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ZubatyZub: Well... since Johan submitted on the 27th of March and we still didn't get a word, I'm afraid it didn't get accepted. Damn

Unless delays!
Where did you get that info? Look above, the dev posted here in October 2021, also from the Steam page: "I submitted Filcher to GOG.com way back in October but never heard back from them."

Shame because this looks quite good, that YouTube review (OP) sold me.
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ZubatyZub: Well... since Johan submitted on the 27th of March and we still didn't get a word, I'm afraid it didn't get accepted. Damn

Unless delays!
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Pardinuz: Where did you get that info? Look above, the dev posted here in October 2021, also from the Steam page: "I submitted Filcher to GOG.com way back in October but never heard back from them."

Shame because this looks quite good, that YouTube review (OP) sold me.
https://twitter.com/JohanHjarpe

It's the post under the pinned one (at the time of writing this comment).
Looking at other games and how long they've been (or still are in (too) many cases) in the submission/curation queue before eventually securing a release it may not be the worst idea to be prepared for a looooooooong wait (looooooooong as is in months upon months up to a couple years).
And it got rejected :|

https://twitter.com/JohanHjarpe/status/1516943239215030274?cxt=HHwWhIC93dj1oY0qAAAA
Post edited April 24, 2022 by ZubatyZub
So as predicted, itch.io here I come then...
Not going to lie...this pisses me off... WTF GOG, who the hell do you have curating your games? you sell some cheap adult games here, but a good stealth game like this gets a no?

I do think a curation system is needed so the place wont became a wasteland of junk like steam, but this case is just baffling to me.
I recommend trying the demo on Itch. I just did, and I think I sort of understand GOG's decision now: the apparent lack of in-mission saving will limit its audience, and a Thief-style game would really have benefited from AI voices (by contrast The Dark Mod manages that, and it's free). With an asking price slightly higher than any of the Thief trilogy. There's an audience for this but I understand having misgivings about its size, unfortunately.

Then again, https://www.gog.com/game/thief_definitive_edition is going for more than twice the price and is basically a morbid curiosity purchase, so...
Post edited April 24, 2022 by VanishedOne
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SCAgent: ...a stealth game heavily inspired by thief...
...a good stealth game like this gets a no?
For whatever it's worth: I wouldn't have bought it.
Stealth is always nice - I love stealth.
However: I also love nice graphics in my new games.
And this game wouldn't pass that criteria even back in 1998 (the year Thief got released).
Compare the level of details in Thief with this.
Compare the animations in Thief with this.

On top of that - is has no save feature.
That's an absolute no go.

PS: Steam shows 73 buyers/reviewers for this game (since release 14 Sept. 2021).
And there is already a DRM free version available on itch.io?

What is the possible financial revenue for GOG in this case?

Edit: I did a little bit more research (don't want to be incorrect when I criticize something), it looks like the "estimated number of owners" is somewhere between 1000 and 4000.

Well, doesn't really change my point of view.
Post edited April 24, 2022 by BreOl72
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SCAgent: ...a stealth game heavily inspired by thief...
...a good stealth game like this gets a no?
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BreOl72: For whatever it's worth: I wouldn't have bought it.
Stealth is always nice - I love stealth.
However: I also love nice graphics in my new games.
And this game wouldn't pass that criteria even back in 1998 (the year Thief got released).
Compare the level of details in Thief with this.
Compare the animations in Thief with this.

On top of that - is has no save feature.
That's an absolute no go.

PS: Steam shows 73 buyers/reviewers for this game (since release 14 Sept. 2021).
And there is already a DRM free version available on itch.io?

What is the possible financial revenue for GOG in this case?

Edit: I did a little bit more research (don't want to be incorrect when I criticize something), it looks like the "estimated number of owners" is somewhere between 1000 and 4000.

Well, doesn't really change my point of view.
Graphics shouldn't define a game unless you're playing Cruelty Squad or something. I personally think the animations give it some charm but to each his own.

About the save feature I have played the demo and I found it to not be bad at all. You can't just save scum your way to victory and you HAVE to improvise when caught. Levels are small enough to not need a save feature.
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SCAgent: Not going to lie...this pisses me off... WTF GOG, who the hell do you have curating your games? you sell some cheap adult games here, but a good stealth game like this gets a no?

I do think a curation system is needed so the place wont became a wasteland of junk like steam, but this case is just baffling to me.
To be fair yeah, I'm pissed off as well.
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VanishedOne: I recommend trying the demo on Itch. I just did, and I think I sort of understand GOG's decision now: the apparent lack of in-mission saving will limit its audience, and a Thief-style game would really have benefited from AI voices (by contrast The Dark Mod manages that, and it's free). With an asking price slightly higher than any of the Thief trilogy. There's an audience for this but I understand having misgivings about its size, unfortunately.

