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Gudadantza: Not true. Only some unnofficial expansions developed by others are under the Workshop. The official expansion is available into deluxe edition or bought separately..
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nightcraw1er.488: So not true then, even though the unofficial expansions, of which there are loads, are on available on workshop. True and false must have different meanings in Spanish.
"All expansion content" means the same in spanish, english or cockney.
Anyway there is only one official expansion for that game.

Let it be, mate.Try harder next time.
low rated
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pkk234: I think most blobbers/wizardry-likes/drpgs (I prefer drpg) are pretty formulaic.
Dive into dungeon, go as far as you can, get out, gear up, repeat. Other than the ones you mentioned, most don't have physical world exploration. Also combat is random encounter turn-based.
You probably knew all that.
Not every game of this sort plays like that.

Bard's Tale 3 is an interesting counter-example here:
* You can save anywhere, so you don't need to leave the dungeon when you're finished playing.
* There is no store, so there's no point in leaving the dungeon to sell excess loot, because you *can't* sell excess loot; there's nowhere to sell it.
* You can use magic to heal, and SP can be regained with the Harmonic Gems that are dropped by enemies frequently (sometimes *too* frequently; I've had more than one drop from the *same* battle, and they dropped so frequently that I could spam the most expensive spell and still get gems faster than I can use them without wasting them).
* This leaves only the pub (only needed before you get a Bardsword), temple (only needed if you are hit with conditions your magic isn't capable of restoring you from), and Review Board (only needed for leveling up, and later on levels are infrequent enough and aren't game-changing because you already know all the spells).


Also, in Saviors of Sapphire Wings, I have spent a lot of time in the dungeon without leaving it near the end of the game in order to do some endgame leveling. Thing is, you need to use a consumable item to enable the automap in this area (needed to use the auto-move), I'm regaining MP with Mana Heal 1 faster than it's being used up, and the game allows mid-dungeon saving. (Contrast this to Stranger of Sword City Revisited, where the lack of mid-dungeon saving tends to favor shorter dungeon trips to minimize losses, with longer trips only done when the game forces it.)
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pkk234: I think most blobbers/wizardry-likes/drpgs (I prefer drpg) are pretty formulaic.
Dive into dungeon, go as far as you can, get out, gear up, repeat. Other than the ones you mentioned, most don't have physical world exploration. Also combat is random encounter turn-based.
You probably knew all that.

The only game that comes up when looking for 'similar to wiz 8', that's not M&M or other Wizs, is usually wizards and warriors. At least for pc.

Shining the Holy Ark on, I think Sega Saturn?, looked fun. Blobber, grid-based, random encounter, turn-based, and seemed to have an actual world to explore. Made by the people who would later make Golden Sun.i don't think they were Camelot yet, don't remember.

There are also the SMT series. Although I've only played Strange Journey, and that has like no uh world map to explore like you want. Super interesting game tho

Yeah it’s my problem with the genre as well, too combat focused. So I really like outliers like Lands of Lore 2 and TES Daggerfall which I played as a kid.
If you want something less combat focused, but still first person grid-based exploration, you could try Dragon Wars.

As for me, I like the genre *because* it's so combat focused, allowing the RPG mechanics to take center stage.
TES III Morrowind?
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Chromanin: Is there anything similar you guys would suggest?
Here's a great list, all organised and with recommendations: https://rpgcodex.net/forums/threads/butthurt-dungeon-thac0s-ultimate-blobber-list.139799/
A game that hasn’t been mentioned yet that apparently has a lot of world building is Arx Fatalis, anyone have experience with that?
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Chromanin: A game that hasn’t been mentioned yet that apparently has a lot of world building is Arx Fatalis, anyone have experience with that?
One of the best dungeon crawlers ever. A modern Ultima Underworld.

But I put Ultima Underworld and Arx Fatalis in a different box into the same room.

They are not into the blobber subgenre. Arx Fatalis is a dungeon crawler, indeed. But not a blobber itself, and not turn based. It is a modern dungeon crawler FPS/RPG.
Don't forget The Quest has buckets of expansions. They are available on Steam but I believe you can purchase them directly from the developer. And plugging the files into the GOG version is easy.
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Chromanin: A game that hasn’t been mentioned yet that apparently has a lot of world building is Arx Fatalis, anyone have experience with that?
Played it, but been a while, was in 2008-2009. It has its moments, but wouldn't say the world is what's most interesting, and it's all underground. The magic system was interesting, needing to draw the runes and learn combinations for spells, or just figure some out yourself. And enemy AI sure had its nice moments, maybe more so when not directly in combat, when you try to hide from enemies. The cooking also made sense.
It can be a nice game overall if you enjoy the genre and definitely has good moments, but wouldn't compare it with the classics mentioned here.
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Gudadantza: Arx Fatalis is a dungeon crawler, indeed. But not a blobber itself, and not turn based. It is a modern dungeon crawler FPS/RPG.
True that, not a blobber since you have a single character.
Post edited October 31, 2021 by Cavalary
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mrcrispy83: on gog:
Elminage Original
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dtgreene: I think you mean Elminage Gothic here.
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mrcrispy83: I probably wouldn't recommend Operation Abyss/Babel or Ray Gigant)
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dtgreene: Out of curiosity, why not?
Well, IIRC Experience is made up of former Wizardry Xth staff, who went on to recycle the general concept/theme as the episodic Generation Xth series which was remade as the New Tokyo Legacy - the first two episodes in Operation Abyss and the third in Babel. However, it seems like they didn't really change much in terms in mechanics and game design and mostly just changed the art style so it's pretty outdated/janky compared to their other games. (Although I can't really say for sure since I never played the original version due to its obscurity.) The one big change is actually pretty negative - they took out the dual classing in Operation Abyss so they could have it as a "new" feature in Operation Babel. The pacing/difficulty curve is also kind of messed up because of the way they joined the first two episodes together in Abyss. After you beat the last story dungeon from the first episode, you have to go through and complete the postgame dungeon from that episode before you're allowed to move on to the story content of the second game since you can't go back. This dungeon is quite a bit more elaborate in design than anything in either the first or second episode (including the postgame dungeon for the second dungeon). The level cap in the first episode is also pretty low (level 15), and you'll probably hit it long before you even get to the last story dungeon of the first dungeon so you'll be stuck at the level cap fighting trash mobs for minimal rewards for some time. There's also a couple of mandatory story missions meant to introduce you to using Gamble Codes to modify equipment where you have to turn in a specific piece of equipment to advance. So you either have to save/reload a lot to get back the gamble codes you used, or spend a lot of time farming more gamble codes. Operation Babel seems a little better, but I kind of got sidetracked early on.

Ray Gigant just streamlines/simplifies a lot because it's aimed more at beginners, and it has quite a lot of text in between chapters. Also a lot of the chapters are pretty blatant filler (like every other one almost). It probably wouldn't satisfy someone looking for a more involved/gameplay/exploration focused dungeon crawler, while not really being good enough storywise for someone to play for that either.

tl;dr while I didn't particularly hate them, if you want to play an Experience dungeon crawler you'd be better off with one of their later more polished ones like Stranger of Sword City.