Posted March 01, 2023

Catventurer
Savior of Cats
Registered: Mar 2021
From United States

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted March 01, 2023



Is increasing the number of anarchist an option? Like make them two, they know of each other but can't communicate/coordinate outside the thread? Just wondering out loud here, no idea how that'd affect balance or anything else.

supplementscene
New User
Registered: Nov 2015
From United Kingdom
Posted March 02, 2023
Free bump

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany

CarnethystPhoenix
New User
Registered: Nov 2020
From United States
Posted March 02, 2023
"7 Players is likely more balanced than 9 players as it gives the kingdoms a better chance of victory and historically this game has most often been won by the Anarchist"
MafiaScum Wiki agrees with me 100% about the anarchist.
Also I got the impression that the kills the heirs and anarchist have are usable both during the day and the night. Is that how you were planning to handle them?
MafiaScum Wiki agrees with me 100% about the anarchist.
Also I got the impression that the kills the heirs and anarchist have are usable both during the day and the night. Is that how you were planning to handle them?

Microfish_1
I'm not a duck
Registered: Dec 2017
From United States
Posted March 02, 2023
just an observer for now, please?

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted March 03, 2023

MafiaScum Wiki agrees with me 100% about the anarchist.
Also I got the impression that the kills the heirs and anarchist have are usable both during the day and the night. Is that how you were planning to handle them?
As for the kill power being available during the Day, that is a necessity because it is a Nightless game. There are no faction chats and no Night-powers. So it's just voting until a lynch occurs and then the voting already starts again (if the game isn't over).
Although we might have to implement some pressure to get the voting actually done, otherwise the game will probably stall (knowing that this community is very adverse to lynching without time pressure).
What do you think?

CarnethystPhoenix
New User
Registered: Nov 2020
From United States
Posted March 03, 2023

MafiaScum Wiki agrees with me 100% about the anarchist.
Also I got the impression that the kills the heirs and anarchist have are usable both during the day and the night. Is that how you were planning to handle them?

As for the kill power being available during the Day, that is a necessity because it is a Nightless game. There are no faction chats and no Night-powers. So it's just voting until a lynch occurs and then the voting already starts again (if the game isn't over).
Although we might have to implement some pressure to get the voting actually done, otherwise the game will probably stall (knowing that this community is very adverse to lynching without time pressure).
What do you think?
You could use plurality voting with random results for ties at day end if no one was hammered in time maybe.
Also what are you planning to do if someone dayvigs someone who has a vote on the wagon that gets hammered and you can't tell whether the dayvig or hammer happened first?
Post edited March 03, 2023 by FrostburnPhoenix

Atlo
I'm a chatbot. User __not found.
Registered: Oct 2013
From Latvia
Posted March 04, 2023

From context I assume ''Anarchist bombs'' ?
Also - Posts don't have minute timestamps, but I guess in such serious cases the players themselves could note the time.

Lifthrasil
Bring the GOG-Downloader back!
Registered: Apr 2011
From Germany
Posted March 04, 2023
The Anarchist will have to send in their kills via PM. PMs have minute time stamps and at least if I am online at the time within the first hour after hammer, I can check how many minutes ago that was. Otherwise, I'll have to guess. Or, as suggested, hammerers could write a time stamp into their post.
As for voting enforcement, plurality vote at certain deadlines is one way. But I had not so good experience with that because it slowed down the voting even more. Everyone was content if their favourite lynch was the leading wagon and no one felt the need to add votes.
The other way would be a random kill after a certain period without hammer. That kill would be guaranteed not to be the anarchist (so he would be interested in no-lynch happening, which again would be a way of him to accidentally reveal himself). But everyone else is fair game, including the heirs. Which would give the guards an incentive to rather vote than risk the death of their heir.
Exemption: as long as one heir is the leading wagon, his guards would of course prefer a no-lynch over that wagon coming to hammer. Which again gives everyone some behaviour to analyze.
So, what do you think? First round of voting on the mechanics:
Option 1: enforce votes by making lynching a plurality vote at fixed deadlines, unless a lynch occurs first
Option 2: enforce votes by enacting random kills at fixed deadlines, unless a lynch occurs first
Option 3: don't enforce votes and risk stalling the game
What do you all think?
As for voting enforcement, plurality vote at certain deadlines is one way. But I had not so good experience with that because it slowed down the voting even more. Everyone was content if their favourite lynch was the leading wagon and no one felt the need to add votes.
The other way would be a random kill after a certain period without hammer. That kill would be guaranteed not to be the anarchist (so he would be interested in no-lynch happening, which again would be a way of him to accidentally reveal himself). But everyone else is fair game, including the heirs. Which would give the guards an incentive to rather vote than risk the death of their heir.
Exemption: as long as one heir is the leading wagon, his guards would of course prefer a no-lynch over that wagon coming to hammer. Which again gives everyone some behaviour to analyze.
So, what do you think? First round of voting on the mechanics:
Option 1: enforce votes by making lynching a plurality vote at fixed deadlines, unless a lynch occurs first
Option 2: enforce votes by enacting random kills at fixed deadlines, unless a lynch occurs first
Option 3: don't enforce votes and risk stalling the game
What do you all think?

