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hedwards: As a math person, I hate when people do things like that. It's not so bad when they're also having an additional decimal point, but that is kind of confusing as normally .17 is a smaller number than .9.
They do have a second full stop/period (because it's not a decimal point in function here), that change log is just for major changes. My installed version is currently 0.16.36. I get it looks weird when you expect it to be a decimal number but it really is a completely different system. If they'd settled on a different separator then there wouldn't be so much confusion, but we're stuck with it now.
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rtcvb32: I'm just getting annoyed.
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Darvond: Press Alt, thank me later.
Oh i had already based on the hints... while it points out where the in/out ports are it doesn't tell me enough.
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amok: not sure what you mean. The game is finished now, it is leaving alpha, beta, early access, whatever-you-want-to-call-it, which is why the the price hike. The next update is version 1.0.
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hedwards: That's largely my point, if the developers don't know what alpha, beta and release candidates are, then that's not a good sign. A designation of .17 is typically alpha, it typically indicates that it's not feature complete or stable and as such an alpha release. A beta release will usually have a larger number like .9 and be feature complete, and largely stable, but not necessarily complete.

Regardless of how slavishly you stick to the convention, completely skipping a release candidate phase is a sign that the developer doesn't know what they're doing as the RC is the last chance to catch bugs before the 1.0 release. Often times the RC will wind up being the final release, but not always, sometimes you have to go through a couple.

This is how professionals and people asking for money in exchange for a product are supposed to deal with this. It communicates to the user what state the code is in and if they're skipping milestones, that's not a good sign.

This wasn't really a common problem before about 10 or 15 years ago. People knew what the convention was and they used it to communicate what state their code was to other programmers and random users. About that time, you got asinine things like Google's practice of having huge numbers of major version bumps without cause and various other deviant numbering practices that just served to confuse the users. Before that, they might refer to something by a year, but there would also be a version number that followed the convention in most cases because it's a really helpful way of keeping track of changes between versions and how closely you need to check when evaluating upgrades to newer versions.
In software versioning, "0.17" is usually higher than "0.9", which is the same as "0.09" and shorthand for "0.9.0", "0.9.11.35" and "0.9.52" (or "0.9.x.y"). They aren't decimal numbers, but groups of integers in order of most to least important.
In other words: 0.17 is the seventeenth sub-version of the zeroth major version. (And it may in turn have sub-sub-versions and/or build numbers, but they are for the moment not relevant).

EDIT: And yes, it's commonly base 10 - at least I haven't seen anyone using other bases, though arbitrary strings aren't all too uncommon, say "1.0a" which is less than "1.0", or "1.0.0.<git commit id>.<build number>". Versions are often shortened to just the first one or two groups when latter ones are deemed unnecessary (or not yet available, say before a certain version's release), but it's always best to not treat them as decimal numbers.
Post edited April 15, 2018 by Maighstir
mostly @hedwards

I don't see what the issue is with these guys setting the price of their game once it launches.

If the price does not work for you, then don't do it. There is so much else you could play.

If Early Access is your problem, then everything that happened up to now can basically be ignored. Assess the game at launch.

Now, granted, Early Access is a thing and this game did have an Early Access launch but if you don't support the Early Access method then you still end up with the game becoming relevant to you at launch. At least they actually finished the game and are launching it.

I get the version numbering breaks with convention, that is a fair point. it sounds to me though that you might be more concerned with the fact that the odd version numbering prevented you from hitting the early access game at the right window you wanted to for a specific price/completeness target. if I were guessing, I'd say you're more frustrated that this game was a harder read from an investment standpoint. which might by resonating with an overall frustration at games taking on this stockmarket-esque betting angle.

if that's the case, I get it. I personally don't really pay attention to Early Access. it's annoying. the fact that the developers are saying they won't ever put the game on sale is probably agitating the frustration you feel, if any exists.

