malevesque: DayZ is THE best example I can think of on how wrong this is ... this game has been in dev of ages, is full of bugs, almost unplayable, boring, repetitive, devs have ignored just about all comments and criticism, etc...
Agreed.. Rust and other games are in that list too...
However there's also games that are done correctly. Darkest Dungeon, Hand of Fate, Don't Starve, Prison Architect (
just to name a few).
To be truthful a number of games shouldn't be using Early Access/Alpha builds. But some do work, and are better for it. Darkest Dungeon for example had a few in game mechanics that were being abused and exploited, meaning they had to add new features to help mitigate them.
Ultimately i think games should only be released as their final version, or with open Betas (
which also doubles as a demo) to find obvious mechanic issues. We could then judge the game by what we buy, not by what we think it could be. But as TotalBiscuit says, if you start charging money for it, then it is no longer shielded by being in development anymore and is subject to full criticism. There's games obviously in early Alpha state whose features include working micro-transactions but the rest of the game is missing or broke.
I think carefully selected titles rather than letting the floodgates go open would be the best approach. Valve as we know, really don't care as long as they get their large slice of the pie. Which really is too bad...