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GOG Galaxy is required to play multiplayer (pic 1). Once logged in you have access to it (pic 2). Maybe this is needed for cross-platform play with Steam customers. I can't find any info about the mp being only available between GOG customers.

pic 1: https://imgur.com/lvQFwaG
pic2: https://imgur.com/PjNVedm
Post edited July 31, 2018 by Berzerk2002
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Berzerk2002: GOG Galaxy is required to play multiplayer (pic 1). Once logged in you have access to it (pic 2). Maybe this is needed for cross-platform play with Steam customers. I can't find any info about the mp being only available between GOG customers.

pic 1: https://imgur.com/lvQFwaG
pic2: https://imgur.com/PjNVedm
Right now it is seperate.


proof is in attachment
Attachments:
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Berzerk2002: GOG Galaxy is required to play multiplayer (pic 1). Once logged in you have access to it (pic 2). Maybe this is needed for cross-platform play with Steam customers. I can't find any info about the mp being only available between GOG customers.

pic 1: https://imgur.com/lvQFwaG
pic2: https://imgur.com/PjNVedm
OK. That that is a definitive no-buy.
low rated
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Berzerk2002: GOG Galaxy is required to play multiplayer (pic 1). Once logged in you have access to it (pic 2). Maybe this is needed for cross-platform play with Steam customers. I can't find any info about the mp being only available between GOG customers.

pic 1: https://imgur.com/lvQFwaG
pic2: https://imgur.com/PjNVedm
Thank you for saving me $20. This and Aliens 2000 stick out like sore thumbs as games I would love to buy but I don't want to reward the lack of LAN. I can understand new games not having LAN, even though, imo, they absolutely should. What I don't understand is why the LAN option is not possible in some old games that if I recall correctly did have LAN. And for any Galaxy defenders, you would still be able to use your precious client, no one asked to take that option away, we only want to have the additional (and wholly superior) option of LAN. It is especially irksome that an excellent documentary was released about GOG's role in game preservation, when LAN is essentially the only proven way to preserve multiplayer games over time (though, with today's technology, it baffles me why PC games couldn't come out with 4-player splitscreen multiplayer like in the N64 era...oh wait, I know why...because CHA-CHING, multiplayer gamers love love love paying out the wazoo for online and tying themselves to temporary, rented fun instead of having something they could have available to them indefinitely).
Post edited August 01, 2018 by rjbuffchix
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Berzerk2002: GOG Galaxy is required to play multiplayer (pic 1). Once logged in you have access to it (pic 2). Maybe this is needed for cross-platform play with Steam customers. I can't find any info about the mp being only available between GOG customers.

pic 1: https://imgur.com/lvQFwaG
pic2: https://imgur.com/PjNVedm
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rjbuffchix: Thank you for saving me $20. This and Aliens 2000 stick out like sore thumbs as games I would love to buy but I don't want to reward the lack of LAN. I can understand new games not having LAN, even though, imo, they absolutely should. What I don't understand is why the LAN option is not possible in some old games that if I recall correctly did have LAN. And for any Galaxy defenders, you would still be able to use your precious client, no one asked to take that option away, we only want to have the additional (and wholly superior) option of LAN. It is especially irksome that an excellent documentary was released about GOG's role in game preservation, when LAN is essentially the only proven way to preserve multiplayer games over time (though, with today's technology, it baffles me why PC games couldn't come out with 4-player splitscreen multiplayer like in the N64 era...oh wait, I know why...because CHA-CHING, multiplayer gamers love love love paying out the wazoo for online and tying themselves to temporary, rented fun instead of having something they could have available to them indefinitely).
Even for modern games it's totally nonsensical to not have LAN, especially when you realise that in 90% of cases, the online feature is nothing more than a LAN infrastructure that uses a software client (steam or galaxy, for example) to work.
At this point, I really don't know what they are thinking. There are so many games with dead online multiplayer which makes it preposterous to make another online only multiplayer game.

Do we really think that people will populate Forsaken's online multiplayer mode?
Maybe you'll have someone playing for the first month, but then?
Even Overlord, a new Descent clone released on GOG too, HAS LAN. They knew, what's wrong with Night Dive Studio? Aren't they for the Good Old Games, with Good Old LAN Support? Night Dive's Turok 2 remaster has LAN support, what's the point in not including it in Forsaken?
Post edited August 01, 2018 by KomodoC
low rated
Damn, I just bought it and... There is no LAN support. I should have read the forum before. I'm quite disappointed.
low rated
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wolfmic: Damn, I just bought it and... There is no LAN support. I should have read the forum before. I'm quite disappointed.
yeah. same discovery. seems you gotta be connected with GOG Galaxy or not even the online multiplayer is working. Pity. Check out "Overload" if you are in the business for these kind of shooters. There is an active community of oldschool gamers. Google OLMOD and Overload OTL to find us.
low rated
I never played this game but a review on a site that shall be unnamed here mentions the following:

"[...] the only other bad thing I've got to say about multiplayer Forsaken is that you need as many copies of the game as there are players.
I would have preferred it if only the CD-owner need host a network game, then LAN/Internet friends could be able to connect for free with a 'spawned' copy.

In short, multiplayer Forsaken is great.
It's being supported by all the major online gaming sites (MPlayer, Kali, the Zone) as well as having a really active newsgroup at alt.games.forsaken, so you'll never find yourself short of opponents.
If the coming months see this game develop like it deserves to (I'm specifically thinking of custom deathmatch maps, custom clan skins and all that stuff), then Forsaken could and should challenge Quake II as the best multiplayer game out there."

Sadly, the site doesn't mention the date of when this review was written, but the MP-sites mentioned in the review seem to be dead by now, so...

It kinda looks to me as if the original game never had LAN MP? (again: never played it myself, so I wouldn't know)
low rated
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BreOl72: It kinda looks to me as if the original game never had LAN MP? (again: never played it myself, so I wouldn't know)
I'm pretty sure it did. I recall playing it a lot with a friend at the time.
I just looked in my office and found the CD. A blurb on the back says: "With up to 12 player over network, internet modem or serial connection."