jconde: I've always used several different computers for games; is that still going to be possible with Galaxy phoning back to the mothership?
To make matters worse I've been buying games for my wife and son on my account, it never seemed to matter before.
But even if Galaxy would work on all of our computers, I wouldn't want them logged in and socialing as me. Is there some way create accounts for them and transfer their games? Or to have a family group of accounts that shares a pool of games?
I couldn't find anyone else discussing these problems, maybe I'm the only one?
John
I assume that if you want them socializing under their own identities then they need to have their own identities or, in this case, accounts. As far as using games you bought, I would think you could run the manual installer and attach the install to whatever client instance they are using. In that case the games aren't going to follow them around from install to install. The only way to do that is to track the user. The only way to track the user is for them to have their own identity - their own account with their own games in it.
Of course you don't have to use it; in which case everything you are currently doing will continue to work the way it does now, or still be "possible." If you want Galaxy's features then it will probably need to know more about your situation beyond John bought a game, which probably means everyone gets their own account. Then going forward you can buy and gift the games to your family instead of just handing them an installer from something in yours.
I don't know how well it handles multiple users on a single machine, like if you were to have a family windows profile and just sign onto Galaxy as different users. There are some interesting questions around juggling shared resources in a family. Gog probably has to look at them all differently due to the DRM-free stance. Like what would happen if users could only play games on their account even though there were other games installed for another user? On one hand the one user has one set of games and the other a different set. On the other hand Gog isn't really supposed to be about enforcing restrictions.
Then what if you wanted everyone to have their own accounts for all the identity based features, but didn't want your kids to be able to buy games directly? Could you one day associate an account that isn't allowed to purchase games but only activate codes? What happens when they grow up and they need to take full ownership and rights over it?