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Seems that I hit an odd difficulty spike out of nowhere. even 2 skull missions seem to have an absurd amount of mechs that are leagues ahead of what I'm dropping.

Kintaro, Centurion or hatchetman firestarter and 4 light against my 2 medium and 2 lights i got.
Just feels a bit odd that 2 skull difficulty would change drastically unless I'm missing something.
This is the normal difficult and mother of god at the first 5 mission and what count 50 days repir and refit on a light or medium mech???? Start the game and have to restart because of days must wait and bankruppted immediatelly and game over WTF?! One and half scull mission was a bloody cut on my starter lance, and after got 18-50 days repair and can not buy anything valuable in store (and of course no money) hard to set 10% more drop in shops? (very hard????) normal difficult and 3 times start a starter mission not a 3-4 scull a shitt starter mission. Players dont have time to collect enough mech or money or stuff to go into the game.. Unballanced because you die before start.... Maybe i was unlucky but i see other forum posts many player have the same problem.
Post edited November 28, 2018 by Hektor1020
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Hektor1020: ...
For future threads: try and put the game's name in your thread's title. Not just the DLC/Expansion.
Battletech: Flashpoint in this case.
I don't own Flashpoint yet, but the base game prior to the many patches had ridiculously random difficulty spikes due to bugs and missions that didn't get enough testing.

I'm assuming it's the same issue yet again. You may want to post this in the game sub-forum as well.
So nothing to do with Operation Flashpoint...