It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
shawny126: Hello,

I just had an isugesetion or a feature. Couldn't Gog sell physical versions of their games with a little twist?

I think many people would love to own physical copys that aren't bound to a online account.

Not in the tradirional way of having of having games in stock. More like a crowdfunding project.
One user could request a physical copy of a game and if enough people jump onboard, the copys
will be produced.

Maybe frome time to time a throwing in collectors edition.

Best regards
CD Projekt as a company started out by doing what you describe above. They licensed games from companies to localize them for Poland and sell physical copies. Over time they branched out and eventually got online by launching GOG.com as an online digital distribution, embracing the direction that video game distribution was heading in. The parent company still sells video games separately from GOG on https://cdp.pl/ for PC, consoles etc. including Steam games, boxed games etc.

So in a sense, the parent company already does part of what you're asking for. As for the games being tied to an online account or not, that's not really up to GOG or CD Projekt to decide however, it is the game developer and publisher that decide which video game distribution services they are going to use to sell their games, whether they are going to sell boxed copies of their games or not, and what online services they will support and/or require mandatory or not. GOG really has no say in what a developer decides to do with their game, only whether they're going to try to negotiate a deal to sell the game in their store.

If people want boxed CD/DVD copies of any particular games with any particular features such as this, the only place to ask for it is directly with the game developer/publisher directly as they're the ones that decide where there games are sold and in what format they're made available.

I think the industry has moved very far away from such a physical model these days however and doubt very much that many developers or publishers would embrace this type of product, nor that there's a very big market for it either. Either way though, it's up to gamers such as yourself to go directly to the developers of games and tell them what you want in sufficient numbers that they see there is a market for it themselves and decide to pursue it.
Not being able to buy physical games is one of the reasons I started importing Japanese ones. Although, unfortunately Steam has also extended their dirty tentacles there in recent times (in addition to even worse companies like DMM employing user-hostile schemes). Still, it's 80-90€ for a game (excluding fees/shipping) going to Japanese companies instead of one here...not that it matters to medium-sized or large companies as they use DLC/MTX tactics anyway but too bad for indies around here.
Wouldnt it be more fun to buy something from their merc shop?

I suggested to them, they should sell MP3 player with Cyberpunk Music Mix. I would buy that.
Post edited September 04, 2020 by Cyberway
avatar
Judicat0r: I agree but I was referring to industrially printed editions coming with paperwork and box and then you have to factor in customer service, post sales and warehouses and stocks.
Hmmm...

Aside from games where the book is required to play (Say, the DOS games with the books which the game references during in-game play due to limitations of the hardware. Eye of the beholder (1988?) comes to mind), i'd say most of that is unneccesary.

Though having a full manual or actual physical disc made the way they originally were... That would be quite a bit of work. Thinking for myself i could likely do it but there would have to be enough of a demand to do it, as making a single booklet wouldn't be worth it, bu doing say 100 might be, same for sleeves. (This comes to hardware and supplies to do the job)

Still a good quality sleeve and 1-2 DVD labels (as a minimum would make most of those people happy). Getting the DVD cases free or cheap isn't hard, so burning your own disc to make your own wouldn't be hard, just time consuming on how much you wanted to do. That and wear and tear on the burner/computer.

avatar
Linko64: Physical goods are more of a nightmare for licensing than digital
For a sleeve and label i doubt there would be much fuss. For the whole thing, hmmmm...
avatar
rtcvb32: That and wear and tear on the burner/computer.
The wear/tear on the computer is negligible. My CD/DVD drive didn't survive the ripping of 2000+ music CDs - I'm sure that modern drive would croak long before that.
for re-sale you can not have physical gOg games that activates on your gOg account, as you can just activate the game, then sell the disk. it then makes patching, updating, dlc's and so on much harder to implement

so the extra cost in production + the extra cost in hassle and managing disk versions of games in addition to digital, makes it very cost inefficient
avatar
Judicat0r: I agree but I was referring to industrially printed editions coming with paperwork and box and then you have to factor in customer service, post sales and warehouses and stocks.
avatar
rtcvb32: Hmmm...

Aside from games where the book is required to play (Say, the DOS games with the books which the game references during in-game play due to limitations of the hardware. Eye of the beholder (1988?) comes to mind), i'd say most of that is unneccesary.

Though having a full manual or actual physical disc made the way they originally were... That would be quite a bit of work. Thinking for myself i could likely do it but there would have to be enough of a demand to do it, as making a single booklet wouldn't be worth it, bu doing say 100 might be, same for sleeves. (This comes to hardware and supplies to do the job)

Still a good quality sleeve and 1-2 DVD labels (as a minimum would make most of those people happy). Getting the DVD cases free or cheap isn't hard, so burning your own disc to make your own wouldn't be hard, just time consuming on how much you wanted to do. That and wear and tear on the burner/computer.

avatar
Linko64: Physical goods are more of a nightmare for licensing than digital
avatar
rtcvb32: For a sleeve and label i doubt there would be much fuss. For the whole thing, hmmmm...
You'd be surprised, for simple stuff it can be simple when dealing with a willing (normally complete ownership) party, but some of the stuff where it drops into ownership on multiple parts, it can become a hassle.

If people are super interested, you can find a few good people out there willing to print out a box privately
low rated
avatar
Cyberway: Wouldnt it be more fun to buy something from their merc shop?
GOG has mercs now? Jagged Alliance, Commandos, or Just Cause? ;)

Jokes aside, disc games were fun and all, but they (combined) take up a good amount of space(especially big box editions). That said, while I like such, a "virtual shelf" of boxes and discs is good enough for my needs for the time being....though the idea of private pressing of game discs (of owned games) sounds interesting.
It would be a waste of time and money for GOG to enter the already dead physical PC game market but they should allow publishers to be able to do it themselves. Legally it wouldn't change anything for them as they would technically still be selling a digital product (the redeemable code).

Many initiatives could result from this:

1) DRM FREE physical copy with the V1.0 of the game printed on DVDs and a GOG redeemable key inside the box, similar to what CD Projekt did with The Witcher 3.

2) Redeemable code inside a standard DVD case which contains a themed USB stick with enough space to stock your backup of the game.

3) Redeemable code inside an empty box with a label sticker that you can put on your own burned DVD.

I'm pretty sure THQ Nordic wouldn't be against selling collector's edition with a GOG key.