Then again, https://www.gog.com/game/thief_definitive_edition is going for more than twice the price and is basically a morbid curiosity purchase, so...
Although you don't have voices there are dialogues during missions (in text, obviously).
Post edited April 24, 2022 by ZubatyZub
Standard procedure (unfortunately) at display here, not surprising at all. Especially if you consider other titles that got the very same treatment (before getting released on GoG eventually) in the past.

Give it another or a couple years and more votes on the wishlist entry and chances are that Filcher will make it onto GoG after all.
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Swedrami: Standard procedure (unfortunately) at display here, not surprising at all. Especially if you consider other titles that got the very same treatment (before getting released on GoG eventually) in the past.

Give it another or a couple years and more votes on the wishlist entry and chances are that Filcher will make it onto GoG after all.
GOG Curation™ at it's finest.
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ZubatyZub: Graphics shouldn't define a game
And they don't. If it's an old game that I have fond memories of.
But as I said: in new games, I look for something better than the old games had to offer.
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ZubatyZub: but to each his own.
That's exactly the way I see it:
I wouldn't mind GOG releasing the game for everyone who wants to buy it here - I simply gave my reasons for why I would not buy it (here or elsewhere).
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ZubatyZub: You can't just save scum your way to victory
This has nothing to do with "save scumming my way to victory".
It has all to do with a game(its devs) respecting my time.

See, I don't like it already, if I have to find an "auto save spot" to be able to securely "log out" without losing my progress, in games that don't feature manual saves.

But I absolutely hate it, if I have to start a level completely anew, simply because a game won't allow me to manually save my progress made up to this point AND doesn't even offer auto save.

And that goes double for stealth games which probably features actions like lock picking, deactivating cameras/other machinery, time crucial taking out of enemies, etc.

Because there's a good probability that I had to overcome several of the aforementioned situations already (while still being far from ending the level), and then something offline requires my attention (or I simply have to go to bed, because it's 1 a.m. already and my alarm clock goes off at 5 a.m., etc), and I don't want to re-do all that stuff at a later point, only to get to the same point in the game again, that I have reached already.

Time is a precious commodity.

And I respect a dev's time by paying for their product (aka: the amount of time they invested in creating their product).
The very least I can expect for that, is for them to return that favour.
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ZubatyZub: Graphics shouldn't define a game
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BreOl72: And they don't. If it's an old game that I have fond memories of.
But as I said: in new games, I look for something better than the old games had to offer.
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ZubatyZub: but to each his own.
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BreOl72: That's exactly the way I see it:
I wouldn't mind GOG releasing the game for everyone who wants to buy it here - I simply gave my reasons for why I would not buy it (here or elsewhere).
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ZubatyZub: You can't just save scum your way to victory
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BreOl72: This has nothing to do with "save scumming my way to victory".
It has all to do with a game(its devs) respecting my time.

See, I don't like it already, if I have to find an "auto save spot" to be able to securely "log out" without losing my progress, in games that don't feature manual saves.

But I absolutely hate it, if I have to start a level completely anew, simply because a game won't allow me to manually save my progress made up to this point AND doesn't even offer auto save.

And that goes double for stealth games which probably features actions like lock picking, deactivating cameras/other machinery, time crucial taking out of enemies, etc.

Because there's a good probability that I had to overcome several of the aforementioned situations already (while still being far from ending the level), and then something offline requires my attention (or I simply have to go to bed, because it's 1 a.m. already and my alarm clock goes off at 5 a.m., etc), and I don't want to re-do all that stuff at a later point, only to get to the same point in the game again, that I have reached already.

Time is a precious commodity.

And I respect a dev's time by paying for their product (aka: the amount of time they invested in creating their product).
The very least I can expect for that, is for them to return that favour.
If you want eye candy then go to the AAA games zone, you'll get some good graphics at the cost of everything else.

I kind of understand the save argument but as I said the levels aren't all that big, you should be able to do them in 20 minutes at MOST. I like the lack of the save function since you can't just press quickload when you fuck up, you have to improvise. Sure there are moments like you mentioned but I'm pretty sure the developer doesn't plan on adding saves similiar to the reasons I stated. Also dying is obviously annoying since you have to redo the mission.

I don't know what you mean by it going double for games that have lockpicking, cameras and "time crucial" enemy takedowns though.
Post edited April 25, 2022 by ZubatyZub