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Mafwek: I do believe old Contra fans find it to be child's play compared to old arcade titles.
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tinyE: I won Contra. The first one. The sequel is impossible.
Well, I wouldn't know, I never played it, but I did hear Contra fans mentioning that Cuphead ain't difficult. And I would agree, since Yahzee finished the bloody thing.

Then again, perceived difficulty is subjective thing.
If difficulty is there for improvement sake - then Im in. Learn new tactics, remember enemy's movement patterns - all that.
But if game is about "artifical difficulty" - e.g pixel-perfect moves, oneshooting bullet-sponge bosses and such - I ll pass it.
Don't stress yourself out if a single player game has annoying parts. Work around it by finding built in cheat, trainers or using Cheat Engine.
Unfortunately there are some things you can't as easily fix like rubbish interfaces unless there's a program out there to create custom overlays.
You know a strategy game is too hard when it becomes an exercise in trying to figure out what the devs intend for you to do in order to win. Basically a glorified puzzle game. Strategy games should always, always account for different approaches and playstyles.
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idbeholdME: Very rarely. I usually face the opposite problem: games being too easy even on the hardest difficulty.

The hardest thing about games these days is a checkpoints only save system. That can make me quit a game much quicker than any real difficulty ever could, especially if they are placed terribly.

Also, over-reliance on RNG is very annoying. That can make an aRPG too hard very easily, if you just don't get good loot needed to progress through the game and difficulties.
Halo 2 had this they did also implant a previous checkpoint so if you did right away too many times at a checkpoint you would be sent back to the previous checkpoint.

probably the difficulty games for me would be rts total war series i can't manage a civ and troops at same time
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TentacleMayor: You know a strategy game is too hard when it becomes an exercise in trying to figure out what the devs intend for you to do in order to win. Basically a glorified puzzle game. Strategy games should always, always account for different approaches and playstyles.
Long Live The Queen in a nutshell.
My weakness is arcade platformers, so I rarely play those. For others, some quick read at gamefaqs usually do the trick for me.

The only time I used cheat to finish a game is an arcade racing game, Midnight Club II. Still remember that Paris at night level when you have to cross checkpoints against othersbut at no particular orders. I try to beat it using the fastest route possible but always come second. After more than enough try and wasted days, my will have been broken.
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pmcollectorboy: Long Live The Queen in a nutshell.
No, LLtQ is about losing and learning. It's basically a trial and error adventure game. Or a an RP choose-your-own-adventure book.
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pmcollectorboy: Long Live The Queen in a nutshell.
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toxicTom: No, LLtQ is about losing and learning. It's basically a trial and error adventure game. Or a an RP choose-your-own-adventure book.
but arent you both right? I mean - iirc, LLTQ has only few (if not one) ways to win. Everything else leads to losing. So - without following the way, developer designed to be successfull, you are stuck in the circle of deaths
Post edited May 20, 2018 by Gekko_Dekko