.
User mentions considering Python as their programming language of choice.
User expresses a desire to create a sandbox sci-fi RPG and mentions their background in writing an SF book.
User acknowledges distractions from learning due to many interests and a lack of time.
User talks about their struggles with 2D art and the absence of a team for their projects.
Post edited October 12, 2023 by MartinA.Henderson
oh look, an 8 yearold necro thread....