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Latency is a thing but.... even set to 48 fps grants me like 8 - 10 MS in older games, yesterday's specials are usually between 10 and 20 MS. Cyberpunk is to my knowledge the big culprit in my house going for 40-50 MS... no matter what i try (okay, maybe a 30 if i go really really low on everything)

I would use frame generation when aiming for 60 fps, maybe more.... when taking into account power consumption etc :p i will find out in about 6 years or so.... Guess by that time everyone offers frame generation.....
Iam not big fan of framegeneration, i prefer crisp clean image without artifacts, when camera moving
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skeletonbow: (as framegen fakes the higher framerate but does not improve latency).
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clarry: I believe it should actually make latency worse. At least I got the impression that it is effectively interpolating between two frames (i.e. inserting a new frame in the "past") rather than extrapolating from one (projecting a new frame into the future). If it has two frames and isn't immediately displaying the latest frame but instead something interpolated between the latest and the previous frame, it must be adding latency.
Yeah, it does but they use their Reflex anti-lag to reduce that but it doesn't eliminate it, just minimizes it. I'm using all 60Hz displays for the foreseeable future so any brand of frame generation is useless to me anyway. I'm happy getting 60fps out of games, but in the future switching to 120 would be nice as it is much smoother (my laptop has a 120Hz display), and it's a multiple of 60 so recording video or streaming will avoid jitter from framerate conversion. Not sure if framegen would ever benefit me in that case, as it's ultimately still using a lower frame rate as a base. Latency isn't much of an issue with single player games for me though, so that aspect isn't much of a concern.

I think the framegen tech will be useful to some people, but it's advertised like it doubles or triples the frame rate of every game ever made magically with no negative side effects or issues, which is so eye rolling. :)
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phaolo: Why do you bother with frame generation with a 3090?
I'd only use DLSS and FSR if I had crap hardware
Because games are being developed to barely work on top end cards these days unless you employ these cheap tricks to get playable FPS.
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skeletonbow: Yeah, it does but they use their Reflex anti-lag to reduce that but it doesn't eliminate it, just minimizes it.
It's pretty funny though. It does two things: reduce render queue (something programmers deliberately added to make framerate smoother!) and delay input processing (something a few games do anyway but sadly most game developers suck).

It does nothing for a properly written game. It does nothing if your graphics driver or game didn't deliberately turn up the render queue... it may do nothing depending on what framerates you're getting out of the setup. Conveniently NVidia decided to omit framerates from their bar graphs on the article..

But hey, turning up the latency and then selling the option to set it back to a sane value as some kind of great innovative piece of technology seems to be effective marketing :D
Post edited October 03, 2023 by clarry