I wanna say two things though. first is that them having a strict no-sale policy right now is not unreasonable and honestly it's not a new idea. most guys can make more money on margin than volume because that's how fucked up capitalism is now and also how warped marketers have made the "consumer" landscape. I mean just look at it, it's a niche game. wait for sale is a thing and it's sometimes a problem for indies.

second thing I want to say is that talk is is talk and if these developers made a "Frankie the Little Dudeguy Saves the World in 2D Puzzle Platforms WITH A TWIST!" and lose a ton of money on it, they'll make Factorio 2 and they'll probably use Factorio 1 to sell it with, you guessed it, a sale.

I actually can respect a straightforward versioning scheme even if it does break with convention.

I really respect that the pricetag on this game has no 99s or 97s or 49s or 47s 2988s in it.
I kept an eye on this for a long time. Game's concept seems interesting, I like art's style and falloutisch music. But 100 PLN for a game is just too much for me. That's why for the first time I purchase in-development game.
Post edited April 15, 2018 by tburger
I want to get this game at some point, I don't really mind the price increase. Saying that game won't go on sale takes some balls though. Let's see if they stick to that in the years to come, I think they will fold on that sooner or later.
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BKGaming: I want to get this game at some point, I don't really mind the price increase. Saying that game won't go on sale takes some balls though. Let's see if they stick to that in the years to come, I think they will fold on that sooner or later.
I think it will be later rather than sooner because their game is pretty much at the top of the best rated games on Steam. Or at least the closest someone can get to a "best games" list on Steam, which is going to Search and sorting by User Reviews.

Ignoring the ocasional visual novel that gets 99% with the first few hundred reviews, Factorio has been up there at 97-98% since I can remember, and with 30k reviews soon it won't come down easily.

I'd say those first pages of Steam search results are excellent long-term publicity, much better than the (brilliant, by the way) reviews at launch time that nobody will be reading in a few months.

Also, look at Shovel Knight.
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BKGaming: I want to get this game at some point, I don't really mind the price increase. Saying that game won't go on sale takes some balls though. Let's see if they stick to that in the years to come, I think they will fold on that sooner or later.
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nepundo: I think it will be later rather than sooner because their game is pretty much at the top of the best rated games on Steam. Or at least the closest someone can get to a "best games" list on Steam, which is going to Search and sorting by User Reviews.

Ignoring the ocasional visual novel that gets 99% with the first few hundred reviews, Factorio has been up there at 97-98% since I can remember, and with 30k reviews soon it won't come down easily.

I'd say those first pages of Steam search results are excellent long-term publicity, much better than the (brilliant, by the way) reviews at launch time that nobody will be reading in a few months.

Also, look at Shovel Knight.
and Minecraft...
The demo makes me think $20 game, which would be fine to raise it above that if you could still get it on sale, like how I bought Shovel Knight long ago before the price went up but others have certainly purchased it for less than I paid even after the "Treasure Trove" release and price hike.

Heck, I liked that one so much that my cheap little GOG copy ended up selling it again on 3DS (half price sale) and Switch (20% off) as well. Same with Steamworld, bought them (unfortunately I was given Heist, so it's on Steam, where I often forget to even play games I own there once I've finished going through the latest AAA JRPG that I grudgingly put up with DRM to play once and then forget about forever) here and then liked them so much they landed on my 3DS and Switch as well.
I don't believe their claim that the game will never go on sale. IMO, sure it will, given enough time. When all its sales have dried up, what else are they going to do? Leave it all full price and with no one buying it forever (or until they go bankrupt)? That would be akin to leaving money on the table that they could otherwise be collecting. No one would do that.

All they will have to do is say something to the effect of "we changed our mind and decided that a sale is a good idea." I'm sure they will gloss it up in more PR-speak, but the gist of the message will be the same.
Post edited April 16, 2018 by Ancient-Red-Dragon
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Ancient-Red-Dragon: I don't believe their claim that the game will never go on sale. IMO, sure it will, given enough time. When all its sales have dried up, what else are they going to do? Leave it all full price and with no one buying it forever (or until they go bankrupt)? That would be akin to leaving money on the table that they could otherwise be collecting. No one would do that.

All they will have to do is say something to the effect of "we changed our mind and decided that a sale is a good idea." I'm sure they will gloss it up in more PR-speak, but the gist of the message will be the same.
They could just decrease the base price and still keep their "no sale" promise.
It is not uncommon for new games to drop base price entirely.