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The sandbox edutainment title by Immersed Games that's pretty highly reviewed. I emailed them, they replied they tried to get on GOG and were rejected. *sigh* But at least we got that pixel art conga game, right?

(I was sparked to ask them because the Project Highrise thread brought it up as a good "spiritual successor" to SimLife.)
Post edited September 15, 2016 by mqstout
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mqstout: The sandbox edutainment title by Immersed Games that's pretty highly reviewed. I emailed them, they replied they tried to get on GOG and were rejected. *sigh* But at least we got that pixel art conga game, right?

(I was sparked to ask them because the Project Highrise thread brought it up as a good "spiritual successor" to SimLife.)
Hmm.. Released in April 2016 roughly 5 months ago, only has 164 reviews on Steam to date. Doesn't sound like a wheelbarrow full of money maker to me. :) Only a 78% positive review score, not bad but not great either.

Reading up the game's description on Steam and the game seems to be more of an educational nature simulator of sorts to be used in science class or something than the types of games one might find on GOG. It might be well at what it does perhaps (no idea), but doesn't seem like it really fits on GOG. I'm not surprised to hear GOG rejected it, but if I had to hazard a guess the reason was probably a combination of it appearing to be low-volume and an educational product rather than something one would normally find or expect to find here on GOG.

That's just my personal opinion though, just one guy... :)
I know Tyto Ecology.

I saw him wrestle Mr. Bodacious and the Psycho Brothers in a fatal four-way steel cage match at MSG last year.
Post edited September 15, 2016 by tinyE
Too niche for a niche store.
If you really want something to think about GOG consideration in determining what game yo sell....

They rejected Gnomes vs Fairies -.-
There isn't even a wishlist entry for Tyto Ecology.
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mqstout: The sandbox edutainment title by Immersed Games that's pretty highly reviewed. I emailed them, they replied they tried to get on GOG and were rejected. *sigh* But at least we got that pixel art conga game, right?

(I was sparked to ask them because the Project Highrise thread brought it up as a good "spiritual successor" to SimLife.)
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skeletonbow: Hmm.. Released in April 2016 roughly 5 months ago, only has 164 reviews on Steam to date. Doesn't sound like a wheelbarrow full of money maker to me. :) Only a 78% positive review score, not bad but not great either.

That's just my personal opinion though, just one guy... :)
That may be, but GOG has taken on games that have 'mixed' overall reviews too... I'm pretty sure them telling us 'carefully selected blah blah' is just a bunch of ho-hum. We've got carefully selected games that are still outdated... carefully selected games from notoriously douchey developers etc. words things.
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Fairfox: It looks vaguely above average. There are a gazillion vaguely above average games. Also, you used "pixel art" as an insult in your opening post.

*sighz*
Pixel Art doesnt immediately mean a game is good Fairfox, nor does it immediately mean a game is bad.
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micktiegs_8: That may be, but GOG has taken on games that have 'mixed' overall reviews too... I'm pretty sure them telling us 'carefully selected blah blah' is just a bunch of ho-hum. We've got carefully selected games that are still outdated... carefully selected games from notoriously douchey developers etc. words things.
Sure, anyone can cherry pick some game that GOG has accepted that might not have ended up as being a huge seller or success, but if anything such an example is a reason to NOT bring more games here that are indie niche coin flips, not an argument to bring more here.

There is naturally a certain amount of speculation inherent in running a store like this. I'd absolutely love to see anyone pick a better set of games than GOG does and run a more successful DRM-free store. The fact is nobody else has done it. It's easy to for everyone to bike-shed GOG's decisions, but the truth is GOG does a 10 times better job than any one of us has or could and that includes the mistakes they might make along the way.
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skeletonbow: There is naturally a certain amount of speculation inherent in running a store like this. I'd absolutely love to see anyone pick a better set of games than GOG does and run a more successful DRM-free store. The fact is nobody else has done it. It's easy to for everyone to bike-shed GOG's decisions, but the truth is GOG does a 10 times better job than any one of us has or could and that includes the mistakes they might make along the way.
Part of being a business is taking customer criticism in any form. This place is no exception.
To say they can do a better job than 'us' is pretty stupid. I never have or will want to run a business of any sort let alone sell games digitally simply because I enjoy buying games digitally.
FYI, Tyto Ecology (never even heard of that one before) sold about 10,000 units on Steam at $6,99.