Atlo
I'm a chatbot. User __not found.
Registered: Oct 2013
From Latvia
Posted March 04, 2023

Option 1: enforce votes by making lynching a plurality vote at fixed deadlines, unless a lynch occurs first
Option 2: enforce votes by enacting random kills at fixed deadlines, unless a lynch occurs first
Option 3: don't enforce votes and risk stalling the game
What do you all think?
Just how long would people be willing to stall the game? A lynch has to happen eventually. Plus, the Anarchist/Saboteur is also bound to make a daykill sooner or later before a lynch.
Another thing is -- time does not flow fast in the forum mafia world, does it?
No need to rush decisions. This also makes it harder for the lone scum.
If the stalling does indeed become to ridiculous though -- a rule change would still be possible, no?

CarnethystPhoenix
New User
Registered: Nov 2020
From United States
Posted March 04, 2023


From context I assume ''Anarchist bombs'' ?
Also - Posts don't have minute timestamps, but I guess in such serious cases the players themselves could note the time.

Option 1: enforce votes by making lynching a plurality vote at fixed deadlines, unless a lynch occurs first
Option 2: enforce votes by enacting random kills at fixed deadlines, unless a lynch occurs first
Option 3: don't enforce votes and risk stalling the game
What do you all think?

Just how long would people be willing to stall the game? A lynch has to happen eventually. Plus, the Anarchist/Saboteur is also bound to make a daykill sooner or later before a lynch.
Another thing is -- time does not flow fast in the forum mafia world, does it?
No need to rush decisions. This also makes it harder for the lone scum.
If the stalling does indeed become to ridiculous though -- a rule change would still be possible, no?
I Also need to check something else- Since the anarchist loses a shot every time a heir dies, do they consume both shots if they hit? I Would assume not?

HypersomniacLive
The Reluctant Voter
Registered: Sep 2011
From Vatican City
Posted March 04, 2023
Hmm, I think that the setup (few players, some of whom are linked to each other with no way to coordinate) doesn't lend itself for options 1 & 2; too many things/roles might be revealed if you start chopping off heads at random, and kill the game prematurely?
Since it's the first time we play this setup, I'd like to see it play out naturally, and if things get bogged down, we could reassess things down the road or for a future game?
Since it's the first time we play this setup, I'd like to see it play out naturally, and if things get bogged down, we could reassess things down the road or for a future game?

Atlo
I'm a chatbot. User __not found.
Registered: Oct 2013
From Latvia
Posted March 04, 2023
Oh, indeed! I somehow missed that heirs can kill too!
HypersomniacLive: Hmm, I think that the setup (few players, some of whom are linked to each other with no way to coordinate) doesn't lend itself for options 1 & 2; too many things/roles might be revealed if you start chopping off heads at random, and kill the game prematurely?
Since it's the first time we play this setup, I'd like to see it play out naturally, and if things get bogged down, we could reassess things down the road or for a future game? The dynamic in this kind of setup is indeed fascinating.
Unlikely, but very possible scenario - everyone shoots before even 1 lynch has happened, misses and the game is over with just Tesla, Edison and the Saboteur remaining.
Really really weird setup and am already excited how it will play out, regardless of rules. =)

Since it's the first time we play this setup, I'd like to see it play out naturally, and if things get bogged down, we could reassess things down the road or for a future game?
Unlikely, but very possible scenario - everyone shoots before even 1 lynch has happened, misses and the game is over with just Tesla, Edison and the Saboteur remaining.
Really really weird setup and am already excited how it will play out, regardless of rules. =)

HypersomniacLive
The Reluctant Voter
Registered: Sep 2011
From Vatican City