Posted February 21, 2015
They probably aren't. We should start with a frank acceptance of the fact that video games are entertainment, not art. Not everything has to be art to be worthwhile.
Khadgar42: Where is Shakespeare's Hamlet in video game form?
What about a "re"-playable Mac-Beth?
Or internationally:
Homer's Odyssey? Don't dare talk about the abysmal "Rise of the Argonauts" here.
Works from Earnest Hemingway, Mark Twain anyone?
So this was just tackling literature, what about philosophers or scientists?
Where are the adaptations of their work represented in video games?
Do we have those games? Are they any good? What do you think?
What about operas, music, architecture and other fields of art?
I submit to you that art normally works together, especially in modern times.
Films about Shakespeare featuring classical music scores.
Musicals about famous canonic literature etc.
What about video games then? Sure, I'll play along.
Shakespeare gets made into something he's not - a whole lot. He was a panderer to the masses. His stories were *not* high art. High art was opera; Latin and Greek theater; and works of contemporary authors like Marlowe. Mostly we don't know those things, because what Shakespeare *was* exceeded high art - he was entertainment for the public. You want a revenge story with loss and madness, like Hamlet? Look to the Warcraft (and World of Warcraft) character Illildan Stormrage, who is a tragic antihero or villain, depending on your read. If you'd rather have a story of unlikely comrades helping each other through a difficult journey, like Chaucer's Canterbury Tales, then have a go with Enslaved: Odyssey to the West (bonus: contains infinity% more Andy Serkis than Chaucer did).
Despite their legacy, which cannot be overstated, the Iliad and Odyssey are very limited pieces. They would make terrible games; their setting, of course, is another matter - it did just fine for God of War. But you don't want to play Odysseus; play Baldur from Too Human (which always felt like a retelling of David Drake's Northworld to me) instead; and ask the questions Dick asked in that book they made into Blade Runner. Or play Planescape: Torment, and be the hero with a thousand faces, yourself; the very monomyth, across a backdrop of universes.
Art isn't the goal. Don't act like you'd have fun playing "John Cage's 4'33": The Game" or something like that. Video games need to be interactive, or else they're just more episodes of Xenosaga, AKA The Game With The Longest Cutscenes Ever In A Game (yeah, seriously. It's hours and hours of cutscenes). Most of the story-driven games are cut from the same cloth that old literature and poem came from; but you have to change *so much* to take it from whatever it was, and turn it into a game.
We don't need what's already been done, put into pixels. We have great stories, told specifically for the medium; we have out Ultima 7, our Planescape, Enslaved, Fallout, and many others. Don't ask "Where is the Shakespeare?" Don't say we need more Homer (poet, not nuclear plant operator) in our games. If what you want is so-called "intelligent" gaming, then ask instead what happened to the golden age of the story-driven RPG.
Jesus. Wall of Text crits you for 317,499. You die.
What about a "re"-playable Mac-Beth?
Or internationally:
Homer's Odyssey? Don't dare talk about the abysmal "Rise of the Argonauts" here.
Works from Earnest Hemingway, Mark Twain anyone?
So this was just tackling literature, what about philosophers or scientists?
Where are the adaptations of their work represented in video games?
Do we have those games? Are they any good? What do you think?
What about operas, music, architecture and other fields of art?
I submit to you that art normally works together, especially in modern times.
Films about Shakespeare featuring classical music scores.
Musicals about famous canonic literature etc.
What about video games then?
Shakespeare gets made into something he's not - a whole lot. He was a panderer to the masses. His stories were *not* high art. High art was opera; Latin and Greek theater; and works of contemporary authors like Marlowe. Mostly we don't know those things, because what Shakespeare *was* exceeded high art - he was entertainment for the public. You want a revenge story with loss and madness, like Hamlet? Look to the Warcraft (and World of Warcraft) character Illildan Stormrage, who is a tragic antihero or villain, depending on your read. If you'd rather have a story of unlikely comrades helping each other through a difficult journey, like Chaucer's Canterbury Tales, then have a go with Enslaved: Odyssey to the West (bonus: contains infinity% more Andy Serkis than Chaucer did).
Despite their legacy, which cannot be overstated, the Iliad and Odyssey are very limited pieces. They would make terrible games; their setting, of course, is another matter - it did just fine for God of War. But you don't want to play Odysseus; play Baldur from Too Human (which always felt like a retelling of David Drake's Northworld to me) instead; and ask the questions Dick asked in that book they made into Blade Runner. Or play Planescape: Torment, and be the hero with a thousand faces, yourself; the very monomyth, across a backdrop of universes.
Art isn't the goal. Don't act like you'd have fun playing "John Cage's 4'33": The Game" or something like that. Video games need to be interactive, or else they're just more episodes of Xenosaga, AKA The Game With The Longest Cutscenes Ever In A Game (yeah, seriously. It's hours and hours of cutscenes). Most of the story-driven games are cut from the same cloth that old literature and poem came from; but you have to change *so much* to take it from whatever it was, and turn it into a game.
We don't need what's already been done, put into pixels. We have great stories, told specifically for the medium; we have out Ultima 7, our Planescape, Enslaved, Fallout, and many others. Don't ask "Where is the Shakespeare?" Don't say we need more Homer (poet, not nuclear plant operator) in our games. If what you want is so-called "intelligent" gaming, then ask instead what happened to the golden age of the story-driven RPG.
Jesus. Wall of Text crits you for 317,499. You die.