Assuming that GOG can sell about a tenth of what Steam does, that would be just 1,000 expected sales. Even at $9,99 that would be just an expected revenue of just $3,000 (or $2,100 at $6,99). That's nowhere near ROI for GOG. And you're honestly surprised, that GOG turned it down?
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micktiegs_8: Part of being a business is taking customer criticism in any form. This place is no exception.
Absolutely, and they do every day. But receiving and processing customer feedback doesn't mean that you should "let the lunatics run the asylum" metaphorically either. You take feedback and assess it along with various other business inputs, data and details and you make decisions. At the end of the day some customers will like some of your decisions and think you did the right thing and others will dislike your decision and think you did the wrong thing, and when the particular decisions are A or B type decisions (which include A or not A), you can't have both and you have to choose one way or the other to do A or not to do A, or to do A or do B, etc. and naturally the people who feel strongly towards one side of the decision or the other are going to agree or disagree with your decision based on which one of the choices you made. In the context of this specific conversation as a case in point, GOG has made the wrong decision in the eyes of the OP or anyone who agrees with them, and they've made the right decision in the eyes of people who do not think that particular game belongs here (such as me for example). There business is not going to cave into the ground over this decision, nor over the decision they make tomorrow.

Feel free to disagree with their decision and to express it here of course by all means. Sometimes based on such customer feedback GOG has ended up reviewing these discussions and decided to change their mind from time to time. Meridian Squad 22 for example, or Braid. That will occasionally happen too as customer input is part of the process.

But taking in customer input doesn't mean that because one person says "I want ABCD" that if they decide to not provide ABCD that they are "not listening to us". It means that they are listening, took that input, put it together with other input/data and made an executive decision, and the decision might be "no".


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micktiegs_8: To say they can do a better job than 'us' is pretty stupid. I never have or will want to run a business of any sort let alone sell games digitally simply because I enjoy buying games digitally.
It's not stupid it is a fact. GOG not only "can" do better than us, they are doing better than us right now in the present moment in this reality. They are running a successful and growing video game business where they have been more successful than any other company to try to run a business even remotely similar to what they're trying to do here. Other businesses trying to tap into a similar market with some degree of overlap have mostly been only mildly successful at best, and more and more of them are going out of business. 2016 has claimed the lives of Desura and Shinyloot as two examples. GOG is not only successful and growing, but their financial data is public information and proof that whether anyone disagrees over whether or not Tyto Ecology was declined, their business is moving forward successfully regardless of that.

Nobody else here is doing what they're doing and doing it better than they are, or we probably would be having a similar discussion on that other person's video game storefront. So critique, criticize, give feedback positive or negative all you will, and everyone else will too by all means. That's all fine and dandy, and GOG reads a good portion of it and it influences their decisions to some degree, and we've seen that happen many times where GOG has changed something based on feedback, including decisions about certain games that have previously been rejected. They have to look at games with a variety of criteria and make a decision that they can't know in advance 100% if it is the best possible decision or not. There are risks involved, and they will make good calls sometimes and bad calls other times in terms of what is good for their business and in their own eyes. Individual people will think they make good and bad calls sometimes too, but in the eyes of how it affects that individual or group of individual customers with potentially very different metrics making that determination.

I'm not telling people "go create your own store if you don't like it". What I'm saying is that no matter how passionate any one of us is in love with some particular video game, it doesn't mean that game is a good fit for GOG's overall business model and profitability, nor that it doesn't carry any risk. Often GOG puts up a fair deal of cash to bring games here, essentially bankrolling indie developers with an advance betting they'll get a ROI off the back end over time. If they bring every 2 bit game here, they're going to be taking on a lot more financial risk than might be viable. There are a lot of other factors other people do not consider as well.

At the end of the day, complain away by all means. It may be 3 part harmony or it might be a choir the size of a city. If it's 3 people whining about some shitty indie game that sold 30 copies on Steam that they think is cool looking, GOG is probably likely to yawn and turn the page. If it is something that 1000 people are going on about for weeks at a time and is popular out there and all the other important criteria is compatible with their business model, and they originally said "pass" on it, they may say "hey, maybe we were wrong on that one, let's have another look". That's what listening to feedback is all about, re-evaluating, not letting your customers unanimously run your business via a web forum.

The way I see it, if there is a game I'd love to see come to GOG and the developer has offered it to GOG and GOG has rejected it, then speaking for myself alone and not anyone else - GOG probably knows more than I do about whether that game will likely be a profitable addition to their store than I do. It's entirely possible that someone else, may know much more than I do about this sort of thing and more than GOG does too. If they do, then I hope they apply for one of the perpetually listed careers at GOG listed on their jobs page.

In the mean time, I'll enjoy GOG making decisions that keep the number of shovelware indie games that are burning my eyes on the front page to a bare minimum and fraction of what shows up on Steam on a given week.

Is that "stupid" too? Either way, I'm ok with that because it's ultimately reality, and this particular discussion on its own isn't going to change anything fundamental about how GOG actually runs their business really. If this is stupid, then it is the stupid inconvenient truth of the matter.
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skeletonbow: long unnecessary something...
You know, I'm really sorry but I just couldn't be bothered reading through all of that. So, I'll just say fine you win, and be done with it lol.
Again, sorry... tap out.
checked the game. Definitely can agree on rejecting it - both from a catalogue and an economic reason perspective.